Maya benchmark, osx, xp, parallels on imac 24"

Discussion in 'Mac Apps and Mac App Store' started by speakerwizard, Nov 26, 2006.

  1. speakerwizard macrumors 68000

    speakerwizard

    Joined:
    Aug 8, 2006
    Location:
    London
    #1
    ok guys now im intel i kinda had to get maya for windows until there is a UB (a while yet ill bet) anyway, was wondering if anybody was interested in me doing a couple of little benchmark renders in osx, bootcamp and parallels just to see the results of native, virtualized and emulated ppc. let me know and ill get on it.
     
  2. speakerwizard thread starter macrumors 68000

    speakerwizard

    Joined:
    Aug 8, 2006
    Location:
    London
    #2
    well, i did the photoshop retouch artists action benchmark test to start off, and got this:
    imac c2d, 1.16, 2gb:

    cs2 osx : 1m48sec
    cs2 xp parallels : 5m40sec (1.5GB allocated)
    cs2 xp bootcamp : 1m38sec

    not bad considering its under rosetta, good enough for me not to boot into windows for, though virtualised did a lot worse than i thought it would, even with only 1.5gb ram allocated.
    stay tuned for my maya benchmarks
     
  3. Buschmaster macrumors 65816

    Buschmaster

    Joined:
    Feb 12, 2006
    Location:
    Minnesota
    #3
    Wow, I almost used parallels and about the only thing I go into Windows for is Steam and Photoshop.

    That would've sucked.
     
  4. speakerwizard thread starter macrumors 68000

    speakerwizard

    Joined:
    Aug 8, 2006
    Location:
    London
    #4
    Ok, so the results are in. I rendered 2 images in each os boot:
    Maya 7 on imac c2d 2.16, 2GB, 250mb 7600gt:

    maya7 osx: render 1 = 57sec
    render 2 = 8m19sec

    maya7 xp parallels: render 1 = 32sec
    render 2 = 4m28sec

    maya7 xp bootcamp: render 1 = 20sec
    render 2 = 2m15sec

    intereasting indeed, despite maya using 3d acceleration (unlike photoshop) we see the opposite results in osx and parallels (which only uses virtual 3d memory) These renders consentrate more on materials / lighting and rendering than textures. i can do more on request for those curious non-switchers to intel. Hope this enlightens people.
     
  5. speakerwizard thread starter macrumors 68000

    speakerwizard

    Joined:
    Aug 8, 2006
    Location:
    London
    #5
    Ok, so i got some more official maya render tests and here they are:

    mental ray test:

    osx : 5m43sec render
    parallels xp : 3m02sec render
    bootcamp xp : 1m33sec render

    Partical Test (hardware):

    osx : 9fps (wireframe)
    : 8.4fps (shaded)
    : 2m07sec sequence bufffer

    parallels xp : 15fps (wireframe)
    : 15fps (shaded)
    : 20m sequence buffer

    bootcamp xp : 24fps (wireframe)
    : 23fps (shaded)
    : 29sec (sequence buffer)

    Pain Effects:

    osx : 66-71fps (play every frame)
    parallels : 27fps (play every frame)
    bootcamp : 60fps (play every frame)

    Texture Test:

    osx : 47sec render / 11.8fps (play every frame)
    parallels : 27sec render / 9fps (play every frame)
    bootcamp : 16sec render / 22fps (play every frame)

    So some interesting results and some obvious ones such as parallels being the slowest at hardware usage (lack of gfx card support) and osx suffering from software (rosetta) performance. So running through windows (native bootcamp) for any rendering/high detail scenes seems to be the only option until maya (9?) ub is released, but im not holding my breath as autodesk are not famous for their mac support even though a press release stated both them and apple are working on intel support. Hope this helps anyone out there.
     
  6. speakerwizard thread starter macrumors 68000

    speakerwizard

    Joined:
    Aug 8, 2006
    Location:
    London
    #6
    hhmm, thought there would have been more interest lol, oh well. roll on UB maya or parallels with gfx card support
     
  7. neilford macrumors member

    Joined:
    Jun 13, 2007
    Location:
    los angeles
    #7
    How did you get Maya to work under Parallels 3.0?

    I cannot get Maya to work in Parallels 3.0 XP on my Macbook pro SR. Did you have to set up something to OpenGL to work? It does not seem to work on my MBP. Thanks.

    neil richmond
     
  8. Vidd macrumors 6502a

    Vidd

    Joined:
    Mar 7, 2006
    #8
    Maybe if you made charts like Barefeats? :D
     

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