Twitterrific Updated with Native Push Notifications and Performance Enhancements

Discussion in 'iOS Blog Discussion' started by MacRumors, Mar 26, 2013.

  1. macrumors bot

    MacRumors

    Joined:
    Apr 12, 2001
    #1
    [​IMG]


    Twitterrific for the iPhone and iPad was updated to version 5.2 today, adding support for native push notifications for mentions, direct messages, favorites, retweets, and new followers.

    Previously, Twitterrific did not include native push notifications, instead using third party notification app Boxcar. Not all users will receive immediate access to Twitterrific's push notifications as the service is being rolled out to groups of 1,000 over the next few weeks.

    [​IMG]
    In addition to push notifications, the update also adds several improvements to the app, along with a slew of bug fixes.
    Twitterrific can be downloaded from the App Store for $2.99. [Direct Link]

    Article Link: Twitterrific Updated with Native Push Notifications and Performance Enhancements
     
  2. macrumors 6502

    potatis

    Joined:
    Dec 9, 2006
    #2
    I'd buy that for a dollar
     
  3. macrumors G3

    TuffLuffJimmy

    Joined:
    Apr 6, 2007
    Location:
    Portland, OR
    #3
    It's not letting me use Push. Says its for beta testers only and will roll out. Tells me to check back in a couple days.
    I've been using Twitteriffic since 1.0 on the Mac and I put up with the BS when they made me repurchase the app after the redesign.
    I have just noticed the developer is a little shady which is pretty lame since Icon Factory and Craig Hockenberry are so respected.
    I'll stick with Twitteriffic for now, but only because I hardly use Twitter.
     
  4. macrumors newbie

    Joined:
    May 21, 2012
    #4
    You have got to love this Mailbox-like trend. Pay and wait... or better beta test it.
     
  5. macrumors 68000

    Joined:
    Feb 22, 2009
    #5
    I was :mad: when they took away trends.
    How can you be a Twitter client and not have trending topics?:eek:
     
  6. macrumors 601

    Compile 'em all

    Joined:
    Apr 6, 2005
    #6
    Have you ever built an app that needs infrastructure used by hundred of thousands of people around the world at the same time? No.

    Tweetbot did exactly the same. You simply can't beta test with 20 people and think it will work for 100,000. When Apple releases a new product, they let people wait in line and enter to the store one by one. If everyone was let in at the same time they would run over each other and hell will let loose. It is better for you and better for them.
     
  7. macrumors 6502a

    TheGenerous

    Joined:
    Nov 14, 2010
    Location:
    I'm an Austronaut
    #7
    I hope seeing the same effort put in for the Mac version
     
  8. blueshirt31, Mar 26, 2013
    Last edited: Mar 26, 2013

    macrumors newbie

    Joined:
    May 21, 2012
    #8
    Because you need to be VP at MS, Amazon, Apple...to be able to comment.

    This has nothing to do with Apple. I am not familiar with Tweetbot's complete development cycle. I know it was in a testing phase for months and available to limited number of people, but once it hit App Store and started charging wasn't it feature complete?

    Don't get me wrong. I could not care less. I use Twitterrific rarely. I am not a Twitter nut so it does not bother me whatever they do with it. If they wanted to properly beta test they could have opt-in/out feature and have bug report feature. This whole first-come first-serve is utter nonsense, especially on a product released to public. I agree with you that the larger user base tests it the better. It will be in the end. I just dislike the way it is done. In the end, it doesn't matter what I think as it does not make any difference.
     
  9. macrumors 6502

    Joined:
    Jul 22, 2008
    Location:
    UK
    #9
    No, you just have to engage your brain and consider a small company releasing an update to an app that is already in the hands of 100,000's+ and the amount of work it takes to put together an infrastructure that can handle that kind of load.

    It has nothing to do with beta testing and feedback! It's about pure and simple server load. Trying to optimise SQL queries, tweak config settings and generally add capacity is very very difficult when you're being flooded with traffic.

    And you're wrong about Tweetbot:

    http://tapbots.com/blog/tweetbot/push-notifications-push-notifications-push-notifications
    http://thenextweb.com/apps/2011/07/15/latest-tweetbot-update-brings-experimental-push-notifications-but-not-for-everyone/
     
  10. macrumors newbie

    Joined:
    May 21, 2012
    #10
    @ MacMan86

    Thanks for extensive reply and explanation on Tweetbot.

    I believe we misunderstood each other as I was not commenting from technical point of view. Irrelevant. Tapbots did the same. Wondering if Mac client update will follow the same path. :)
     
  11. macrumors 601

    Compile 'em all

    Joined:
    Apr 6, 2005
    #11
    No, it wasn't. Push notifications in Tweetbot weren't available for everyone EVEN when it was released in the App Store. It is exactly like how it is with Twitteriffic.

    EDIT: Seems Macman already did the deed.
     
  12. macrumors newbie

    Joined:
    May 21, 2012
    #12
    Yes, yes...all is well. I wrongly referred to desktop version instead of iOS version for which I apologise. He explained it. Case closed.
     
  13. macrumors regular

    Joined:
    Dec 22, 2006
    #13
    It's not shady. They're trying to ensure that the servers can take the load. They have to manage load on multiple fronts. First they need to make sure they're not going to get in trouble with Twitter for excessively loading their servers (which when you have a 100,000 users small tweaks can make all the difference), secondly same with Apple's push notification service, and finally just to check their own server load.

    What people forget is that developers are limited to the devices that they can use for testing to 100, as they can only self-sign apps for up to 100 devices.

    This move it to increase the number of beta testers. In order for the developer to have more than 100 testers, it has to released on the App Store.
     
  14. macrumors G3

    TuffLuffJimmy

    Joined:
    Apr 6, 2007
    Location:
    Portland, OR
    #14
    The shadyness I was referring to was that they made me purchase the app again after buying the 1.0 for $10 just because they did a minor redesign that stripped out many features.
     
  15. macrumors 6502a

    Joined:
    Sep 23, 2008
    #15
    I don't think it was Twitterrific or IconFactory that "Stripped" out the features; it was Twitter. Please correct me if I am mistaken.
     
  16. macrumors G3

    TuffLuffJimmy

    Joined:
    Apr 6, 2007
    Location:
    Portland, OR
    #16
    You are mistaken if you think they could not have just updated the old app instead of releasing a slightly redesigned new app and removed all functionality from the original app. It cannot interact with Twitter at all now.
     

Share This Page