Opengl ES: displaying dynamic text

Discussion in 'iOS Programming' started by papillon68, Jan 4, 2009.

  1. macrumors newbie

    Joined:
    Jan 1, 2009
    #1
    Hello, I searched around for days, but the only way I found to do it is using the Texture2D class and rebuilding the texture with the updated text at each frame: very very slow, the application fall on its knees.
    I have read that mixing Opengl ES context and UI Labels is a very bad idea too.

    So I said: let's go for bitmap fonts !
    I found several tutorials based on Windows OpenGL on how to build texture bitmap fonts: unfortunately they create fonts using typical windows commands such as wglUseFontBitmap, for instance.

    So how do you deal with it in MacOs and Iphone programming ? Any suggestion ? Thanks !
     

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