I'm making a new intro in Motion 4 (FCS3), ment for a motion graphics case presentation for my company. What I'm trying to do: I have two company logos, imported as .png with alpha. I've extruded the logos by adding a replicator, orginized as a line/box, with about 200 layers in order to make them solid (layers in replicator - not 200 .png layers). In other words, I've manipulated a 3D logo object. The idea is to have a close-up 3D camera swooping over the logos, then zoom out and back in. Also, I'm going to add textures, lights, music/jingle, a couple of drop zones, and background. My problem: This is my first attempt at manipulating a 3D object, using this method. I've used the method with pure text, with no performance issues related to the text alone. However, it seems using the same method with an imported object/picture, bogs down my performance to the point where it's basically impossible to work in real-time. Also, when I make changes, and play back, it takes about 5 minutes to run through the 6 second segment (fans running wild). Only way to see how it's working out is RAM-preview, and thats to tiresome. I've only gotten as far as the first camera swoop, and I'm on the werge of giving up... My Question: Will upgrading to Motion 5 help me? I'm not super tech savvy, but I'm under the impression that 64 bit archtecture in Motion 5 might help my performance? Or is this basically a lack of RAM issue? My Computer: MacBook Pro (17-inch, Mid 2010) ■2.66GHz Intel Core i7 processor ■500GB (7200-rpm) hard drive x 2 (Opti-Bay E-SATA 2nd drive) ■8GB of 1066MHz DDR3 SDRAM (MAX) ■NVIDIA GeForce GT 330M graphics processor with 512MB of GDDR3 memory ■Intel HD Graphics with 256MB of DDR3 SDRAM shared with main memory5 ■Automatic graphics switching Upgrading my Mac is not option for at lest a year or so - I know it is coming of age, but I've never had performance issues such as this with any other project in FCS. I know a Mac Pro would solve the problem right away, but thats no option Thanx!