Questions about the $250 payment requirement?

Discussion in 'iPhone/iPad Programming' started by nottooshabby, Aug 28, 2008.

  1. macrumors regular

    Joined:
    Jul 12, 2008
    #1
    So assume my app sells for $1 for simplicity. Do I need to sell 250 copies before apple pays me or do I have to sell 357 copies so that I net $250 after apple takes their 30% cut? Assuming I do make it to the point that apple pays me, do I have to sell another $250 worth to get paid again?
     
  2. macrumors regular

    Joined:
    May 19, 2008
    #2
    It's $250 post cut, within a pay period, which is about a month. If you don't get $250, it just gets added to the next pay period.
     
  3. macrumors 68040

    Joined:
    Apr 22, 2005
    #3
    In addition, it is $250 -per region- and there are 7 regions I think (U.S., Canada, Europe, Japan, Australia, UK, and Rest of World).
     
  4. macrumors regular

    Joined:
    Jul 10, 2008
    #4
    $250?

    Hi all,

    I'm in the $99 developer program and have my commercial contract submitted and waiting for approval. no apps delivered yet.

    Am I missing something in my contract (IE, did I not read something right?)?

    I don't recall seeing anything about $250. Can you clarify what you mean? Does this apply to the $99 developer program?

    Thanks
     
  5. macrumors regular

    Joined:
    Jul 30, 2008
    #5
    As far as I remember, it'll tell you if you log into itunes connect and hit the financial reports button. Basically, you need to earn the equivalent of $250USD before they pay you anything. The count is separate for each region as well, so if you earnt $251 in US sales and $31 in European sales, you'll only be paid the $251 and the $31 will carry over to next month until it's reached $250 or more :)
     
  6. macrumors 6502

    Joined:
    Apr 24, 2003
    Location:
    Milwaukee, WI
    #6
    dean1012, they're talking about earnings. Apple only pays you once your earnings reach a certain amount. So don't worry that you missed something, its still only $99 to be accepted into the program to put up your app.
     
  7. thread starter macrumors regular

    Joined:
    Jul 12, 2008
    #7
    I can see putting a minimum payment in, I'm just hoping I don't get stuck at $200 and apple just keeps the money. They should at least pay you the $99 you shelled out for the developer program before the $250 requirement goes into play. Hopefully I keep selling 10-15 a day and I get paid, but since it's post cut and I'm only selling for $0.99 I need to sell 361 copies to get paid. That seems ridiculous.
     
  8. macrumors 68000

    Joined:
    Nov 3, 2007
    #8
    You'd be surprised on sales numbers. My apps are selling about 6-8x better then I was expecting. As long as your app(s) aren't crap, they will sell.
     
  9. Moderator emeritus

    robbieduncan

    Joined:
    Jul 24, 2002
    Location:
    London
    #9
    It's worse than that: you need to sell 361 copies in a single region. So if you sell 200 copies in the US and 161 copies in the UK you won't get a payout. I believe there is a time-limit after which the pay you regardless of whether you've reached $250.

    Bottom line this is in the contract you signed up to. If you didn't like it you shouldn't have signed up.
     
  10. macrumors Core

    alphaod

    Joined:
    Feb 9, 2008
    Location:
    上海 (Shanghai)
    #10
    BTW this limit is for the benefit of everyone. Apple will not have to waste resources sending money for like 2 digit amounts, plus it's deterrence if some people want to be cheap and sell for say $1 when the app should be free.
     
  11. Moderator emeritus

    robbieduncan

    Joined:
    Jul 24, 2002
    Location:
    London
    #11
    Why should any apps be free? I know quite a lot are, but they all take time and effort to produce and all developers, even those distributing free apps, have to pay to do so.
     
  12. Guest

    calculus

    Joined:
    Dec 12, 2005
    #12
    Because everything should be free and the world would be a lovely smiley happy place :p
     
  13. Lau
    Guest

    #13
    As opposed to the people who are cheap enough to want an app to be free when it would only cost a dollar? Or is that a different thing entirely? ;)
     
  14. Guest

    calculus

    Joined:
    Dec 12, 2005
    #14
    Is one dollar not the same as free?
     
  15. macrumors 6502

    Joined:
    Apr 24, 2003
    Location:
    Milwaukee, WI
    #15
    I don't think Apple gets to keep your money if you never make enough, so for those of your worried about that, don't. But they can get you to agree to a schedule, which is actually fairly common. They don't want to be sending tiny checks out all the time. A $250 threshold is somewhat high, but its not outlandish. Basically, if your app is a slow seller, you're just going to have to wait. If you ever stop selling, I'm pretty sure you'll get a check, no matter how much the amount.
     
  16. Moderator emeritus

    robbieduncan

    Joined:
    Jul 24, 2002
    Location:
    London
    #16
    More or less. Even accounting for the Dollars recent recovery in the markets.

    I think this is part of the problem. So many apps are $1 and people see that and go, "$1, why not just make it free, you're not going to make much money out of charging $1 anyway". And thus the whole art of crafting a well made app is devalued. So us developers should realise this and ensure no app we make is sold for less than $5.

    This lesson has been learnt before.

    Of course I intend to sell my first app for the UK equivalent of $1...
     
  17. Guest

    calculus

    Joined:
    Dec 12, 2005
    #17
    I think this is right, there is too much of a culture of not valuing things (and the work that people put into them) at present. This is also true in the music field where so many people expect to get it for free.

    So 'free' then...
    ;)
     
  18. Moderator emeritus

    robbieduncan

    Joined:
    Jul 24, 2002
    Location:
    London
    #18
    Basically. My first aim is just to get my $99 back:)
     
  19. macrumors 68020

    DavidLeblond

    Joined:
    Jan 6, 2004
    Location:
    Raleigh, NC
    #19
    Wow, I've sold 608 copies of my App, but only 319 of them to the US. The other regions on their own don't add up to $250. So I'll only get paid for about half of my sales.

    How nice.
     
  20. macrumors 6502

    Joined:
    Sep 17, 2003
    #20
    It is a problem yes, and I wonder if there's a time limit on how long Apple can hold the money.

    If I've earned $200 and they keep it for the next 100 years at 5% interest that's $26000! ;)
     
  21. macrumors 6502

    Joined:
    Oct 8, 2006
    #21
    Apple send only check ?
    Or is it possible to ask for a Bank money transfer ?

    The 99$ fee is it to pay once for all or ... each year ? :confused:
     
  22. macrumors 68000

    Joined:
    Feb 12, 2008
    Location:
    Illinois
    #22
    I believe it's direct deposit into your bank account.

    And it's $99 a year.
     
  23. macrumors 6502

    mccannmarc

    Joined:
    Aug 15, 2008
    Location:
    Manchester, UK
    #23
    I just can't see where people get the motivation from to pay $99 for a developers license and then release apps for free. It makes absolutely no sense unless you are a big company using the apps to promote products or generate revenue via advertising.

    Nothing gets on my nerves more than seeing someone release a good paid app and then a free one pops up a few days later that someone has made it seems to p*ss off the developer of the paid one and to harm their sales.
     
  24. macrumors 603

    Joined:
    Jul 29, 2003
    Location:
    Silicon Valley
    #24
    Lot's of people pay thousands of dollars for computer equipment and then write free software. Some people program for fun, or for themselves, and see no reason to hide the resulting apps.

    Charity of various forms is over 2% of the total GDP last I checked.

    Unless you have a patent, of some other form of government or natural monopoly, there's no guaranty that some clever person won't undercut any current product or business model.
     

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