Side note, when I hit the F key while the visualizer is on, a very small number in the far bottom left hand corner appears, and changes rapidly between 29-31. Don't know what that is. Any thoughts?
Yup. They play in full screen mode. The first one, lathe, looks like it responds primarily to the bass in the song like a subwoofer and seems to take place ina doomed like room. The last one, stix, is pretty cool, especially as it reflects off a mirrored floor like coverflow.
Side note, when I hit the F key while the visualizer is on, a very small number in the far bottom left hand corner appears, and changes rapidly between 29-31. Don't know what that is. Any thoughts?
[the visualizer's frame rate] changes rapidly between 29-31... Any thoughts?
I hope they are smart enough to make them work on multiple monitors. The current visualizer only works on the main screen where the menu bar is.
There's this cool app called Quartz Composer in the current developer tools. You can make amazing animations that play in QuickTime Player and as screen savers in the current OS. They can even sense inputs such as audio and react to them. You can find websites full of these compositions now. Wouldn't it be cool if such compositions could hook into iTunes somehow, someday? Just speculatin'
There's this cool app called Quartz Composer in the current developer tools. You can make amazing animations that play in QuickTime Player and as screen savers in the current OS. They can even sense inputs such as audio and react to them. You can find websites full of these compositions now. Wouldn't it be cool if such compositions could hook into iTunes somehow, someday? Just speculatin'
Side note, when I hit the F key while the visualizer is on, a very small number in the far bottom left hand corner appears, and changes rapidly between 29-31. Don't know what that is. Any thoughts?
Do you have the iTunes visualizer frame rate preference set to cap the frame rate at 30 frames per second? Or is it just that you're running older hardware and it's just coincidental that it happens to be maxing out at 30 fps? Because higher frame rates really do make the visualizer look smoother and more trippy.
With Microsoft it's completely reversed, their Mac market share is so low compared to their PC market share, they don't want to put all the effort into developing Mac software. Look what happened in the case of Media Player, as soon as someone made something that did the same thing, MS dropped Media Player and officially supported Flip4Mac.
I still fail to see any reason Apple should make Mac-Only features in iTunes, they have enough Mac-Only stuff with iLife.
I'n running Leopard 9A599 on a Mac Pro 2.66 with 8 GB RAM, so I hope it's not my system as it should be more than capable in running a visualizer in iTunes. I noticed it was a bit choppy. I wonder why...
In iTunes go view > visualizer > options, then make sure "cap frame rate at 30 fps" is unchecked. If that doesn't work then try checking and or unchecking the "Use OpenGL" option. If that doesn't work then open up activity monitor, make sure it's set to show all processes, and see if any processes are stealing a lot of your cpu power. If none of that works then you can check off the "faster but rougher display option" in the visualizer prefs.
Got it, "cap frame rate at 30 fps" was checked. Never really used visualizer before so didn't think to check if for any options. Thanks!
core animation
can't wait to see what else apple can do with it
Ah, some Core Animation at work! This is a sign of more great things to come.