Portal on the ipad, is it possible?

Discussion in 'iPad' started by kristoffer4, Jun 11, 2010.

  1. macrumors 6502a

    kristoffer4

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    Denmark
    #1
    Ok. How powerfull is the ipad really? Would it be able to run Portal?

    Do you think Valve will port Portal to ipad?

    Maybe on the next ipad with better 3D hardware ? :)

    The reason I ask is because we haven't seen that many games for the ipad yet but I see it as having a big opportunity for games. What's your take?
     
  2. macrumors 6502a

    Joined:
    Dec 12, 2007
    Location:
    Yorkshire, England
    #2
    Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 3_1_3 like Mac OS X; en-us) AppleWebKit/528.18 (KHTML, like Gecko) Version/4.0 Mobile/7E18 Safari/528.16)

    It would be cool but...I would want a new portal game and not, I repeat, not Portal 1.
     
  3. macrumors 6502a

    Joined:
    Mar 11, 2009
    #3
    Valve wont make portal for any handheld. The iPad will not and cannot run portal (unless maybe you stream it) even in either case the controls would be terrible.

    Portal gets bad fps Even on my macbook pro in osx when portals are opened... the iPad cant do it. Maybe if they made a special handheld watered down version but again Valve wont do it.

    I have spoken with valve staff in person on a number of occasions. And have discussed ALLOT of stuff with them
     
  4. macrumors 6502a

    macuserx86

    Joined:
    Jun 12, 2006
    #4
    Yes it is possible, through the magic of Onlive!

    [​IMG]
     
  5. macrumors 65816

    ctdonath

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    Mar 11, 2009
    #5
    In light of Epic Citadel, care to revisit that question?
     
  6. macrumors regular

    MDMac

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    Location:
    Sacramento, CA
    #6
    I can't imagine a game like epic citadel being playable once NPCs are added. I could see a game in the style of Myst though, where its usually just the player and the environment around you.
     
  7. macrumors regular

    lellis2k

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    Location:
    Sheffield, UK
    #7
    In light of Infinity Blade, care to revisit that question?
     
  8. macrumors member

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    Jun 16, 2010
    #8
  9. APlotdevice, Oct 2, 2011
    Last edited: Oct 2, 2011

    macrumors 68030

    APlotdevice

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    Sep 3, 2011
    #9
    Infinity Blade is on-rails for a reason. That primarily being memory (both storage and RAM).


    *Portal needs about 3GB of hard drive space and 1GB of RAM. Portal 2 needs about 7.6GB of space.
     
  10. macrumors 68040

    Pressure

    Joined:
    May 30, 2006
    Location:
    Denmark
    #10
    Holy batman resurrection ;)

    The iPad 2 is more than capable of a Portal-like game.

    Check out Bladeslinger for example.
     
  11. macrumors 68030

    APlotdevice

    Joined:
    Sep 3, 2011
    #11
    Valve actually allowed this? Wow, if only other game companies had this kind of attitude.

    Eh still, The portal transitions feel very stiff (you seem to be teleporting rather than walking through) and the environments are low res.
     
  12. macrumors 603

    Menel

    Joined:
    Aug 4, 2011
    Location:
    ATL
    #12
    Its not a AAA dev with artists and skilled devs for optimizations. Give it to Infinity Blade team or Rage team and 'could' be awesome.

    But its not happening. Valve has shown no interest in mobile market.
     
  13. macrumors 68030

    APlotdevice

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    Sep 3, 2011
    #13
    Again, those games are on rail for a reason. A full, free roaming game with those kind of graphics would take up too much memory.
     
  14. macrumors 603

    Menel

    Joined:
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    Location:
    ATL
    #14
    Negative, the rail is gameplay design choice, purely, not a graphical limitation.

    Infinity Blade did not warrant freeroam, it was focused on one on one combat. There was no reason to explore, and would have just been awkward.

    If you want to free roam explore the Infinity Blade world, go download Epic Citadel, it lets you and is free.

    Rage is a control issue. Yea some have pulled off moving and shooting, but its still awkward and ID didnt like their methods. One finger for aiming, one for firing/dodging, they handle your movment.

    Both simple arcadey games.
     
  15. macrumors 68030

    APlotdevice

    Joined:
    Sep 3, 2011
    #15
    Epic Citadel is not a full game. It is one level without a single NPC. If made into a full game it would be several times larger than anything currently on the app store.
     
  16. macrumors 6502

    iPadCary

    Joined:
    Mar 6, 2012
    Location:
    NEW YORK CITY
    #16
    Of COURSE It's Possible!

    Not only is it possible, but it's looong overdue.
    Here, read this > "The Likelihood Of 'Portal' On iPad 2 ....

    And remember, that's iPad 2 they're talking about.
    iPad 4?
    I bet you can run "Portal" and edit FX on HD video at the same time ....

    To say a quadcore PowerVR SGX554MP4 chip -- the iPad 4's GPU -- "can't" run
    the more than half decade old Source engine meant for a Pentium 4 is beyond ridiculous ....
    In fact, it's outright insane.

    Gabe Newell's such an iPad guy, he should get on the stick!
     
  17. macrumors regular

    Joined:
    Nov 4, 2012
    #17
    The iPad 4 came out in 2010 when this thread was created?
     
  18. macrumors 6502

    iPadCary

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    Location:
    NEW YORK CITY
    #18
    What?!?
     
  19. macrumors regular

    Joined:
    Nov 4, 2012
    #19
    This thread is three years old. It was started two months after the release of the iPad 1 in 2010.
     
  20. macrumors 6502

    iPadCary

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    Location:
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    #20
    Yeah, and ....?

    Does that invalidate one word of what I said?!?
     
  21. macrumors 6502

    Joined:
    Aug 7, 2008
    #21
    Does make one wonder who you were talking to though....
     
  22. macrumors 68030

    Joined:
    Jan 20, 2010
    Location:
    Terra
    #22
    Don't be so angry. If you're not angry, it's coming across as angry from the use of italics, extraneous punctuation marks, and the thumbs down icon on each of your posts.

    The point is you resurrected a thread that no one was discussing that was two years old from the last post, which itself had resurrected the thread from more than a year before that. Your post leads to a forum with people discussing how Portal/Portal 2 would work on an iPad, with the only logic to the hardware possibility being "Well, the game is 4 years old".

    Your logic of the game being based on an engine that's half a decade old doesn't mean much. There's a lot more that goes into putting a game on the iPad than the question of if the hardware can push the game. How will the controls work? Portal and Portal 2 have a lot of places where timing is vitally important, and would be exceedingly difficult to do with a touch screen without almost complete redoing of the controls.

    Resurrecting these old threads with a post linking to another forum where a discussion (that is itself over a year old and completely dead) has happened that presents no real evidence of why Portal is coming to the iPad just makes clutter for people to work through. If you want to present an argument for why you think Portal should be put on the iPad, create a thread for it.
     
  23. charlituna, Feb 25, 2013
    Last edited: Feb 25, 2013

    macrumors G3

    charlituna

    Joined:
    Jun 11, 2008
    Location:
    Los Angeles, CA
    #23
    And you are the end all and be all

    I think in another generation or two iPads will be powerful enough to run things like Steam to a degree and yes at that point we might see games ported over. Hopefully they will be ground up and not just emulators for the best performance. And I think the original Portal games are a likely and great choice for starting steps as they are the most known and the game play is the most compatible with a touch control system.

    I would also like to see some classic Nintendo but suspect that's mainly ego in the way so who knows if it will ever happen
     
  24. macrumors G3

    charlituna

    Joined:
    Jun 11, 2008
    Location:
    Los Angeles, CA
    #24
    I disagree. Resurrecting an old thread when you are commenting to follow up on the topic of the thread, which is still a valid topic of conversation is way better, IMHO, than starting multiple threads that might rehash some of the same points.

    And clearly the forum controllers have no real issue with thread resurrection since they have the power to close threads and haven't bothered to lock all the old ones.
     
  25. macrumors regular

    Joined:
    Nov 4, 2012
    #25
    Yes, because no one has claimed that the iPad 4 couldn't run Portal.

    You're attacking a claim no one but you have made.
     

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