Using Jedi Knight II Mods with a Mac...

Discussion in 'Games' started by LimeiBook86, Dec 6, 2002.

  1. LimeiBook86 macrumors 604

    LimeiBook86

    Joined:
    May 4, 2002
    Location:
    Go Vegan
    #1
    I have donwloaded Mods for Jedi Knight III but how do I install them? I'm using OS X 10.1.5 and I tried opening teh package contents but that shows nothing.... I need help :( Also anyone know how to make or edit Jedi Outcast Skins?

    Well there is a folder with MOD Stuff on he Jedi Knight II CD, its under teh folder "Extras" then under "MODSDK" There is a .rtf file about it but I don't understand, a little help? I meen in the sims I could just draw on the .bmp file is it that easy.... please say yes... :rolleyes: :D
     
  2. LimeiBook86 thread starter macrumors 604

    LimeiBook86

    Joined:
    May 4, 2002
    Location:
    Go Vegan
    #2
    Thanks for the replies, lol

    Thats ok not everyone knows an answer.
     
  3. Wes macrumors 68020

    Wes

    Joined:
    Jun 22, 2001
    Location:
    London
    #3
    You just dump them in the base folder. As for editing, in MoH:AA you just open the .TGAs and edit them. I don't know about JK2.
     
  4. Liquidity X macrumors member

    Joined:
    Dec 28, 2002
    Location:
    Windham, ME
    #4
    Ok, 1st off all jk2 mods need to go here.

    ~/Library/Application Support/Jedi Kight 2 MP/Base

    or in the JK2 folder in App support if its a single player mod, but most mods are for MP version only. So if u are trying to use JediMod 1.2, just put the JediMod 2 folder in that base, it'll auto load if u join a server that uses it, or it'll show up under yer mod menue also if you wanan load it on yer machine if you run a server. hope that helps.
     

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