NaturalMotion for Next-Gen Animation / "Motion Synthesis"

Discussion in 'Games' started by Haoshiro, Apr 20, 2006.

  1. Haoshiro macrumors 68000

    Haoshiro

    Joined:
    Feb 9, 2006
    Location:
    USA, KS
    #1
    IGN recently posted an article on Indiana Jones (next-gen) and it's use of euphoria, an advanced animation system developed by NaturalMotion.

    This stuff sounds and looks amazing, looks like what I have been waiting to see in games!
     
  2. Abulia macrumors 68000

    Abulia

    Joined:
    Jun 22, 2004
    Location:
    Kushiel's Scion
    #2
    Ah, this isn't what I thought it was.

    A few years ago there was a company (Virutal Motion?) who had a device that hooked on the back side of your ear, kinda like a Bluetooth headset, that sent electrical impulses to a nerve ending back there. This is the area of the brain responsible for the sense of motion and balance. By using an SDK, a game could send motion data to the device which would then simulate (via electrical impulses) the movement in your brain. So if you were flying and dove your plane down, you felt the plane dive down.

    They did demos at CES, had working units, and a release date. Then they just disappeared....

    I guess they were the Phantom of gaming accessories, but they never made any outlandish claims on when it would be available.

    I'm still hopeful someone does something like this eventually. Coolest gaming technology application that I'd heard of.

    [Edit] Found their website. Looks like it hasn't been updated...well, forever. http://www.virtual-motion.com
    Oh, sorry for the OT post! :)
     
  3. Haoshiro thread starter macrumors 68000

    Haoshiro

    Joined:
    Feb 9, 2006
    Location:
    USA, KS
  4. Sdashiki macrumors 68040

    Sdashiki

    Joined:
    Aug 11, 2005
    Location:
    Behind the lens
    #4
    I know lots of games lately have guys "slump" against a wall if they die next to one. But no matter what things happen and they end up half inside boxes, walls or other items.

    I am glad to see someone writing an engine for physical contact between objects.

    Now if someone would just write the Ghoul II engine into new games, Id be alot happier. That engine was in Soldier of Fortune, and pretty much nothing else. And not ONE game I know of even tries to come close to its abilities to simulate damage.
     

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