Mac Doom III by IMG

Discussion in 'Games' started by applekid, Jan 3, 2005.

  1. macrumors 68020

    Joined:
    Jul 3, 2003
    #1
  2. macrumors 6502a

    Converted2Truth

    Joined:
    Feb 6, 2004
    Location:
    Hell@HighAltitude
    #2
    The guy who 'previewd' doom3 sucks. It's not written right at all. And he's reviewing the game, not previewing it.

    What's up with IMG posting PC pics of games anyway?

    Doom3 isn't for everyone. A previewer should mention that, but not judge it according to their personal taste. This guy is lame.
     
  3. macrumors member

    Joined:
    Feb 24, 2004
    #3
    Horrar for another sub par mac port!

    Oh well, at least I still have my pc for gaming
     
  4. macrumors 6502a

    Converted2Truth

    Joined:
    Feb 6, 2004
    Location:
    Hell@HighAltitude
    #4
    We should support mac gaming, or it will never get better. Let's face it, apple needs to see the large VOID in mac performance when it comes to games. Once 50% of apple users are pissed cause they can't run doom3 (or any other intensive game) on there new computer, Jobs will open a new can, focusing on graphics performance. They should have an entire division dedicated to this. Instead, they're practically relying on the opensource code stuff.

    While i game on a PC (for games that never make it to the Mac OS), I buy lots of titles for the mac. My next purchase will be Men of Valor. Games are fun on the Mac, and buying them supports the Mac gamers and those that port PC games.

    Maybe i'm stupid, oh well...
     
  5. macrumors 603

    Dont Hurt Me

    Joined:
    Dec 21, 2002
    Location:
    Yahooville S.C.
    #5
    Its hard to support Mac gaming when Apple is pushing Fx5200 garbage and wont support videocards and has only 1 machine even capable of holding one. :rolleyes: I gave up on Mac gaming this year but i still buy a few arcade titles for the wife. Doom3 was sweet on my machine with everything on...... :D but Halflife2 was even sweeter :eek:
     
  6. macrumors G4

    Lord Blackadder

    Joined:
    May 7, 2004
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    Sod off
    #6
    I don't understand the fuss; the writer pretty much summed up what PC reviews have said (great engine, boring game, high sys reqs), only adding that the pre-beta-ish version he sampled wasn't an accurate example of what performance to expect.

    Still, having a Dual 2.5 currently choke on it makes me hope Aspyr is working overtime on the optimization. Don't go Halo on us here! :eek:
     
  7. thread starter macrumors 68020

    Joined:
    Jul 3, 2003
    #7
    Heh. The title should say "Mac Doom III Preview by IMG." If a mod could change the title, that'd be appreciated. :eek:
     
  8. macrumors 6502a

    Converted2Truth

    Joined:
    Feb 6, 2004
    Location:
    Hell@HighAltitude
    #8
    Aspyr is only in charge of publishing DoomIII. They're not involved in porting it or anything from what i understand.
     
  9. macrumors G4

    Lord Blackadder

    Joined:
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    Sod off
    #9
    Good point, I stand corrected. But my worries remain...
     
  10. macrumors member

    Joined:
    Feb 24, 2004
    #10
    Considering that Carmack programmed the engine to be cross platform I would have little hope in assuming the game will be "optimised" for release, a dual 2+ gig machine choking on Doom3 is NOT a good sign of whats to come.

    I wish Apple would take games more seriously, it's the only thing keeping the pc industry rolling. Who needs a 3ghz machine to do a spreadsheet? That's right no one, the games are what is pushing the platform forward...

    Sigh... Damnit Apple if only you put half as much effort into the games side of things as you did the pro apps....
     
  11. macrumors regular

    Joined:
    Oct 26, 2003
    Location:
    Southern NJ
    #11
    We'll see for sure in a couple of months. Tuncer was looking at a late alpha/first beta version.

    Let the games stay on PC, seriously. I use my Mac for work and some fun stuff, and my consoles are for gaming. Besides, what platform/manufacturer are you prouder of: one that can help create and produce Lord of the Rings (yet be easy enough for your mom/dad/significant other to do likewise) or the one that plays HL2 the best?
     
  12. macrumors 604

    ravenvii

    Joined:
    Mar 17, 2004
    Location:
    Melenkurion Skyweir
    #12
    How about BOTH?! :eek:

    :D Yeah, yeah, I know; in my dreams.
     
  13. macrumors 68000

    Joined:
    Nov 4, 2003
    #13
    um...I think you missed something...at the end of production for The Two Towers, there were over 1200 Linux boxes running on Intel hardware, and tons of SGI machines running at WETA.

    THAT is how lord of the rings was created. Maya and Renderman and a custom-built program called Massive did most of the work. Macs weren't involved in the thousands of special effects shots. I guess people probably used macs for their email or something...but come on. They didn't make LotR on Macs. They made it on PCs, Linux and SGI machines.
     
  14. macrumors 65816

    Timelessblur

    Joined:
    Jun 26, 2004
    #14
    I would not call it another subpar mac port. The game is going to show the glaring weakness in Apple computer, the iMac which are going to bariely be able to run it. THe emacs yeah right now happen.

    Have you look at the system spec for the PC side. they are rocomending some pretty high end stuff and then the people who did reviews on it stated anything below the 9600 pro really should not try to run this game because it will be pretty poor.
     
  15. macrumors 6502

    Joined:
    Jan 29, 2002
    Location:
    NJ
    #15
    Actually I recall them using macs at Skywalker for some of the Graphics and Sound work. Also, they used an iPod to cart around dailies. Watch the Appendicies on the Extended Edition sets and you will be suprised that they did use macs. Also I know for a fact they used Shake, but I don't know on what hardware.
     
  16. macrumors 68000

    Mav451

    Joined:
    Jul 1, 2003
    Location:
    Maryland
    #16
    You guys do realize he's reviewing with a ATi 9800XT?

    Even on the PC side, going from the Athlon XP 2500+, to the 3200+ to the Athlon 64 FX-53 << powerhouse, the frames don't change significantly. This is a GPU-LIMITED game guys.

    From the weakest to the strongest processor, the optimal resolution stayed at 1024 x 768 (this is what I would call "average" performance). I thought most of you guys knew that ATi is weak at OGL...

    B/c it is GPU-limited, moving to a stronger GPU--especially in OGL would take care of this. Going to the lowest 6800 model, the Non-Ultra (12-pipe), it can already hit 1280x1024 on the 3200+.

    Moving to an FX-53, the lowest 6800NU can hit 1600x1200 with optimal framerates (avg of 50's). So guys, don't be worried he didn't do so hot with the 2.5G5 >> it was the GPU at fault, not the CPU.
     
  17. macrumors regular

    Joined:
    Oct 26, 2003
    Location:
    Southern NJ
    #17
    I hear ya though.
     
  18. macrumors regular

    Joined:
    Oct 26, 2003
    Location:
    Southern NJ
    #18
    I think Shake was on the Linux boxes at the time, but also after Apple bought Shake. However, I could have swore I saw some marketing material that had either Gollum or a massive orc army in Shake for OS X.
     
  19. thread starter macrumors 68020

    Joined:
    Jul 3, 2003
    #19
    That really doesn't apply on the Mac. ATI develops their own drivers and utilities, so the support is already greater. They have the manpower to focus on Mac drivers. And since Apple has to write the nVidia drivers, they probably aren't going to put too much manpower in writing those. So, ATI on the Mac is a savior! :cool:
     
  20. macrumors 68000

    Joined:
    Nov 4, 2003
    #20
    yeah, well, apple ran ads back in the day showing G4s with a video of some pixar movie (toy story, maybe?) and pretended (but didn't say explicitly) that they had used the G4s to create the movie's renders...when they had used SG or some such. Just marketing...

    in fact, Pixar, essentially a sister-company to Apple, now, uses PC-based machines running Linux almost exclusively for all 3d rendering applications...nothing in the offices is anything but a Mac, but when you get to where the real work happens, there isn't a G5 in sight. It's just the current reality of rendering. Pixar would be stupid to use Macs for rendering...it would be a waste of money and time...
     
  21. macrumors 6502a

    Joined:
    Mar 22, 2004
    Location:
    Ohio
    #21
    Leave games to the PC?

    You've got to be kidding me right?

    Games (in fact) do push the hardware companies to design more powerful equipment.

    That's a fact.

    If you don't care - great. But the majority of us 'mac gamers' do.

    And if I had to pick between 'Half-Life 2' or 'something mom and dad can use', I'm going with 'HL2'...

    Apple has to meet the needs of the gamers if they ever expect to seriously compete with the 'Windows' side of computing...

    And furthermore, why should I support shoddy mac ports?

    Did the game porting companies learn their lesson after Halo?

    Saying 'keep buying the crappy, unoptimized ports - that also happen to me months, if not years late, because if you do, things will get better!' is foolish.

    Things will not get better until the companies start taking mac gaming seriously. And to do so, Apple needs to step in and do something...

    Buying 'Bungie' would've been that one move. If 'Halo' were a mac exclusive, we'd be in gaming heaven right now. Companies would've taken note of the popularity of the game. Mac sales would've gone through the roof...

    But nope. Apple didn't seem to care about their game developers - and ironically - still don't. :(
     
  22. thread starter macrumors 68020

    Joined:
    Jul 3, 2003
    #22
    Pick up programming, port a commercial game, then come back and talk to us.

    Gaming is not going to be Apple's highest priority for a long time. Just look at how many people hang around these forums compared to the rest of MacRumors forums. It's a minority. This budget Mac will prove my point once it comes out. Watch out for a population jump, without the help of gamers.

    Apple has done everything in their power already. Game development on the Mac has come a long way. In the "dark ages" of the Macs (before Steve Jobs' return), we were lucky if we got one triple-A title a year. OpenGL is one major development and API Apple has pushed. Go to ADC's website. There is loads and loads of development tools, tutorials, guides, and resources for game development. They have a section dedicated to game development! So those of you that keep on complaining Apple needs to do more, you are just ignorant. What game developers and/or porters need to do now is "seal the deal," IMO. Get bigger budgets, take some bigger chances with bigger games. The only shoddy thing Apple needs to work on is getting those graphics card drivers tip-top shape. IBM needs to keep pushing the G5s. And people need to start switching over to the Mac in higher numbers.

    There's more you "Mac gamers" need to do than just moan, groan, and complain. You haven't proven anything to game companies by pirating copies of Halo. You haven't helped anyone by stopping the purchases of games for your Mac. You haven't helped anyone when you tell people to just don't even try gaming on the Mac.
     
  23. macrumors 68000

    topicolo

    Joined:
    Jun 4, 2002
    Location:
    Ottawa, ON
    #23
    If Halo was mac exclusive, the game would never have been this popular.

    You actually need to consider that there have been over 13.6million xboxes sold versus about 12 million macs sold since 2000 (and not all capable of even running halo) and not everybody buying a mac will buy games for it, unlike the xbox, which is designed mainly for gaming.

    Also, a noticeable percentage of the people who eventually play halo on the mac would pirate the game and not contribute any money to bungie's coffers at all. Those numbers would not help companies notice the mac's gaming popularity.

    The sad truth is that the mac IS mainly a productive platform that supports some games, and it would take a LOT of work and a long time before any huge changes are seen. Back in the early days, Jobs didn't like the mac being referred to as a "cute little toy" so he actively discouraged game development on the mac and this is why games aren't as popular as they are.

    It doesn't look like anything is going to change anytime soon
     
  24. macrumors regular

    Joined:
    Oct 26, 2003
    Location:
    Southern NJ
    #24
    I have a serious question to ask here - not trolling or flaming or anything like that. Games generally matter for a very short while. The exceptions - Halo, UT, Quake, Doom, Duke Nukem, The Sims, most of Blizzard's stuff - that actually have real staying power are on Mac in some way. We get some A-list games, and a bunch of B-list (NOLF, Black and White, etc), and some really great stuff from indies like Ambrosia and Panagea. So if we have the "games that matter", then what's all the agitation over?

    Besides, ESPN NFL 2k5 and the new Ratchet and Clank rock hard. And they're not on PCs - only consoles.
     
  25. macrumors member

    Joined:
    Feb 24, 2004
    #25
    it's a sad fact people. Good news hoever for Doom fans

    there is a beta of Jdoom, an EXCELLENT port of the Doom source code. It's still in it's infancy on the mac but there will be a proper release very soon

    www.doomsdayhq.com

    Check it out!
     

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