Oculus Rift Virtual Reality Headset to Support 'Next Gen Cellphones'

Discussion in 'iOS Blog Discussion' started by MacRumors, Jul 17, 2013.

  1. macrumors bot


    Apr 12, 2001

    The Oculus Rift headset, which features a fully immersive virtual reality experience, originally made its debut on Kickstarter last summer where it raised almost $2.5 million. Since that time it's been in development and while a dev kit is available, the initial consumer version is expected to debut next year.

    As the dev kit is only compatible with the Mac and the PC, there's been speculation about whether or not the Oculus Rift will work with next generation consoles, like the upcoming PS4 and the Xbox One, but it turns out that's not what the company is aiming for.

    According to Oculus Rift CEO Brendan Iribe, who spoke with Edge, the company isn't planning to develop the headset with upcoming consoles in mind, and instead plans to focus its efforts on both PCs and mobile devices.
    As our sister site TouchArcade points out, mobile devices like the iPad and the iPhone are fully capable of supporting the headset's 1080p display and the technology exists for a potentially wireless system using Bluetooth and AirPlay. With the addition of MFi game controllers, mobile gaming could be entering a whole new era with the Oculus Rift.

    Iribe wasn't able to give a specific release date for the Oculus Rift, but he said that the company "would love for it to be next year."

    Article Link: Oculus Rift Virtual Reality Headset to Support 'Next Gen Cellphones'
  2. macrumors 6502

    Apr 11, 2010
    So, will someone code a messaging/calendar/social media app that will let us browse our messages in the likes of how the movie Disclosure showcased VR?
  3. Guest

    Apr 17, 2005
    Currently in Switzerland
  4. macrumors 6502

    Feb 5, 2010
    They really made the right move here. Oculus should be tied to mobile-- this device could go much farther than just gaming. Just about anyone who has tried it has described it as a striking experience that in some form represents the future of entertainment.
  5. macrumors 6502

    Sep 19, 2012
    I'm so excited for this. I really wanna try some open world skyrim or fall out with it.
  6. macrumors regular

    May 22, 2013
    where ever I am at.
    These guys have been getting a fair bit of press in the last few months.

    Quite a bit of pressure for a product that might (optimistically) ship in 2014.
  7. macrumors 65816


    Jan 12, 2006
    Leeds, UK
    "looks" don't come into it at all, and the experience will sell it to enough people. (it's not for everyone) Nobody is going to make VR trendy looking - but that's not what it needs.

    Anyway.. Most fun things look weird when you're not the person who's actively doing them.
  8. macrumors 65816


    Aug 29, 2009
    Hopefully that doesn't mean people walking on the streets, too busy focused on whatever they're doing and not paying attention to what's going on around them...

    Well, seems you're rather over-self-conscious, aren't you?
  9. macrumors 68020


    May 28, 2009
    Montreal, Canada
    What you're describing is more like Google Glass.
    The Oculus Rift doesn't have a transparent display/camera to allow for augmented reality, and doesn't have a battery so it can be used outside (yet anyway).
    Current version is only meant to be used inside, tethered to a PC and power source.
    I personnally think upping the resolution and fixing the latency/motion sickness issues is more pressing than making this device mobile. I think they should perfect the VR experience first, and then care about mobility. It still has a long way to go before being a truly realistic experience, but I have faith in Oculus to deliver something really good at some point.
  10. macrumors 6502a


    Jul 15, 2011
  11. macrumors G5


    May 2, 2002
    Sign me up! I'd buy Oculus Rift for iOS in a heartbeat!

    Looks amazing.... from the inside :D And all that has been seen so far is the development version, not the consumer version. (Who cares what a device looks like when you're at home playing games? All your friends see is your avatar anyway...)
  12. macrumors G3

    Jessica Lares

    Oct 31, 2009
    Near Dallas, Texas, USA
    Why would you be walking around with that on your face anyway?
  13. macrumors 68030


    Aug 10, 2010
    macrumors apparently
    Doom3 ...meh

    Angry Birds 4D - Mind officially blown
  14. macrumors Core


    Jan 18, 2005
    Darkplace Hospital
    It's good to hear they're supporting phones. I think this device needs to be supported by as many platforms as possible. I'd love to get a retail one for my PS4, for example!

    I love my dev version. All the problems they have with it can be fixed (higher res, faster refresh rate), so I have no doubt the retail version will be an excellent piece of kit.

    Games need to be built for it though. It's not something you can just drop into an existing game, even TF2 struggles with it, but some of the tech demos are amazing.
  15. Guest

    Apr 17, 2005
    Currently in Switzerland
    Huh? It's just my opinion, period. But I guess it's ok to look stupid if it is meant to be used only at home... ;)
  16. macrumors 6502

    Oct 1, 2008
    Not being funny i wish they would just concentrate on a 1080p consumer version and stop talking about "bringing a free version out" or "iphone compatibility" just get me a 1080p consumer unit NOW!
  17. macrumors 68030


    This sounds really promising, especially considering many game developers, having seen and tried the prototypes, have given their blessing as well as very positive feedback, and encouragement even, to this project.

    It's almost like a personal 'IMAX-for-gaming'. Definite home use potential!
  18. macrumors 68030


    Sep 3, 2010
    rubbish. gaming is inheritantly nerdy...but luckily it's often done in private (unlike google's vision for Glass).

    further, the tech specs on this look great, not terrible. the resolution, field of vision and responsiveness are finally at a point to make it a practical gaming accessory.
  19. macrumors 68040

    Sep 20, 2006
    Aussie living in Canada
    Guys... Try mastering battery life, then do something awesome. My nexus 4 and my iPhone 5 sucked for battery life.
  20. macrumors 6502a


    Aug 16, 2009
    New Zealand
    so that silly Tile that you throw out in a year got $1million and this awesome product only got a bit over $2m?
  21. skunkvapor, Jul 18, 2013
    Last edited by a moderator: Jul 19, 2013

    macrumors newbie

    Jul 18, 2013
    As with many things in life, the importance lays on the inside, not on the outside.

    The Oculus Rift will enable you to play many games in 3D, with head-tracking, and will also allow you to watch movies, both in 2D and 3D.

    All of that for a ridiculous price of USD 300,- for the dev-version.

    I will literally throw my money at them as soon as it is available...
  22. macrumors 68020

    Jan 22, 2009
    Massively intriguing possibilities here!

    The down side is people waking down the street with OR gear on instead of actually looking where they are waking. :p
  23. macrumors 6502a


    Jul 27, 2012
    In an ethereal plane of existence.
    Wait a sec... So a version of Angry Birds where you can move through time as easily as you can move through space? That would be something indeed!
  24. macrumors 6502

    May 19, 2013
    good step, otherwise this thing would have been easily forgotten, i'm really interested in checking this thing out.
  25. macrumors newbie

    Jul 24, 2013
    Poppy for 3D gaming

    Hi, I'm one of the creators of Poppy, a device that turns iPhone into a 3D capture, playback and sharing device.

    Many of our kickstarter backers have suggested that Poppy could be used as a 3D gaming device (iOS is a popular gaming platform, obviously, and when placed in a Poppy you have essentially a "poor man's oculus rift")

    We reached out to get feedback from the gaming community about this, so I'll share with you: http://poppy3d.com/gaming


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