So now the dust has settled a bit. I'm super excited for this. It's pretty much the perfect console for me right now, just being able to play multiplayer games anywhere, the configurable controller.
But I'm gutted that it means a whole new starting point for them. It uses one screen at a time so Wii U and 3DS games will not be compatible, it doesn't appear to have a touchscreen either (I doubt this is the case though. How else will it be navigable when a controller isn't present?). All we can hope for is hope for discounted ports, like how VC games on the Wii U were handled.
So, Nintendo are publishing a new Pokemon game and there's a new Yokai Watch around the corner. Why would they release such grand titles so close to the end of a systems life? I don't think the 3DS is being killed off any time soon. I imagine Nintendo are going to see what happens; either keeping both systems alive or killing the 3DS.
And this is why the system is going to experience the same issues as the Wii U. I'm almost certain that the custom Tegra is based off of the X1, not the X2, which places the power, at best, slightly above the XBONE, which means you can expectt 1 - 2 year ports that were from the earliest part of the eighth gen when they just transitioned titles to take marginal advantage of the simplified architecture and increased specs, just like they did with the Wii U after which third-party support evaporated.
But even disregarding the power, the entire core of this concept was a unification of handheld and console install bases into a single group, to have the broadest release audience for their titles and decrease the problem of title drought caused by the limitations of developing first party titles for two platforms and having those constitute half to three-quarters of the release schedule. All I've heard during the run-up to the announcement was how the transitioning of any meaningful portion of 60 million 3DS users was going to blow the Wii U install base out of the water. Except it won't; for at least the first year, the year that constitutes the bulk of adoption during any given hardware generation, the 3DS will continue to sap development resources and sideline potential handheld-focused adopters of the Switch who don't want to give up a solid handheld device with a strong library of games for a device that is decidedly less portable (it's approximately 10% larger than a cased phablet and will be larger if you're going to have some sort of protective case, which you will unless you're an idiot), is sure to have laughable battery life (4 hours at best and probably sub-three playing console-tier titles), and will deliver a gimped version of gameplay, for more money besides, even if Nintendo deigns to give it 3DS backward compatibility through whatever disaster passes for the eShop this time around.
Add into that two factors that I've yet to hear addressed by most cheerleaders of the device:
1.) we're essentially dealing with a semi-mechanical platform (loads of detachable peripherals with friction contact points and slotted spring releases), and that's a terrible idea from a consumer standpoint, as that means lost or stolen peripherals, friction wear and mechanical failures many times more common than for a integral slab. Anyone that's ever had a slider mobile phone like the recent ill-fated Blackberry Priv, knows precisely what I'm talking about. The manufacturing tolerances required to make these work for extend periods of time are found in German-made laboratory equipment, not consumer electronics made in Chinese and Taiwan sweatshops.
2.) As this console represents a tablet, it has the same primary functional limitation to a tablets lifespan: a rechargeable lithium ion battery has limited recharge cycles and decreasing capacitance over the course of its life and the reasonable period of use as an untethered device is perhaps two years if used daily, which is far below that of a typical console which can expect to be used, barring unforseen mechanical failure, for 8 - 10.
All of these things, to me, renders the Switch yet another non-starter for Nintendo, especially for a maker that is based in Japan and knows that the casual portable market is
dominated (by as much as 200% over dedicated portable handhelds in Japan) by smartphone gaming. In fact, I would go so far to say that the creation of a tablet form-factor console with telegraphed planned obsolescence, along with its upcoming foray into mobile gaming with Super Mario Run, is being done entirely for the purpose of acquainting Nintendo's western user base with associating it with mobile-based experiences and hardware, with the ultimate goal of transitioning to third-party development for smart devices, as its home audience (and the one whose importance Nintendo has made clear ranks above its foreign supporters and the one that Nintendo wants most) has no interested in an integrated hardware/software experience in their gaming, but rather the convenience of having their gaming titles on a single device that they're already going to be carrying.