raising app price and updates

Discussion in 'iOS Programming' started by Mike¬, Feb 19, 2012.

  1. macrumors member

    Joined:
    Nov 13, 2011
    #1
    Is it possible to start with a simple but useful app for a cheap price and then add functionality later but also raise the price in a way so that the early users only have to pay the difference in price for an update?

    Is it perhaps even possible to discount the early clients?
     
  2. Moderator

    dejo

    Staff Member

    Joined:
    Sep 2, 2004
    Location:
    The Centennial State
    #2
    Updates are always free. Customers only pay (excluding in-app) the first time they purchase the app. So, set a lower price. When your new version comes out, raise the price. Existing owners will get the new version for free.
     
  3. thread starter macrumors member

    Joined:
    Nov 13, 2011
    #3
    Wait, so there's no way to release a new major version and charge existing owners for it?
     
  4. macrumors 604

    ArtOfWarfare

    Joined:
    Nov 26, 2007
    #4
    You would have to release an entirely seperate app to charge people who have already bought it (unless you'd like a complicated system of IAPs - and you don't.)

    I started with a simple app for $1 and have been slowly adding more features with each update and upping the price by $1 with each update. People who bought the first version get a discount (they only pay that initial $1,) for being early adopters.
     
  5. thread starter macrumors member

    Joined:
    Nov 13, 2011

Share This Page