OpenGL

Discussion in 'Mac Programming' started by Saiko, Jan 14, 2007.

  1. macrumors newbie

    Joined:
    Jan 14, 2007
    #1
    I'm using Xcode and I was trying to implament OpenGL but it seems that I didn't have the libraries and headers for it so I downloaded the "OpenGL CFM SDK" from apple and got it opened up but It just gives me files and does not tell me where I need to place them in order to use them so any help on how to install this SDK?
     
  2. Moderator emeritus

    robbieduncan

    Joined:
    Jul 24, 2002
    Location:
    London
    #2
    You probably don't want the CFM SDK. CFM is pretty old school! You might want this if you are writing a Carbon app targeting OS9 and OSX I suppose...

    Personally I'd just use the Framework already installed in the normal location. At /System/Library/Frameworks. In this case /System/Library/Frameworks/OpenGL.framework

    It contains all the headers I remember being required, but I've not used OpenGL for 8 or 9 years!
     
  3. macrumors regular

    Joined:
    Jan 11, 2006
    #3
    You first need to include the frameworks as said above and then include the include files from their Mac OS X specific paths <OpenGL/gl.h> or if you want glut use <GLUT/glut.h>. It should work then.
     
  4. macrumors 6502a

    Joined:
    Sep 3, 2005
    Location:
    Cramlington, UK
    #4
    There are quite a few example projects in /Developer/Examples/OpenGL you can look at and base your own projects on. These projects should open up and compile without problems in XCode. The GLUT examples are probably a good place to start.

    b e n
     
  5. macrumors regular

    Joined:
    Nov 23, 2006
    #5

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