Perfect learning

Discussion in 'iPhone/iPad Programming' started by alexandre16, Apr 21, 2011.

  1. macrumors member

    #1
    hi.
    I'm starting to programming for iphone, I want to learn how to make 2d games and other applications for iPhone.
    I bought three very good books, but I want to learn and know very much about IOS 2d games and other applications have the following books:
    programming in Objective C 2.0
    iphone programming guide the big nerd ranch
    Beginning iPhone games development
    but I wish I had more books that teach me things that they have not, I want to know all the steps to programming well for IOS cunheçer well since the program (Xcode for example) and where to start up a large application.
    Tell me yous opinions

    P.S:I've seen the links to start the program but want more opinions and more books to learn
     
  2. macrumors 65816

    cherry su

    #2
    You'll want some guides to learn OpenGL, the graphics library many 2D games use.
     
  3. macrumors member

    #3

    recommend a good book? I enjoyed learning to draw and make the interaction of objects with maps and create effects eg smoke coming out of a tube ... know some tutorials or books to help me learn it?
     
  4. macrumors 6502

    seepel

    #4
    If you want to write a 2D game and you're familiar with Objective-C then I think you want to be using the cocos2d framework. I've found "Learn iPhone and iPad Cocos2D Game Development" to be a valuable resource.
     
  5. macrumors member

    #5
    thanks for your help seepel, yes I have searched and have seen cocos2d is very good for 2d games and also had seen this book and go buy it:)
    and about this book? IOS Learning Game Programming: A Hands-On Guide to Building Your First iPhone Game
    Anyone know?
    good?
    should I buy? to understand cocos2d I buy a book or just this? Learn iPhone and iPad Cocos2D Game Development
     
  6. macrumors 6502

    seepel

    #6
    In my experience I just want one source that will familiarize myself with a particular API, just to let me know what's available and the common classes and uses. Then from there it's just a matter of reading the documentation to work with the specific uses I have in mind. For objective-C it was the first few chapters of Hillegass, then for iOS it was the Stanford Courses on iTunes U, and for cocos2d it was this book.

    The thing with programming books is that they become outdated pretty quickly, so the documentation is going to be a better place to find information. What I do find useful about programming books is to point me in the right direction to get started. For example with cocos2d I learned the basic building blocks CCNode, CCScene, CCLayer, CCSprite, CCDirector. Then once I knew those classes existed, I knew where to look in the documentation to write my own code.
     

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