I'm starting to wonder if I'll ever play another MMORPG. First one was Planetside- played for 18 months, this game was a success, but you can only attack so many bases, so many times. I played WoW for 15 months, then burned out at the then-cap of 60, another successful game imo. However, constant raiding in a limited number of instanced dungeons was just not my thing. Since then I have tried a list of follow on MMOs, Vanguard, LOTRO, Ryzom and others. I much prefer exploration solo or in small groups.
My fantasy list.
1. Fantasy based.
2. Huge Dynamic Open World, minimal if any visible zone loads. Dynamic zones.
3. Dynamic Quests for solo, small party, and large party instances.
4. Supports both solo/small party and raiding paths to the level cap and top gear.
5. Mix of common and instanced space, mix of common and instanced zones that support solo/small parties. Semi-instanced space that allows set number of individuals or party members to enter.
6. Exploration for exploration sake, rewards for exploration.
7. Reasonable crafting being able to craft as high quality gear as can be found on mobs.
8. Ability to establish home, barracks, place to hang out.
9. Flex levels- ability to join lower/higher level parties and have your abilities flex up or down in relation to the party leader so you can join at their level and participate in a quest or series of quests for XP.
Anything else?
(For reference WoW is a static world MMORPG with static quests, resetting back to it's original state every 10 min or so. The only thing that changes are the players.)
My fantasy list.
1. Fantasy based.
2. Huge Dynamic Open World, minimal if any visible zone loads. Dynamic zones.
3. Dynamic Quests for solo, small party, and large party instances.
4. Supports both solo/small party and raiding paths to the level cap and top gear.
5. Mix of common and instanced space, mix of common and instanced zones that support solo/small parties. Semi-instanced space that allows set number of individuals or party members to enter.
6. Exploration for exploration sake, rewards for exploration.
7. Reasonable crafting being able to craft as high quality gear as can be found on mobs.
8. Ability to establish home, barracks, place to hang out.
9. Flex levels- ability to join lower/higher level parties and have your abilities flex up or down in relation to the party leader so you can join at their level and participate in a quest or series of quests for XP.
Anything else?
(For reference WoW is a static world MMORPG with static quests, resetting back to it's original state every 10 min or so. The only thing that changes are the players.)