I am building a game which is actually a proof of concept that has the following capabilities as sound is concerned: I want it to play effects (2 or 3 effects simultaneously), to have looped sounds, and background music. What do you suggest using? I originally intended to use SoundEngine.h for my little game, but I see that many people have problems using it. So I would like to ask what capabilities does SoundEngine have? 1) Can it play 2 or 3 effects simultaneously? 2) Does it have any limitations on Sound formats? 3) Can it fade in and out sounds? 4) Can it be used with the simulator? Thank you in advance.