'Minecraft' for iOS Gets Major Update With Infinite Worlds, New Blocks, and Tons of Other Content

Discussion in 'iOS Blog Discussion' started by MacRumors, Jul 10, 2014.

  1. macrumors bot

    MacRumors

    Joined:
    Apr 12, 2001
    #1
    [​IMG]


    Minecraft - Pocket Edition, a game that has managed to stay on the App Store's top charts for several years running, has received a major update that Mojang calls "the biggest update to Minecraft - Pocket Edition so far."

    Today's update introduces infinite worlds and caves for the first time, plus it includes new blocks and items like Monster Eggs and mushroom blocks. It's now possible to tame a companion with the addition of wolves, and the game also includes new flowers.

    [​IMG]
    New monsters, like spooky endermen and Mooshrooms have been introduced, and the iOS version now offers biomes from the PC version of the game including mesas, jungles, swamps, and more.
    First released for iOS devices in 2011, the initial version of Minecraft - Pocket Edition was highly limited, lacking online play and devoid of animals and creepers. Since its debut, though, the game has been updated countless times, adding a slew of features that put it more on par with desktop versions of Minecraft.

    Minecraft - Pocket Edition can be downloaded from the App Store for $6.99. [Direct Link]

    Article Link: 'Minecraft' for iOS Gets Major Update With Infinite Worlds, New Blocks, and Tons of Other Content
     
  2. macrumors member

    NSeven

    Joined:
    Jul 14, 2009
    Location:
    Scotland
    #2
    YESSSSSSSSSSSSSS!!!!!! Its news like this that makes me moist...
     
  3. macrumors regular

    lovewd

    Joined:
    Aug 28, 2013
    #3
    It's gorgeous and amazing and actually super fun to play now!
     
  4. macrumors member

    Joined:
    Jun 10, 2008
    #4
    Can you transfer worlds from one device to another yet?
     
  5. macrumors 68040

    Mad Mac Maniac

    Joined:
    Oct 4, 2007
    Location:
    A little bit of here and a little bit of there.
    #5
    Just picked up a "Little Brother" (from Big Brothers/Big Sisters) who apparently is crazy into minecraft.... Sounds like I might need to pick up this game. Never really understood the draw, but guess I'll try it out.
     
  6. macrumors 6502

    seamer

    Joined:
    Jul 24, 2009
    #6
    How similar is it to the desktop version now? My kid loves MC on his ipad, but gets frustrated when he watches videos made on the desktop and can't replicate a lot of the cool stuff on PE.
     
  7. macrumors 65816

    TouchMint.com

    Joined:
    May 25, 2012
    Location:
    Phoenix
    #7
    Not that far but /excited haha.
     
  8. macrumors 6502a

    Dekema2

    Joined:
    Jul 27, 2012
    Location:
    WNY
    #8
    I just can't wait for the announcement that they'll allow you to connect to PC servers too!
     
  9. macrumors 68030

    APlotdevice

    Joined:
    Sep 3, 2011
    #9
    Its closer but still missing a lot of features. Most notably there are no redstone mechanics or other dimensions.
     
  10. macrumors 601

    macduke

    Joined:
    Jun 27, 2007
    Location:
    Central U.S.
    #10
    A lot of the "cool stuff" on PC/Mac are the mods. Minecraft has an extensive modding community, and some of the modern have even been hired by Mojang (horses was a really popular mid until they rolled it into vanilla, for instance). Some of the mods require a fairly beefy PC/Mac, especially when combined with other mods. Many popular YouTubers use mods in their videos, such as CaptainSparklez and The Yogscast. If he wants to get into mods I highly recommend using the Yogscast Complete Pack on AT Launcher. I started playing it the other day and it's fairly stable. Just make sure you allocate at least 4GB of ram to Minecraft. It's not clear if these features will ever make it to console or PE, but Mojang has been working on a plugin framework for a number of years now which may allow for an "App Store" of sorts where you could install extras that have been approved by Mojang.

    This update is a pretty big deal. Even the Xbox One and PS4 versions aren't getting infinite worlds. It's pretty incredible that they have this running on phones! They've even added in some features not yet on the Xbox, like the new biomes from 1.7. I'm excited to jump in and play. The biggest thing that killed PE for me in the past was no caves and the small worlds. I like adventuring. It's going to be fun seeing what's in store for the 1.0 release. Hoping for redstone and iOS game controller support.
     
  11. macrumors 68030

    APlotdevice

    Joined:
    Sep 3, 2011
    #11
    'Minecraft' for iOS Gets Major Update With Infinite Worlds, New Blocks, and T...


    My guess is that the console makers are too restrictive with how much storage space games are allowed to use for their save files, as infinite world files can get quite large.
     
  12. macrumors 6502a

    yeah

    Joined:
    Jul 12, 2011
    #12
    Time to crash my iPhone by exploding 1,000,000 TNT. :D
     
  13. macrumors regular

    Joined:
    Jul 25, 2011
    #13
    Sadly will never be appealing to me until it can allow all the addons we see available in the desktop version, such as the Tecknic suite.
     
  14. macrumors 68030

    APlotdevice

    Joined:
    Sep 3, 2011
    #14
    How would that work? Apple doesn't allow unauthorized code to run on iOS devices, and not everyone is willing or able to jailbreak.
     
  15. macrumors regular

    Joined:
    Mar 23, 2014
    #15
    I believe it's because 4J Studios is making the X1/PS4/X360/PS3 versions, while Mojang is making the mobile versions.

    Also, FTB is amazing.
     
  16. macrumors regular

    Joined:
    Jul 25, 2011
    #16
    Correct, it's not going to work, and as such I have little interest in the iOS version.
     
  17. macrumors 68000

    cclloyd

    Joined:
    Oct 26, 2011
    Location:
    Alpha Centauri A
    #17
    Its still pretty far behind and will be for a while. Just get it on PC if you can.
     
  18. macrumors regular

    rdas7

    Joined:
    Nov 17, 2002
    Location:
    London, England
    #18
    This is such fantastic news. My son who is 5 loves playing on the iPad, as do his friends. I know PocketEdition is "behind" the desktop/console counterparts, however at such a young age the limitations aren't really an issue, and there's the massive advantage of the touch screen. I say 'advantage' because little kids can *tap where they want a block to appear* - whereas on a desktop/console your eyes are looking at the screen, while your hands are managing controls, there's that disconnect. I know everyone reading this takes this for granted now, but for a generation born into touch screens, who are still getting to grips with basic coordination, it's not an insignificant thing to get used to.
     
  19. macrumors member

    levifig

    Joined:
    Jan 30, 2008
    Location:
    Ames, IA
    #19
    For those wondering about mod support, that will come eventually. Mojang has been working towards an official modding API on the desktop version. Whenever that happens (could be several months out still), they'll have the groundwork to be able to bring it to iOS as well. Only potential problem will be if they include a way for mod makers to monetize their mods (fair!) and Apple's rules for external marketplaces in an iOS app…


    I guess will wait and see. :)
     
  20. macrumors 68000

    MartinAppleGuy

    Joined:
    Sep 27, 2013
    #20
    The PS Vita is getting Minecraft in a months time and if you have already bought the PS3 version, it is free. That contains the majority of things the desktop version has as well as more common updates.
     
  21. macrumors regular

    Ambush083

    Joined:
    Jul 29, 2008
    Location:
    Hawaii
    #21
    Cross-platform support would be great. For a while I had the idea that perhaps they were adding little by little to then fully release a game that is cross platform, but I bet nothing will translate to the desktop version. They'd have to redo all the code I'm thinking.
     
  22. macrumors newbie

    Joined:
    Jul 13, 2014
    #22
    Running out of memory

    Since the update keep getting a notice saying that the app is running out of memory. Not sure how to fix it.
     
  23. macrumors newbie

    Joined:
    Jul 16, 2013
    Location:
    FL, USA
    #23
    After saving and quitting, try clearing out the background apps by double-clicking the home and swiping up. Restarting the device could possibly help too.

    Source: iPad 2 with too many jailbreak tweaks. At times, I may only have 100mb of available memory. 100 MEGABYTES. Oh, the pain!
     

Share This Page