Is it just me....

Discussion in 'iOS Apps' started by Soreo, Jul 17, 2008.

  1. macrumors regular

    Soreo

    Joined:
    Jul 1, 2008
    #1
    Or does Super Monkey Ball give you a headache or do you get sick by 15-20 minutes of playing it?
     
  2. macrumors regular

    cgingrich

    Joined:
    Oct 19, 2005
    #2
    I don't get a headache but the accelerometer settings are way off....not as accurate as a game such as labyrinth for example.
     
  3. macrumors 601

    jecapaga

    Joined:
    Jul 1, 2007
    Location:
    Southern California
  4. macrumors 6502a

    Joined:
    Mar 16, 2008
    #4
    i get tired of playing it. it's a good game, it just has horrible controls
     
  5. macrumors 603

    Joined:
    Feb 4, 2008
    #5
    I read somewhere earlier today that Sega is going to update the game soon and options allowing you to change the controls.
     
  6. macrumors 65816

    Joined:
    Jun 29, 2007
    Location:
    San Francisco, CA
    #6
    I have a hard time picturing playing any game on my IPhone for 15 or 20 minutes. :eek:
     
  7. macrumors 6502

    avigalante

    Joined:
    Feb 18, 2007
    Location:
    New York City
    #7
    You're not alone.

    Super Monkey Ball gives me the sharpest headache and a case of vertigo. SEGA needs to work on calibration settings.
     
  8. macrumors regular

    Joined:
    Jul 10, 2008
    #8
    i actually played super monkey ball on iphone for iphone straight and didnt get a head ache or anything. Once you get better which will probably happen after about 30-40 minutes of play the controls get very easy and you stop getting head aches.
     
  9. macrumors 68000

    Joined:
    Feb 12, 2008
    Location:
    Illinois
    #9
    I'm getting a headache from falling off the ledge on level 9 all the time.

    And with no save feature, playing level 1 so many times gets tiring and redundant :/.
     
  10. macrumors regular

    Joined:
    Dec 12, 2007
    #10
    the controls aren't as bad as people make them out to be. yes at first it takes a bit to get used to, but it didnt take long for me to get use to them. after playing it, it makes sense to me why they are so sensitive. you dont want to have to tilt the phone too much as you are also tilting the screen. If it were less sensitive, people would be complaining that the controls made it hard to actually see the screen. personally, i have no problems with the controls; and i have beaten all levels except level 10 on the last world.
     
  11. thread starter macrumors regular

    Soreo

    Joined:
    Jul 1, 2008
    #11
    Ahh, so I see... It's not only me, then. I have also heard that Sega will make it so you can set where "neutral" (as in not moving the monkey around at all) is as in how you're positioning the iPhone. That'll come in handy.

    I still don't understand why it was number one on the list of top-paid. I should've gotten a racing game.
     
  12. macrumors 601

    macduke

    Joined:
    Jun 27, 2007
    Location:
    Central U.S.
    #12
    Because it was an app that Apple showed off when they unveiled the SDK and they have heavily advertised it since.

    And yes, I was just thinking last night that SMB is indeed in desperate need of control tweaks and accelerometer adjustments for dead center. Labyrinth has that.
     

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