Simogo's Creepy Puzzle Adventure 'Year Walk' Now Available

Discussion in 'iOS Blog Discussion' started by MacRumors, Feb 20, 2013.

  1. macrumors bot


    Apr 12, 2001

    Year Walk is the newest app release from Simogo, the developer behind hit titles like Bumpy Road and Beat Sneak Bandit.

    Unlike the aforementioned titles, Year Walk is a first person adventure game set in 19th century Sweden, with a dark and creepy atmosphere. Here's how Simogo describes it:
    Year Walk is more than just a simple game. The beasts and events of the world are chronicled in the Year Walk Companion, which is a separate reference guide app that Simogo has designed to go along with the main app.

    Our sister site TouchArcade mentions that the Year Walk's muted colors and grainy overlay work well to create a suspenseful atmosphere, and that the game's "meditative mechanics keep you hooked in."

    Year Walk can be downloaded from the App Store for $3.99. [Direct Link] Year Walk Companion can be downloaded for free. [Direct Link]

    Article Link: Simogo's Creepy Puzzle Adventure 'Year Walk' Now Available
  2. macrumors 6502


    Aug 15, 2012
    So Cal
    Looks pretty creepy. So is "Year Walking" a real practice or a work of fiction?
  3. Editor


    Staff Member

    Dec 7, 2012
  4. macrumors G3


    Wow. It's already out? I wasn't expecting it to show up for another week or two.

    Bought'd and downloading!
  5. Stig McNasty, Feb 21, 2013
    Last edited: Feb 21, 2013

    macrumors regular

    Sep 18, 2007
    Looks like an original piece of work. Well timed to ride the wave of dark Scandic crime TV/Films.
  6. macrumors regular


    Oct 28, 2010

    This game is a piece of Art. Recommended to all here.
  7. macrumors 65816


    Feb 27, 2006
    The video looks great. Reminds me a bit of "The Room," which is also a very nice (but too short) iOS puzzler. I'm sure I'll be trying this one if the reviews are positive.

    I hope, though, that it isn't the sort of puzzle that can be solved in a just a few hours, like "The Room."
  8. macrumors 65816


    Jan 16, 2002
    Denver, CO
    Downloaded & read the companion while the game downloaded. Then played the game about 10 minutes before bed. Very interesting & immersive environment. Really pulls the user into its world, much in the way [say] Limbo does. Looking forward to exploring more than 10 minutes.
    It's good to see more original, engaging and artistic content hitting the platform. We have more than enough fruity-colored, bedazzled games in the App Store.
  9. macrumors 65816


    Nov 17, 2010
    Big fan of Simogo. They make quality games.
  10. macrumors 68040


    Sep 15, 2011
    Vilano Beach, FL
    Wow, beautiful looking piece of work. I love when a game goes beyond just "game mechanics" and becomes an experience.

    Neat idea with the companion app too.


    You'll both have to follow up once you've had a little more time with it :)
  11. macrumors newbie

    Jun 6, 2011
    Just finished the game. What a fantastic experience.

    It seems easy to get stuck on a couple of the puzzles, but the lack of direction definitely adds to the creepiness and feeling of isolation, which is what Simogo seems to be going for here. The addition (and importance of) the Companion is ingenious as well.

    While the game is quite short, there will definitely be multiple playthroughs.
  12. macrumors member

    Feb 18, 2013
    Is this for Mac or jus mobile devices
  13. macrumors 68040


    Sep 15, 2011
    Vilano Beach, FL

    Sounds very cool. What would you estimate was the playtime [in hours]?
  14. macrumors G3


    It's suffering The Room syndrome. I found it to be beautiful, atmospheric, interesting, clever...

    ...and very short.

    I got to what I'm almost definite is the last puzzle in a little over two hours. But even with it being so brief, I still recommend grabbing it for the $4 they're charging for it. As long as you're in there for the experience, and aren't expecting it to last forever and a day, I think you'll be pleased with what you get.

    Though I still haven't actually beaten it yet. That last puzzle I mentioned above? I can't figure it out. It's too damn surreal, and doesn't give you any feedback on what you're supposed to be doing.
  15. macrumors 603

    Sep 19, 2003
    I didn't think The Room was too short, at least for the .99 I paid. I did feel like it ended abruptly without a satisfying conclusion, however. How is the conclusion to this game?

    (BTW, The Room will be getting a free update this summer that will bridge the game to its sequel, so my complaint should become a nonissue.)
  16. macrumors 6502a


    Apr 29, 2009
    Chicago, IL
    Totally agree. People go to a movie for 2-3x as much and it's over in the same amount of time, and in this case, you can pass it to someone you live with and they can experience it too. Well worth it.
  17. macrumors 68040


    Sep 15, 2011
    Vilano Beach, FL

    Yeah, it's funny, I kind use movies (like going out) as a reference for cost, and even with a matinee, the wife and I will spend $13-15 for a couple of tickets, for about 2 hours of entertainment.

    For $4, for the two of us to enjoy for 2-2.5 hours, seems like a deal :D

    I think we paid $15 for Journey on the PS3, and it was a long day, single sitting (like maybe 5 hours?), but the experience was amazing, there's a decent amount of replayability, and using my movie price comparison, it was a steal :)

    (Journey is HIGHLY recommended BTW, and try to avoid reading anything about it, pretty amazing)
  18. Renzatic, Feb 21, 2013
    Last edited by a moderator: Feb 22, 2013

    macrumors G3


    That's the way I think of it. It's not how long it lasts so much as how much you enjoyed it.

    The only reason why I was disappointed in The Room was because I was having so much fun, I didn't want it to end. But hey, it was a good 4 hours, and I can always pick it up again a year or two from now and experience it all over again. That's a damn good bargain for 99 cents.

    I think of Year Walk in about the same way. It's like an interactive storybook told without any words. It was fun, interesting, and cool. Creepy too, which never hurts. Even if it only lasted me so long, I really liked it, and can always play it again. I got more out of it than than the $4 I put in.

    ...though I can't say I've finished it completely, because I'm still stuck on that last puzzle. If anyone's willing to give me a little hint, I'd appreciate it. :p
  19. macrumors 6502


    Dec 26, 2007
    Just a hint on the box with the dial will do me! I haven't got very far obviously!
  20. macrumors 6502


    Dec 26, 2007
    Which bit are you stuck on, as I've finished it (I think-there could be a third ending)? tell me where/what your stuck on and i'll try and gently hint it.
  21. macrumors G3


    I'll PM it to you to avoid spoiling it for other people.
  22. macrumors G3


    Apr 6, 2007
    Portland, OR
    So I finished the first quest, started a second one and did the thingy. I really enjoyed the whole story and the art was amazing. But I'm not really sure if I've actually completed it. The thingy I did in the second quest (intentionally being vague) still left a lot of questions. Is there more?

    The style and especially music reminds me of Braid (also the ambiguous love aspect) are the two related?
  23. macrumors 65816


    Jul 11, 2008
    Great game

    Great game. Just finished it. There was only one spot where I had to sneak a hint online. I won't spoil anything, but it was the part where the blood was dripping. If this game had a brief walkthrough where it held your hand for like the first few minutes, showing all the ways you can interact, I think that would have been great. But once you spend a few minutes with the game, you learn pretty quickly what you can do.
  24. macrumors G3


    I love it when you're stuck on a puzzle that seems so hard, you're forced to hit up a walkthrough to complete it.

    ...only to figure out, it's about the simplest damn thing in the world to solve. That makes you feel like a real special kind of dumb.


    To all the people who've completed the game, I was stuck on the bit with the spinning faceted gem. The one where you can see a hazy image of the church and a small building cast in a green light inside of it.

    Yeah. That really simple bit. I wonder why I didn't think to do what you had to do. I was trying to do this overly complicated thing, and it ended up being so much easier than I thought.
  25. macrumors G3


    Double post!

    So has anyone else opened the box yet? I'm thinking the game and the companion have given us just enough subtle hints to think there's at least one more happier ending we can get.

    I'm gonna try and figure it out.

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