Just thought I'd put this in it's own little thread. Red Steel demonstrated something I knew it would have. Something very hard to pick off from the magazine scans (which some people thought were modified ); Bloom lighting. I don't know if its HDR, I only have the 320*180 trailer so it's hard to pick up. But there was definite bloom lighting which can clearly be seen in the bit where the player tilts the gun sideways, the hand and gun have a light glow around them. The shadows too are alterable, they start sharp and turn blurry. I'd love to see a game like Wind Waker with multiple and obvious light sources to see the power of the Wii's lighting. I did not see any HDR going on though, no alterable aperture. Though I haven't seen that in any X360 or PS3 games yet either. Extremely smooth character animation too. Look at when the player shoots the wall beside an enemy. The motion of "Oh c***!" to running is perfectly done. Ditto for the scene on the rooftop with the boss charging at the player. Physics and lighting is there. The lighting especially on the Rayman game looked very good. And we saw some many (hundreds?) of those rabbit things running smoothly. Mario Galaxy showed off some reflective textures, but that's nothing special. Though I've never seen it as clear as this before. I couldn't spot a single polygon in the Metroid trailer. None on Samus's head which was the obvious spot on the GC version. Overall the Wii demonstrated, without pushing too far (Wii Sports for example) the power that the machine has. Bloom/HDR, soft shadows, real time lighting. Everything the 360 and PS3 has. Albeit in SD resolutions.