Splinter Cell Tweaks

Discussion in 'Games' started by neonart, Nov 15, 2004.

  1. neonart macrumors 65816

    neonart

    Joined:
    Sep 4, 2002
    Location:
    Near a Mac since 1993.
    #1
    As far as I can tell Splinter Cell runs on the Unreal Engine.

    Does anyone here have any tweaks that will make the game run better. Overall on my setup it does well at 1024x768 with everything on the highest setting.

    My main concern is to run in windowed mode, up some of the caches to suit a machine with higher memory, and reduce Mipmaping since usually it's unnecessarily high.

    I looked at the SplinterCell.ini file and made some changes on a Copy of it and they did not seem to work since full screen is still on.

    Suggestions?
     
  2. neonart thread starter macrumors 65816

    neonart

    Joined:
    Sep 4, 2002
    Location:
    Near a Mac since 1993.
    #2
    Sorry for the bump, but any thoughts?


    I've tried some of the UT2003 tweeks and found I still can't run windowed mode...
     
  3. cb911 macrumors 601

    cb911

    Joined:
    Mar 12, 2002
    Location:
    BrisVegas, Australia
    #3
    i dont' know any special tweaks... but i sure would like to know. :)

    but why do you want to run it in windowed mode? :confused: i can understand that for a game like World Of Warcraft... but Splinter Cell?
     
  4. neonart thread starter macrumors 65816

    neonart

    Joined:
    Sep 4, 2002
    Location:
    Near a Mac since 1993.
    #4
    On a 20" LCD running 1024x768 full screen looks blocky. Whereas if I ran it in a window at 1024x768 it would look much better, albeit smaller.

    I just upped the rez to 1280x1024 and it still plays well. Only a few places wherre it lags...

    ATi X800, where are you?
     

Share This Page