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Nintendo recently began sending email surveys to a few Super Mario Run players who linked the iOS game with their My Nintendo account, MacRumors has learned.

The 10-minute long survey asks basic questions pertaining to how users found out about the game, what modes they liked, and how much they are willing to pay for a game like Super Mario Run. The survey fluctuates between multiple choice and written answers.

The survey's construction and questions are similar to the ones Nintendo used to give out to Club Nintendo users so they could receive points to spend on exclusive merchandise from the company. Now, it appears Nintendo is aiming to discover for itself what players think of Super Mario Run, following a week of press that mostly centered around the opinion that $9.99 is too high a price for the amount of content presented within the game.

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With the new survey, players can now give Nintendo their own thoughts on the matter. One of the questions even asks if users would play a sequel to Super Mario Run "if one was released in the future." As of now, Nintendo is supposed to be gearing up to announce more information on the launch of Animal Crossing and Fire Emblem for iOS, both said to debut before March 2017 if the company's original plan from 2015 remains intact.

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The negative reactions to the pricing structure and online requirements of Super Mario Run have gone so far as to cause Nintendo's stock to lower earlier this week, with players rating the game a 2.5/5 on average on the App Store. Although news has been scarce, in May it was reported that Animal Crossing and Fire Emblem would adopt the free-to-play model, with users able to purchase in-game items and boosts of some kind after downloading at no cost.

Miitomo -- Nintendo's first true iOS game -- was free-to-play, but the user base slacked off precipitously after launch, with data suggesting "users didn't really get" the game and its basic, social network inspired gameplay loop.

Super Mario Run [Direct Link] got its first update this week, introducing a new "Friendly Run" mode where players can compete against ghosts of friends and family members, with the caveat that no coins or Toads can be collected during each run. There's also a few new holiday-themed items in the Kingdom Builder shop.

(Thanks, Dan!)

Article Link: 'Super Mario Run' Survey Asks Players How Much Game Should Cost And If They Would Play a Sequel
 
If they offer a full blown Fire Emblem on iOS (I see no reason why they couldn't), I will be willing to pay over $40, perhaps as much as $60, for it.

A 2D mario game? Pass. But that's just me. Although I enjoy many 2D platformers (Super Meat Boy, Kirby, Super Metroid, Yoshi, Rayman, etc) I just haven't ever enjoyed a 2D mario game.
 
If they offer a full blown Fire Emblem on iOS (I see no reason why they couldn't), I will be willing to pay over $40, perhaps as much as $60, for it.

A 2D mario game? Pass. But that's just me. Although I enjoy many 2D platformers (Super Meat Boy, Kirby, Super Metroid, Yoshi, Rayman, etc) I just haven't ever enjoyed a 2D mario game.
In the same vein, I would EASILY pay $40 for a full version of Animal Crossing, similar to New Leaf, that resides on my iPhone. I'm more and more fearful that both of these games won't be "full versions" we all want, though..
 
Wow this is backwards! They should have learned from Angry Birds. That game was so cheap, the whole World payed money for it. Smart move that would have gained much more money for Maro Run.
 
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Remove internet requirement and they get my money
Exactly.

Look, I've got no problem with the IAP, and, really, the only reason I don't like the always-on internet is because it (presumably) makes it not work with no signal. The ROI gap between user experience and stopping fraud is too much to justify it in my mind (which I'll admit knows very little about that part of the industry lol).
 
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I hardly ever buy apps because most of the App Store is a wasteland of IAP crap. People got spoiled and want everything for free. It's no wonder developers don't want to make the effort or build crap that robs you blind when they do put something out. I shudder to think what the survey responses will be. I've resigned myself to just playing games on my 3DS XL and have given up on anything besides hidden objects games for my smart phones.

I'd rather pay as much as $20 for a truly excellent game upfront than download a "free" app that costs more in IAPs to make it tolerable. I lost count of the time I wasted on games I found out were a chore to play without a constant outlay of real cash for special coins.

Nintendo probably did shoot themselves in the foot making a persistent online connection a requirement to play this game. I hope that becomes apparent to them in the survey.
 
$5.99 non IAP purchase. Offline doesn't matter to me since I live in a place that doesn't have trains or subways. Pretty excellent coverage everywhere.
 
Maybe if they made an actual Mario game - not another water down auto runner garbage. Even in 1986 we could control Mario.
Its actually uniquely suited for phones.. Miyamoto said he didn't want to just put virtual buttons. He wanted an optimized experience you can use with one hand

In that regard Nintendo has succeeded,
 
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