PowerMac G5 performance, and games

Discussion in 'Macintosh Computers' started by jamesa, Sep 7, 2003.

  1. macrumors newbie

    Joined:
    Sep 7, 2003
    #1
    Hi there,

    My first post on these forums...! :)

    What's brought me out of lurker mode is that there's something I've been dying to know about the new G5s but nobody has really answered.

    How does it go at games?

    I'm wondering how much a difference the faster bus and things like PCI-X make to the performance for gaming. They're surely going to be more competitive, but by how much...

    If anybody could post FPS for any games - or if you have none, maybe download something like America's Army (ftp://armyops:ftp@guinness.devrandom.net:7000/armyops190-mac.dmg.bz2 - warning, big link).

    If you could post what games you've tried, their FPS, and your setup (eg dualie with Radeon 9800 and 512Mb RAM) I'd be most grateful :D

    -- james
     
  2. zen
    macrumors 65816

    Joined:
    Jun 26, 2003
    #2
    Eh?

    What does PCI-X have to do with gaming performance?
     
  3. macrumors 6502a

    adamfilip

    Joined:
    Apr 13, 2003
    Location:
    burlington, Ontario canada
    #3
    i agree pci-x will have no effect on gaming
    since games are centered around the video card on AGP 8x and CPU and Ram.

    it should do well

    but PCI-X will be used in specialty cards in video editing/compression/cature and storage and other niche market cards that need the bandwidth
     
  4. thread starter macrumors newbie

    Joined:
    Sep 7, 2003
    #4
    Re: Eh?

    heh, good point :) I knew something down on the PCI bus had sped up the video card, just forgot it was the doubling of AGP speed as opposed to PCI-X.

    My mistake. ;)

    Anyone with any chance to run some games on their new Aluminium behemoths?

    -- james
     
  5. thread starter macrumors newbie

    Joined:
    Sep 7, 2003
    #5
    anyone?
     
  6. macrumors member

    Joined:
    Sep 5, 2003
    #6
    exaclty waiting for the same thing here !
    Hoping someone will EVEr install a game on his G5
     
  7. macrumors 6502

    Joined:
    Jul 3, 2001
    Location:
    nl
    #7
    Re: Re: Eh?

    My Aluminium behemoth is still nowhere to be seen arrrghh! Apple I'm ready now, you can bring it now, you did after all charge me almost 2 months ago..
     
  8. macrumors regular

    Joined:
    Jun 14, 2002
    Location:
    Mountain View, California
    #8
    I played WarCraft III on a dual 2.0 G5 with a 23" LCD back at WWDC, and it totally freaking ruled. Completely smooth scrolling even during huge battles. We also tried stunts like opening six different ~100 MB movie trailers, starting them all playing, and then dragging around a semi-transparent terminal window running "top -u". Not a stutter...
     
  9. macrumors 603

    Dont Hurt Me

    Joined:
    Dec 21, 2002
    Location:
    Yahooville S.C.
    #9
    the answer to the original question is all g5's will be great gamers,but i would go for the 9800 in the machines. fx5200 isnt bad but hardcore gamers will want those extra frame rates & goodies. and if you cant afford it the 9600 for 50 more bucks is a step up from the fx5200.
     
  10. thread starter macrumors newbie

    Joined:
    Sep 7, 2003
    #10
    Good advice...
    http://www.extremetech.com/article2/0,3973,1261767,00.asp

    Anyone else managed to get some games going on their G5 yet?

    -- james
     
  11. macrumors 68030

    irmongoose

    Joined:
    Dec 3, 2001
    Location:
    Sometimes Tokyo, sometimes California
    #11
    Okay, let's make this clear: Almost no one has even gotten their G5 yet, much less have access or the privilege to install a game on it (the only ones who have gotten it are universities, so of course no games on those machines).



    irmongoose
     
  12. macrumors regular

    Joined:
    Jul 12, 2003
    #12
    The G5's have been shipping slowly for a good few weeks now. Many have gone to regular consumers. Many University ones will have games installed on them too :)
     
  13. macrumors 68030

    irmongoose

    Joined:
    Dec 3, 2001
    Location:
    Sometimes Tokyo, sometimes California
    #13
    Wait a minute, are we talking about now? As in 9/11/2003? Sorry, it's just that I was stuck at two years ago... oh, so very very tragic. Hmm...

    Did I miss something?



    irmongoose
     
  14. macrumors 68020

    P-Worm

    Joined:
    Jul 16, 2002
    Location:
    Salt Lake City, UT
    #14
    Re: PowerMac G5 performance, and games

    Dang1 How big is this thing? I'm at 150 MB now and it still doesn't know how far I have to go!

    P-Worm
     
  15. macrumors regular

    ChronoIMG

    Joined:
    Sep 11, 2003
    Location:
    San Francisco, CA
    #15
    Re: Re: PowerMac G5 performance, and games

    Around 600MBs :)
     
  16. macrumors 65816

    tomf87

    Joined:
    Sep 10, 2003
    #16
    It's good to note that it has that much power, but in reality I can't see where a home user needs that much power. Don't get me wrong, I love all the power as much as the next guy, but I can't understand, why a person would spend $1200 more for a dual G5 when a dual G4 would suffice for CPU power and upgrade their video card.

    And, most games will remain 32-bit, because 64-bit isn't at the desktop in enough quantities to justify that game developers start producing 64-bit games. Even still, the OS isn't fully 64-bit and until that happens, there definitely won't be any 64-bit software for it.
     
  17. macrumors regular

    Joined:
    Jul 12, 2003
    #17
    ...as well as the fact that 64-bit games would be no faster, and probably slower.

    ...oh, so no-one made PPC native Apps before the OS was? As I recall, it took a long time before even the majority of the system was PPC code, and I think some of OS 9 is still in 680x0 code.

    OS 10.2.7 has the enhancements required to address more than 4GB RAM, and that is the only major thing that 64-bits do for us at the moment, until there is a requirement for 64-bit integer calculations in desktop apps.

    Optimising for other achetectural changes (e.g. altivec) will give big boosts, though this has nothing to do with the G5 being 64-bit.
     
  18. macrumors 65816

    G5orbust

    Joined:
    Jun 14, 2002
    #18
    Unreal Tounament 2004 is a 64Bit game, though Im not exactly sure when the mac release will be.
    ---------------------------
    Well, actually, the G5 has, I believe, a 42bit memory address, so it is not true that the G5, being 64 bit, can theoretically address the huge amount (up into the exabyte amounts) of RAM( though 42 bit goes up way into the terabytes, so I dont think it is a problem right now)
     
  19. macrumors 6502

    Bluefusion

    Joined:
    Apr 25, 2003
    Location:
    New York, NY
    #19
    42-bit??

    42?

    Steve's trying to tell us something!

    The answer to "Life, the Universe, and Everything..." is, of course, 42... :)
     
  20. job
    macrumors 68040

    job

    Joined:
    Jan 25, 2002
    Location:
    in transit
    #20
    It's all about the bus speed.

    An 800Mhz bus will be far more beneficial than the anemic 167Mhz bus found on all current G4s. Games will finally be able to utilize the maximum bandwidth of the DDR SDRAM. Sure, the CPU and GPU of a G4 tower may be fine, but it doesn't matter as long as it is constrained by a slow bus.
     
  21. macrumors 65816

    voyagerd

    Joined:
    Jun 30, 2002
    Location:
    Rancho Cordova, CA
    #21
    I will post FPS for games such as X-Plane, Elite Force, Elite Force 2, Medal of Honor, Medal of Honor: Spearhead, Unreal Tournament 2003, Sim City 4, F/A-18 Hornet: Opertion Iraqi Freedom, Master of Orion 3, WarBirds, Wolfenstein, Ghost Recon, and Max Payne.

    THAT IS, when I get my 1.8 GHz G5 with a Radeon 9800 Pro.

    WHICH I ORDERED IN EARLY JULY THROUGH THE EDUCATION STORE.

    My ORIGINAL ship date was 09/02/03

    BUT, for no apparent reason, they DELAYED it a whole month to 09/29/03.
     
  22. thread starter macrumors newbie

    Joined:
    Sep 7, 2003
    #22
    Check out this thread over at Ars Tech:
    http://arstechnica.infopop.net/OpenTopic/page?q=Y&a=tpc&s=50009562&f=8300945231&m=9080959175&p=1

    The long and short of it, if you don't want to go through the 13 pages; poorly written code runs way better on the G5 than on the G4. Furthermore, most games are ports, and by their nature are not going to be well written pieces of software.

    -- james
     
  23. thread starter macrumors newbie

    Joined:
    Sep 7, 2003
    #23
    voyagerd, I feel your pain :)

    Apple have two ship dates, apparently - the one that is displayed is either the "worst case" or "most likely case"; if you ring Apple up, ask them for the "best case" ship date (it's actually termed something like "as soon as", I think). That's the best time the computer could be delivered.

    It :mad: me that Apple haven't yet managed to get their inventory system to a stage where it's relatively accurate for the customer.

    -- james
     
  24. macrumors regular

    Joined:
    Jul 23, 2001
    Location:
    DeKalb, IL
    #24
    My brother just got his G5 earlier today. It's a 1.8 GHz model with 512 MB RAM.

    I forgot to check which video card it has, but I'll check it tomorrow when I go to set up his net connection. I'm assuming it's the fx5200 though.

    If you want though, give me a list of things to do, and I'll test em out.

    Games are pretty much a no go though, unless I download America's Army. The only games I own are the original Quake 3 Arena and Unreal Tournament.

    But any other apps or actions you want me to test, just let me know, and I'll do my best to test it all.

    enoch
     
  25. macrumors 68000

    hvfsl

    Joined:
    Jul 9, 2001
    Location:
    London, UK
    #25

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