Maya 2009: Easy way to map a JPEG onto a plane

Discussion in 'Design and Graphics' started by zarusoba, Aug 1, 2009.

  1. macrumors 6502

    Joined:
    Feb 3, 2006
    Location:
    Australia
    #1
    I'm using Maya for character animation, and know very little about modeling.

    I'm looking for a simple explanation of how to put an imported JPEG onto a 2 dimensional plane.
     
  2. macrumors 68020

    Brien

    Joined:
    Aug 11, 2008
    #2
    Would this be the ortho views to model it out or are you looking to actually put a piece of textured geometry in the scene?

    If it's the first, just use the view menu and select the image plane item and you can select the jpeg. If it's the second just drop in a NURBS plane and texture it.
     
  3. thread starter macrumors 6502

    Joined:
    Feb 3, 2006
    Location:
    Australia
    #3
    Thanks. It's the latter. How do I texture the NURBS plane?
     
  4. macrumors 65816

    fluidedge

    Joined:
    Nov 1, 2007
    #4
    Create --> Polygons --> Plane

    Right click on plane and "Assign new material --> Lambert"

    Click on the checkerbox next to the color slider on the Lambert2 Material in the Attribute editor.

    Click on "File Texture" in the pop-up box.

    link your JPEG in the appropriate place.

    click in the viewer and hit ''6'' to view shaded mode.

    put the plane on a new display later and turn the layer to Reference - "R" mode.

    Model!
     

Share This Page