New Satan Sam screenies

Discussion in 'Games' started by Dagless, Feb 3, 2006.

  1. Dagless macrumors Core

    Dagless

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    Fighting to stay in the EU
    #1
    Just thought I'd put up some new screenshots of my game for your viewing enjoyment.

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    Will have this complete in a week or 3 :) just adding more to the graphics/effects and that.
     
  2. cwedl macrumors 65816

    cwedl

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    Jun 5, 2003
    #2
    That looks good.

    How did you make it? which program etc
     
  3. Dagless thread starter macrumors Core

    Dagless

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    #3
    I'm making the game in Multimedia Fusion, logical based programming rather than direct C++ coding. speeds up development somewhat! its PC only but if rumour has it; there will be an OSX compiler for games released this year. they say!
     
  4. cwedl macrumors 65816

    cwedl

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    #4
    keep up the good work!
     
  5. MRU macrumors demi-god

    MRU

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    Ireland
    #5
    You tease ;)
     
  6. PlaceofDis macrumors Core

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    Jan 6, 2004
    #6
    looks like its coming along nicely. good work.
     
  7. thechris69 macrumors 6502

    thechris69

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    Nov 11, 2005
    #7
    thats cool, is it gonna be for sale, or freeware

    p.s. please have it as freeware
     
  8. Dagless thread starter macrumors Core

    Dagless

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    #8
    Freeware, but I do accept donations through paypal ;) hey! don't look at me like that I've been working heavily on this since May 2005! :p

    with any luck we're to be getting a GP2X compiler too, to play it on the go like.

    a trailer here incase you missed it first time round http://satansam.co.uk/vids/fulltrailer.mov (old graphics, old effects, old enemy sprites ;) )
     
  9. jdechko macrumors 68040

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    Jul 1, 2004
    #9
    Wow jimmi, that looks really great. Any chance we will see a DS port? ;)
     
  10. Kernow macrumors 65816

    Kernow

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  11. GFLPraxis macrumors 604

    GFLPraxis

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    #11
    If it was coded in C or C++, that wouldn't be too hard, but sadly it's not, so I doubt he will :(
     
  12. GonzoRob macrumors 6502

    GonzoRob

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    Sep 1, 2004
    #12
    what about a PSP version? .. im toying with the idea of buying one . I used to be into the GP32 dev scene but the systems lack of power evenutally killed it for me (I attempted to port Little Big Adventure - it was a no go)
    The new GP looks good, but the PSP dev scene is growing strong (especially now they've hacked the latest BIOS to run dev games)..
    R
     
  13. Dagless thread starter macrumors Core

    Dagless

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    #13
    Nah I doubt there will be a PSP compiler. GP2X, OSX are the only new compilers coming out. the GP2X resolution is perfect for my game too, it would just look pants on the PSP screen :) its only 320x200 (GBA resolution).
     
  14. GFLPraxis macrumors 604

    GFLPraxis

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    #14
    That's actually closer to DS resolution than GBA.

    And there ARE compilers for DS and GBA...;)
    Well, C++ compilers :(
     
  15. Dagless thread starter macrumors Core

    Dagless

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    #15
    Few more :) Nearing completion now! just adding in final effects and i've to make the final cutscene.

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    Demonstrating a new enemy that can block rockets. with the yellow eyes and blue shield and all

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    Section near the end of the game, where you find out what exactly happened. yes its one of those kinda games :D :rolleyes:

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    New level. Tribute to a song in Turrican 3 (The Bionic Train). very basic level with a very beautiful song to go with it.

    I've actually realised that is a little similar to Cave Story. Not really in gameplay but the smaller things. Background objects are infront of the player (a la Yoshi's Island, I actually removed this about half way though development but have added it in cuz it just looks better), some weapons send you skywards, there are lots of underground moments... I only heard of Cave Story about 2 months ago too! I suppose where Cave Story is like Metroid, Sam is like Turrican.
     

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