New G5 Wallpaper 1600x1200

Discussion in 'Macintosh Computers' started by adamfilip, Jan 5, 2004.

  1. adamfilip macrumors 6502a

    adamfilip

    Joined:
    Apr 13, 2003
    Location:
    burlington, Ontario canada
    #1
    Hey Folks

    Ive been playing around with Cinema 4D

    came up with the desktop wallpaper
    tell me what you think

    [​IMG]
     
  2. pexe macrumors newbie

    Joined:
    Jun 20, 2003
  3. adamfilip thread starter macrumors 6502a

    adamfilip

    Joined:
    Apr 13, 2003
    Location:
    burlington, Ontario canada
  4. Dreadnought macrumors 68020

    Dreadnought

    Joined:
    Jul 22, 2002
    Location:
    Almere, The Netherlands
    #4
    looks pretty cool, but I wouldn't put that on my screen do, like my dual displays with jaguarprint :D
     
  5. agreenster macrumors 68000

    agreenster

    Joined:
    Dec 6, 2001
    Location:
    Walt Disney Animation Studios
    #5
    The "G5" reflection is pixelated. The apple logo's curves look amateurish--why not just use option-k in Illustrator and import the curves? Up the quality of the render (if I remember C4D correctly) to get smoother edge curves on the sphere.
     
  6. Wes macrumors 68020

    Wes

    Joined:
    Jun 22, 2001
    Location:
    London
    #6
    I love volumetric lights! But I concur with Agreenster, it looks a bit jagged.

    I use C4D too, what technique did you use? Is that a sphere with an Alpha map of the logos? If so, why is it not rendering perfect (You can see the polys on the underside). I guess you used a different method.
     
  7. agreenster macrumors 68000

    agreenster

    Joined:
    Dec 6, 2001
    Location:
    Walt Disney Animation Studios
    #7
    I graduated from C4D to Maya about a year and a half ago.

    Never looked back. So much better/faster/more stable. Trying to animate a character in C4D is so difficult. How the software handles morph targets, skeletons/kinematics, etc is awful. Not to mention the keyframe system/timeline thing and how generally slow everything is. The rendering in C4D is its only strong point.

    If you can afford it (which you can, seeing how C4D and Maya Complete are about the same price)

    Switch! ;)
     
  8. adamfilip thread starter macrumors 6502a

    adamfilip

    Joined:
    Apr 13, 2003
    Location:
    burlington, Ontario canada
    #8
    im very new to C4D

    i made that after 4 hours of playing and not reading any manual.

    im new to 3d

    the G5 and apple logos are splines from vector art from illustrator

    i extruded the splines and did a boolean ino the sphere then i placed a volumetric omni light inside.

    i should have subdivided the sphere it does appear jagged

    any more suggestions?
     
  9. Wes macrumors 68020

    Wes

    Joined:
    Jun 22, 2001
    Location:
    London
    #9
    Don't subdivide the sphere, it should render perfectly (provided you have the option turned on).
     
  10. adamfilip thread starter macrumors 6502a

    adamfilip

    Joined:
    Apr 13, 2003
    Location:
    burlington, Ontario canada
  11. Wes macrumors 68020

    Wes

    Joined:
    Jun 22, 2001
    Location:
    London
    #11
    This one

    Edit: If for some reason, that does not work right, or that option isn't shown because you have messed with the object at the polygon level, drop the sphere inside a hypernurb and that should smooth it out and make the image MUCH better.
     

    Attached Files:

  12. adamfilip thread starter macrumors 6502a

    adamfilip

    Joined:
    Apr 13, 2003
    Location:
    burlington, Ontario canada
  13. adamfilip thread starter macrumors 6502a

    adamfilip

    Joined:
    Apr 13, 2003
    Location:
    burlington, Ontario canada
  14. Wes macrumors 68020

    Wes

    Joined:
    Jun 22, 2001
    Location:
    London

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