My First OpenGL Engine - will it port to Mac?

Discussion in 'Mac Programming' started by slooksterPSV, Aug 11, 2005.

  1. slooksterPSV macrumors 68030

    slooksterPSV

    Joined:
    Apr 17, 2004
    Location:
    Nowheresville
    #1
    Ok I started to create an OpenGL Engine, its version 0.1.0b right now, 2 days ago it was 0.0.1a. I've stayed up all night working on it, and I hope it would port to Mac OS X with minimal or if no changes. See the link in my siggy for my site or click here to find out a bit more about STKGL http://slooksterpsv.tripod.com And don't worry in a couple days I'm moving my site to GeoCities, they're a lot better.

    UPDATE: GEOCities update. I've moved my site over. http://www.geocities.com/slooksterpsv/ is the link to it.
     
  2. HiRez macrumors 603

    HiRez

    Joined:
    Jan 6, 2004
    Location:
    Western US
    #2
    It it's straight OpenGL, it should work. Of course any OS-specific code will have to be replaced. I'm sure there are a few subtle quirks with Apple OpenGL, but everything I've done with it so far has worked fine. Your website, however, is not compatible with Macs using Safari (the standard browser). The text goes out of its frame and to the right edge of the screen. Yellow text on bright green background...mmmm.... :eek: The point is , I can't even really read it, hopefully Geocities will be better for you.
     
  3. slooksterPSV thread starter macrumors 68030

    slooksterPSV

    Joined:
    Apr 17, 2004
    Location:
    Nowheresville

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