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OpenGL Antialiased Polygons

Discussion in 'iPhone/iPad Programming' started by Chaos215bar2, Oct 1, 2008.

  1. macrumors member

    #1
    Does anyone know how I might draw antialiased polygons in OpenGL on the iPhone. It's implementation does not seem to support the GL_POLYGON_SMOOTH flag, though the GL_MULTISAMPLE flag is defined. However, I can't figure out how to setup a context that supports multisampling. Any suggestions?
     
  2. macrumors regular

    #2

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