Ut2k3!

Discussion in 'Games' started by ExoticFish, Apr 18, 2003.

  1. ExoticFish macrumors 6502a

    ExoticFish

    Joined:
    Dec 3, 2002
    Location:
    The inner depths of madness, aka Kent, OH
    #1
  2. FattyMembrane macrumors 6502a

    FattyMembrane

    Joined:
    Apr 14, 2002
    Location:
    bat country
    #2
    it's never quite made sense to me why game companies release a game simultaneously for windows and linux, and then send it off to some porting company (in this case epic is doing it themselves) to port it to mac. i'm fairly certain that there's a larger osx market for ut2k3 than linux market, and porting from linux to osx should be far easier than from windows to linux. i'm no programming whiz, but a port from linux to osx would need a new front end and application package; perhaps some under-the-hood tweaking, but the linux version is just using opengl like osx is. it's not like these games rely on gtk or anything. wasn't the singleplayer demo of rtcw just a recompile of the linux version packaged as an executable .app? but then the full game was a carbon port of the windows code. it just doesn't make sense.
     
  3. DreaminDirector macrumors 6502a

    DreaminDirector

    Joined:
    Sep 3, 2002
    Location:
    Ladera Ranch, CA
    #3
    Nice find ExoticFish! Yeah, I'm dying for the demo. I wasn't too excited about a week ago, but when everyone started talking about it and finding cool little facts about UT2K3, I had flashbacks of college and going heads up with buddies until 4 or 5 in the morning....

    Now I feel like an addict, waiting for the next fix....
     
  4. markjones05 macrumors 6502a

    markjones05

    Joined:
    Jan 15, 2003
    Location:
    Brooklyn, NY
    #4

    A feeling that is a little too familiar to many of us.....
     
  5. bousozoku Moderator emeritus

    Joined:
    Jun 25, 2002
    Location:
    Gone but not forgotten.
    #5
    I can't see it being any easier as there's a lot of stuff that doesn't rely on the OpenGL APIs and they're incompatible between machines. Also, if there's any x86 assembly code (they still do this!), then that's going to take time to re-do. That's also another reason why Mac versions are slower as well as slower to market.

    I'm just surprised that someone hasn't done a source code conversion package. It would be intense but certainly worthwhile.
     
  6. Keith Purfield macrumors regular

    Joined:
    Apr 19, 2003
    Location:
    Philadelphia, Pennsylvania
    #6
    A lot of the porting time is because of DirectX. I mean, it's a smart move by Microsoft with not releasing DirectX for Mac, since it would practically be the end of Windows. But Coderus has developed MacDX which makes porting games easier.

    http://www.coderus.com/
     
  7. FattyMembrane macrumors 6502a

    FattyMembrane

    Joined:
    Apr 14, 2002
    Location:
    bat country
    #7
    linux doesn't have directX though, does it? ut2k3 was simultaneously released for linux (same with rtcw).
     

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