Quake 3 SDL Port: need a mac coder

Discussion in 'Mac Programming' started by TTK-Bandit, Sep 23, 2005.

  1. TTK-Bandit macrumors newbie

    Joined:
    Sep 23, 2005
    #1
    Hi
    I have written an SDL port of quake3; win32 and unix do already work!
    I just need someone to get the mac code running.
    shouldn't be too much work, as there are only a few functions os specific.
    someone told me, that the unix code could work on macos too, if so it would be even less work.
    I guess it should be a day or two for an experienced mac coder.
    you can get the original quake 3 code at here:
    ftp://ftp.idsoftware.com/idstuff/source/quake3-1.32b-source.zip
    and my sdl project is located here:
    http://mitglied.lycos.de/Q3Coderz/quake3sdl/

    just co clarify: I don't need a full time coder.. not even a part time coder,
    I just need someone to create a makefile/workspace file and
    maybe fix a few things, so my code runs on macos x.

    anyone wants to help me ? :)
     
  2. superbovine macrumors 68030

    superbovine

    Joined:
    Nov 7, 2003
    #2
    post on some of the apple developers mailing list.
     
  3. TTK-Bandit thread starter macrumors newbie

    Joined:
    Sep 23, 2005
    #3
    I have already posted on many different forums, but you're the first one
    answering, although it was not the answer, I expected..
    what the hell am I doing wrong ? :confused:
    are you mac coders all that busy ?
     
  4. superbovine macrumors 68030

    superbovine

    Joined:
    Nov 7, 2003
    #4
    well.. i did say mailing list, not forums...

    http://lists.apple.com/
     
  5. Soulstorm macrumors 68000

    Soulstorm

    Joined:
    Feb 1, 2005
    #5
  6. TTK-Bandit thread starter macrumors newbie

    Joined:
    Sep 23, 2005
    #6
    hmm I don't like these mailing lists.. they are hard to read, and where the hell do you add posts ?
    seems like an outdated system to me.. (yes, I know I'm stupid and lazy :p)
    anyway, I wouldn't even know, what mailing list to post on, cuz there are no game or sdl specific lists.

    hmm I knew that icculus project before.. but until now, I thought theyre just
    trying to port their quake2 engine to quake3. may be worth a shot, thanks for the hint.
     

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