Square-Enix Launches 'Final Fantasy VI' for iOS Devices

Discussion in 'iOS Blog Discussion' started by MacRumors, Feb 5, 2014.

  1. macrumors bot

    MacRumors

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    Apr 12, 2001
    #1
    [​IMG]


    Following the release of Final Fantasy IV: The After Years last November, Square-Enix today launched Final Fantasy VI for iOS devices. The game's story centers around rebels Terra and Locke as they battle an evil force known as The Empire, with gameplay centering around the series' fast-paced "Active Time Battle" system. Recreated graphics and a touch-optimized battle interface are also present in the release as well, as the game also supports iCloud data syncing across devices.

    [​IMG]
    Final Fantasy VI was originally revealed to be coming to iOS devices last October in an interview with longtime Square-Enix producer Takashi Tokita, who also teased a potential release of the mega-popular Final Fantasy VII for mobile devices. However, the producer later clarified his comments about a potential Final Fantasy VII mobile release five days later, stating that the game's appearance on iOS devices is "years away" because of the space limitations on the platform.

    Final Fantasy VI is available on iOS devices for $15.99 and can be downloaded through the App Store. [Direct Link]

    Article Link: Square-Enix Launches 'Final Fantasy VI' for iOS Devices
     
  2. macrumors newbie

    yuenadan

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    Sep 3, 2010
    Location:
    Taipei, Taiwan
    #2
    One word

    Yes!
     
  3. macrumors 68000

    Parasprite

    Joined:
    Mar 5, 2013
    #3
    I love seeing more and more real titles on the app store(s). I am very much okay with this. :D

    inb4 "omg sixteen dolars shud be [insert lower price here]!!!"
     
  4. macrumors regular

    Joined:
    Jun 14, 2012
    #4
    I am 100% fine with great games that are expensive, PLEASE NO IN APP PURCHASES.
     
  5. macrumors newbie

    Joined:
    Aug 5, 2013
    #5
    Actually the price should be 15 dollars, sixteen is odd, well its even, but its not :cool:
    and is still nothing for something you can spend so much time on. Certainly a good value, and a Real™ game. Just like 8 releases behind last gen :(
     
  6. macrumors regular

    Joined:
    Mar 6, 2011
    #6
    Finally and at last, Squenix have entered the progressive age: it's a universal app. My boycott can now end and, with surprise iCloud sync, really enjoy the benefits. Huzzah!
     
  7. macrumors 6502a

    ScottishDuck

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    Location:
    Argyll, Scotland
    #7
    Awful spirtes.
     
  8. Parasprite, Feb 6, 2014
    Last edited: Feb 6, 2014

    macrumors 68000

    Parasprite

    Joined:
    Mar 5, 2013
    #8
    I haven't been very impressed/interested in a FF release since VIII*. Which is convenient because my computing requirements and expectations are really low.

    That being said, I did enjoy playing Blitzball. :cool:

    * Wow the PC version of this looked horrible on a computer screen.

    Edit: Looks like they just changed the price to 11. We can't win, can we? :p

    Edit 2: Never mind, they brought it back up to 16 already....
     
  9. macrumors regular

    Joined:
    Aug 12, 2013
    #9
    The only problem I see with AAA games on the App Store is the fact that almost all of them will not be in the Top 200 apps, at least not after a week or two. I feel like developers know this and are probably fearful their apps aren't getting near enough attention to warrant development and release, but maybe I'm wrong, maybe there is no problem not being in a place where the majority look. In my opinion Tomb Raider is the best game on iOS right now, I had far more fun playing through and completing it, than any other game right now (and that's with difficult touch controls), and it is only $0.99 (I would have gladly paid $9.99 or more)!!! To me that game should still easily be in the Top few apps, but it quickly left the Top 200, maybe people don't want to play a half way difficult game anymore (or can't), I don't know. The new Tomb Raider reboot shouldn't even be called 'Tomb Raider' ('Lara Croft' or 'Drake's Fortune' would have made more sense), as you are hardly ever even in a tomb, and it is so painfully easy, and they even have a button to press which highlights whatever you need to do...sad how all games are made for morons now.

    I think app discovery still needs to be worked on greatly, as it is, and always will be the cheap casual throw away games that fill the Top Apps (aside from maybe GTA due to overwhelming popularity). Don't get me wrong though, I'm extremely hopeful that these AAA games (albeit classics) are getting enough downloads despite this fact, and I'm praying Square Enix releases Tomb Raider II this year.
     
  10. macrumors 65816

    Cloudsurfer

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    Netherlands
    #10
    Space limitations? San andreas fits on IOS so FFVII can too
     
  11. macrumors 6502a

    TheRainKing

    Joined:
    Jun 11, 2012
    #11
    Great game but I'm not paying $16
     
  12. macrumors Core

    Dagless

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    Location:
    Darkplace Hospital
    #12
    Already picked this up on PSN (PSP, PS Vita, PS3) for £6. It's not likely now but I still hope Matrix Software make 3D versions of 5 and 6, like their successful 3 and 4 remakes for the DS.
     
  13. macrumors 6502

    SgtPepper12

    Joined:
    Feb 1, 2011
    Location:
    Germany
    #13
    Oh cool they messed up the graphics.
    You know, they could have just resampled all the graphics by nearest neighbour, save a lot of money and the game would look great, just like the original game looked great.
    But no, they do this crap, and they do it every time.
     
  14. macrumors 6502

    attila

    Joined:
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    Location:
    London / Stockholm / Under your bed
    #14
    I'm upset about how they messed up the GUI and the character sprites. Looks awful. I'll pass, thank you. Will jailbreak and play this in an emulator instead...
     
  15. macrumors 603

    ArtOfWarfare

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    Nov 26, 2007
    #15
    Apple could create two top level categories, "Casual Games" and "Real Games for Real Gamers".
     
  16. macrumors 6502

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    Jan 18, 2012
    #16
    This X1000. The app store interface is a god-damn outrage.
     
  17. macrumors 6502

    attila

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    Location:
    London / Stockholm / Under your bed
    #17
    I agree! Also, the genre needs to be thoroughly thought out. 'Baby Paint' is definitely not 'Roll Playing', and neither are those modern Farm Ville clones.
     
  18. macrumors newbie

    Joined:
    Apr 8, 2010
    #18
    I agree with this entirely. I have a few plane journeys coming up, so I spent the best part of 90 minutes last night (i) firstly scrolling through the top 200 paid and free apps on the app store; and then (ii) reading through a lot of "Best 25 games on the iPad" sites to find content that looked interesting. Given that my purchasing habbits for apps and games have been constant for the past 3-4 years, I feel more could be done (relatively easily) to make things that I would like feature more prominently in the app store.
     
  19. macrumors 65816

    Joined:
    Feb 4, 2011
    #19
    For iOS, does this game take up the full screen? On my Android device it is letterboxed a little bit on the sides, vertically. Also, on Android no cloud Google Play saves but yet its there in iCloud. Things like this make me want to bash my head through a wall...
     
  20. macrumors 6502a

    Joined:
    Jan 9, 2002
    Location:
    Kellogg IA
    #20
    The 16 dollar price is more palatable since it is a Universal app for iPad and iPhone. That irked me a whole lot with some of their other releases (I'm looking at you FF III).

    I think it's a fair price for a lot of game, of course these do periodically go on sale so it's always prudent to wait. I'm not a fan of the race to the bottom F2P BS the gaming market has succumb to.

    I'm not a huge fan of the new sprites but it is what it is.
     
  21. macrumors 601

    dannyyankou

    Joined:
    Mar 2, 2012
    #21
    This! I'm not a big fan of Final Fantasy, but I love the approach they're taking. I'd rather pay a lot to get the full game then having to pay throughout the game.
     
  22. macrumors member

    Joined:
    Aug 16, 2011
    #22
    FFIV was overrated, I think a lot of people's nostalgia overwhelms their critical thinking. It was a breakthrough in its time, but it doesn't hold a match to FFVI. This game makes any short list for greatest games ever made. I hope the port is solid, I'm gonna buy it in the next few weeks.
     
  23. macrumors regular

    Joined:
    Aug 6, 2012
    Location:
    Lexington, KY
    #23
    As a long time Final Fantasy fan, I love that these games are being made available for iOS devices (without having to resort to jailbreaking). I will, however, likely wait until Christmastime, because this past Christmas Square Enix put all their games on sale for $9.99.
     
  24. macrumors regular

    Joined:
    May 26, 2011
    #24
    Is this MOGA controller compatible? If so I'm in!
     
  25. macrumors 68030

    Snowy_River

    Joined:
    Jul 17, 2002
    Location:
    Corvallis, OR
    #25
    Well said. If you look at things like Netflix and how they offer movie suggestions, and they even have multiple profiles for one account so that I don't need to be looking at kids movie suggestions when I want to watch a movie for myself. Obviously suggestion engines are out there, and Apples method of simply showing the most downloaded titles is incredibly archaic compared to current technology.

    As to the price tag, I don't have an issue with it, though I would like to see some kind of short term play-for-free modality. For an untried (for me) game title, spending $16 is a bit of a risk. If I could get it for free and play for fifteen minutes with no game save functionality, or something like that, then pay to activate longer play and game save, it would give me the opportunity to try the game and see if it is really something that I want. And doing something like that through an IAP instead of having a free version and a full version as two different apps in the App Store is fine with me, and, IMO, what IAPs are really meant for.
     

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