OnLive Announces iPad Support for Cloud Gaming with Optional Bluetooth Controller

Discussion in 'MacRumors.com News Discussion' started by MacRumors, Jun 8, 2011.

  1. MacRumors, Jun 8, 2011
    Last edited by a moderator: Jun 8, 2011

    macrumors bot

    MacRumors

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    #1
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    At E3 this week, OnLive announced the coming of an iPad client App for the OnLive gaming service.
    We previously covered OnLive demoing this as a "tech demo" but it seems they've progressed to a final product. OnLive has already delivered a viewer app so iPad users can watch live games. Today's announcement, however, extends that to actual gameplay from your iPad.



    OnLive delivers console-quality games to Macs, PCs, your TV (and now your iPad) by remotely streaming the game from their central servers. The customer's home computer need not be fast enough to render high resolution graphics -- instead it simply has to play back what amounts to a video stream of the game, while user controls are sent back to the central server.

    We spoke to TouchArcade's Eli Hodapp who had a chance to demo the new system which he said worked "amazingly well". The OnLive iPad client will offer a visual overlay so customers can control games using on-screen touch controls to replace the usual physical controller. They also are giving developers the opportunity to implement actual touch/swipe controls as seen in the video above. Finally, OnLive will be offering a physical game controller (photo above) that communicates directly to the iPad through wireless bluetooth. The physical controller is optional but significantly improves the gaming experience. Hodapp described the entire package as a "game changer". OnLive has not yet announced pricing for the optional controller, and had no comment about an iPhone version in the future.

    This app seems like it would be find perfect usage for iOS 5's new AirPlay mirroring that would allow you to display the game on your HDTV.

    Article Link: OnLive Announces iPad Support for Cloud Gaming with Optional Bluetooth Controller
     
  2. ThunderSkunk, Jun 8, 2011
    Last edited: Jun 8, 2011

    macrumors 68000

    ThunderSkunk

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    #2
    Very clever, and potentially really cool in concept...

    But the lengths devs have to go to in order to shoehorn their functionality into iOS is getting a little ridiculous. Having to stream video of the game over wifi back from a remote server, because the bluetooth stack is lacking, having to stream video of your macbooks external display because the USB bus is off-limits...

    Kick the family off Netflix, make no skype calls, god forbid someone gets on the web or gets an email, all so you can enjoy a low framerate video stream. And now, constant cloud syncing! Wifi is just not that robust.

    I really hoped Apple would have this dialed in iOS5.
     
  3. macrumors 68000

    Hastings101

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  4. macrumors 6502a

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    #4
    Considering the lag I get from using vnc to my pc over local wifi, I can't see this being any use surely
     
  5. macrumors 6502

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    #5
    A true jump in to the "console" market. Imagine Black Opps or MWW streamed to your TV from an iPad or iPhone using a controller.

    Flaming begins in 1….2….3…..
     
  6. macrumors 68000

    DustinT

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    Feb 26, 2011
    #6
    HOLY LAG BATMAN!

    Bluetooth to iPad to wireless router to Onlive server back to wireless router to iPad to wireless to Apple TV to actual TV. Rinse and repeat.

    WTH? That would be awful!
     
  7. macrumors 68000

    KylePowers

    Joined:
    Mar 5, 2011
    #7
    I think Apple just needs to come up with a first party controller solution.

    I realize they hate buttons, but with all the good games out (and only getting better) and external display options (wired, wireless), I think a sleek controller is the next logical step. It's really only the last thing that separates an iPad from a 360/PS3 (to an extent, of course).
     
  8. macrumors 6502

    gorgeousninja

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    #8
    Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_3_3 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8J2 Safari/6533.18.5)

    Well contrary to the doom-mongers and naysayers...this looks (in theory).. fantastic.
     
  9. macrumors G5

    nagromme

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    #9
    That would be one crazy (but kind of cool) gaming setup:

    Bluetooth console pad -> iPad -> Internet -> OnLive -> Remote game hardware -> Internet -> iPad -> AirPLay -> TV

    First-party or third-party, either way would be great if devs can agree to support it. It’s amazing that the iOS games market can be so huge, and yet no such accessory has succeeded in the market. I realize the demand for a physical controller is just a small niche (full of people who think it’s a huge niche) but look at some of the other weird niche accessories out there!
     
  10. macrumors 68000

    JackAxe

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    #10
    There's no reason at all to go through any iOS device to get to the TV, when OnLive can be plugged directly into it.
     
  11. macrumors 68000

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    #11
    Can't wait for this to hit jailbroken AppleTVs.
     
  12. macrumors G3

    roadbloc

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    #12
    Impressive. Shame my internet isn't fast enough for OnLive.
     
  13. macrumors regular

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    #13
    This is awesome.. OnLive looks cool, too bad companies like Comcast will ruin it for everyone with the shrinking bandwidth caps!!!
     
  14. macrumors Core

    Dagless

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    #14
    The great thing about OnLive is that the tech is great and they're really hitting all the right notes.
    The terrible thing about OnLive is the lag, that is even present on 40mbps, low ping connections.
     
  15. macrumors G4

    *LTD*

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    Wirelessly posted (Mozilla/5.0 (iPad; U; CPU OS 4_3_3 like Mac OS X; en) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8J2 Safari/6533.18.5)

    It's all coming together, folks. Stay tuned for more post-PC era goodness.
     
  16. macrumors regular

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    #16
    The latency issues would concern me, especially with any fast paced action games (racing and FPS's in particular). Even if you got around 100ms latency, it would be enough to be noticeable to the gamer and potentially effect your enjoyment of the game.
     
  17. macrumors member

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    #17
    I like it! It pulls the middle finger at Nintendo's Wii U.
     
  18. macrumors 604

    GFLPraxis

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    #18
    It'll be fine for strategic FPS or an RTS like Starcraft that is more about space management than frame precision.

    Will be completely useless for fighting games in any competitive fashion.
     
  19. macrumors Core

    Dagless

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    #19
    I trust you know that OnLive is the worst way to play games? It's not considered better than "PC gaming", it's a way for people with older/cheaper hardware to play new games.
     
  20. macrumors regular

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    #20
  21. macrumors 68000

    kiljoy616

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    #21
    So except for a small amount of people with good connection like I use to have in California this idea has "potentiating" but limited for now. Maybe Google will give us all 100GB internet soon. I know the cable companies will never do that.:mad:
     
  22. macrumors 6502a

    Xenc

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    #22
    Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_3_3 like Mac OS X; en-gb) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8J2 Safari/6533.18.5)

    I may be mistaken, but Eurogamer tested the service from the UK. OnLive is an exciting product and, with the right ISP partnerships, could turn into something great.
     
  23. macrumors 6502a

    PowerGamerX

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    #23
    This, and it works well provided you have the internet connection to support it. I recently purchased a playpack subscription. It's nice to play some new games with a keyboard and mouse, even if there is a tiny bit of latency. It also helps me get around having to boot into Windows to play a game.
     
  24. Guest

    toddybody

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    #24
    Eh, perhaps.

    Im an avid SC2 player (PC), and even the occasional Battlenet lag is UBER frustrating in player matches.

    From what ive heard about OnLive's responsiveness, I wouldnt want to use it for anything pvp.
     
  25. macrumors 6502a

    Joined:
    Mar 28, 2011
    #25
    I'm speaking as somebody who isn't a gamer -- I've played around with OnLive on my MacBook off and on since the beginning of this year, and I'm really impressed with it. I've also got a good connection and I've not tried it anywhere else but at home. But since it works for me, I'm pleased.

    I also don't install games on my computer and play them that way, and I also don't own any consoles, so I've no argument for anyone who plays games more often and can more easily see the differences in quality. But to me it looks and plays great, and it will be fun to see the technology improve over the years.
     

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