What are features that You WANT in a 1st person shooter but they just dont exist?

Discussion in 'Games' started by teabgs, Aug 24, 2002.

  1. macrumors 68030

    teabgs

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    #1
    I was just thinking that 1st person shooters are all very similar. I was wondering if there were features that you'd like to see in a Shooter that dont exist...?

    Also, are there things that you think need to be made better?


    Thanx. :D
     
  2. macrumors regular

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    #2
    Things I want to get rid of/add

    1. Okay, I don't know about you, but I don't make any "huh" sound when I jump. Just my legs hitting the ground will do fine.

    2. Most guys burdened with an arsenal of weaponry ranging from portable tactical nukes to a pocketable rocket launcher would feel compelled to walk slower and/or not be able to carry this stuff in the first place.

    3. Plot. And, um...plot.

    4. More team type games, with you and a squad/teammates. I'm tired of missions where you enter, and it just so happens that you're the only one in a 50 mile radius and are also the only person able to eliminate an army a few hundred fold your size. More teamwork!

    5. AI that consistently misses with realistic weaponry. I don't think of advanced AI as enemies that can nail you with a pistol headshot 200 yards away while you are crouched and in semi-darkness (*cough* ROGUE SPEAR *cough*). I call that lame and not fun. It becomes a matter of reflexes.

    6. If I hear any more bots telling me "You like that?", I think I'll throw my computer out the window. Or maybe just kill the bot.

    How's that? :D
     
  3. thread starter macrumors 68030

    teabgs

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    #3
    I liked those comments a lot...I agree with most (if not all of them).

    As for #2...the game would be kinda lame if you could hardly move with all the weaponry, but I do see your point...

    I'm wondering why more people dont have ideas...Maybe its cause its the weekend...?

    well #1 and #5 are big problems I hate a lot too...I also hate Bad voice acting A LOT!

    Anybody else got anything....?
     
  4. macrumors 68040

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    #4
    C'mon folks, throw us a bone here. It's for a good cause.

    I've always wanted to play in one massive cityscape, instead of constantly getting shuffled from section to section. Also the game physics always seem to defy reality.

    As for #5 I must have heard that line thousands of times in UT :rolleyes:
     
  5. job
    macrumors 68040

    job

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    #5
    Two words :

    Deus Ex.

    Most of the issues mentioned above are addressed in Deus Ex. Hopefully DX2 will be just as good.
     
  6. macrumors 6502

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    #6
    The things that I would really like to see are more team based single player and more team based mulitplayer! That would make me infinitely happy!:)
     
  7. macrumors regular

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    #7
    Deus Ex

    I agree about Deus Ex-I have it, and have beaten it twice. My favorite FPS, most definitely. I just wish more could be like it.
     
  8. job
    macrumors 68040

    job

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    #8
    Re: Deus Ex

    indeed.

    i would like to see more of a rpg/fps combo like deus ex, with character depth and development and heavy basis on story.

    many shooters since quake 2 were only interested in the gore factor. half-life was interesting, however it was wholly linear and had no character development to speak of.

    less scripted events would also be nice.
     
  9. macrumors 68040

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    #9
    OK, then what are features that aren't in ANY FPS (not even Deus Ex) that you would like to see?
     
  10. job
    macrumors 68040

    job

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    #10
    open endings.

    less emphasis on scripting, more AI and random happenings.

    free flowing gameplay; large open environs, less emphasis on the sewer/dark hallway/space ship combos.

    ability to play the way you want to play, not the way the developers decided.

    and i take it that you guys are fishing for public opinion for CS. ;)
     
  11. Moderator emeritus

    AmbitiousLemon

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    #11
    ive always been bothered by the poor movement of the player. ever line up a shot fire your rocket launcher and have it hit the rock you are behind. its so frustrating because you are like 'if this was real life i would have known i was pointed at a rock.'

    the rainbow series is pretty good. decent team work and story. but open ended story lines and better troop control woudl make it better.

    i would like to be able to do things that i could do in real life such as peak around corners. fire my gun around a corner . climb trees. drive vehicles i find. blast holes in things and move through it. sometimes you can do these things but tehy are in special circumstances and are totally scripted.

    more focus on outdoor rather than indoor fighting. the hallway maze thing is pretty stupid.

    no more fliping switches/puzzle type games. tactics in troop movements shoudl be where you use your brain bot to solve riddles and puzzles.

    id like to see more war type fps games rather than special ops. i want to storm the beaches on d day. special ops are fun too, but id like to be with my toon in vietman as well.

    someone mentioned AI having perfect aim, thats a very annoying thing. the AI should be just as skilled as you.

    the AI should be smarter though. it shouldnt move along a single predetermined path. it should introduce a random element, so all those save and restarts you do dont leave you knowing exactly where everyone is and where they will move.

    support for multiple and wide screens so that you have greater peripheral vision. imagine 3 17" monitors that give you a full 180° view.

    id like control on more levels than the first person. maybe this leaves the realm of fps, but i like how in rainbow6 you can have some troop movement control. seems like you could even step that open an additional level have control of multiple platoons that you have trained equipped and planned their mission. with multiple player multiple platoons each person controling several AIs as well and storming the beaches on D Day that could get very interesting.

    realistic physics and injuries. the computer shoudl have basic newtonian physics in it. it should calculate shapnal and artillary trajectories. it should map a person inside and out and be able to create realistic wounds. you get hit the bullet bounces off a bone and hits a lung. slowly suffocating you. map the organs and calculate trajectories of weapons fire. actually have bullets moving instead of point and kill.

    map scenary in a similiar fashion giving physics sets to trees, and buildings. architects assign stress factors and physics in their 3d modeling, similiar tech should be used to build a building from parts rather than several planes with textures mapped across it. make it out of wood if it is a wood building and use physics sets for woods. etc.

    this would take some serious computing power but i think top of the line modern x86 machines could deal with it. but what the hell do i know.
     
  12. macrumors 65816

    D0ct0rteeth

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    #12
    i would love to see a dues ex based game based in 1930's chicago with a godfather/ millers crossing mafia feel.

    make it osx native and it would make a killing...

    add a good multiplayer engine and start your own gang online and it would be unstoppable... im doing some character designs now...

    mmm.. i gotta go see road to perdition now...

    C-
     
  13. macrumors 6502a

    ImAlwaysRight

    Joined:
    Jul 10, 2002
    #13
    Does anybody on this forum have Return to Castle Wolfenstein? There is practically no discussion about it. I haven't tried Deus Ex, and I have Medal of Honor, but when I have time to play a FPS I just keep going back to RTCW and haven't even installed MOA.

    I think the multiplayer online part of RTCW is awesome. The only way to describe it is addicting. Teamplay is necessary. Without team play you will loose. When you carry weaponry it is realistic. You are only allowed one weapon besides your pistol. Carry a machine gun and you can move pretty well. Carry a rocket launcher or flame thrower (or other big weapon) and you run like molasses. Switching to your pistol helps, but then it takes a couple seconds to switch to your big gun. If the enemy surprises you and they are good you'll be dead in less than 2 seconds.

    Like I said, multiplayer in RTCW is the best. You know a game is good when you've been playing a looooong time and you wonder what time it is. But you keep telling yourself "just one more game." Then pretty soon you hear the birds chirping and you look toward the window and see it is starting to get light outside. Then you know it is going to be a long day at work...
     
  14. macrumors regular

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    #14
    MOH:AA

    I suggest you install Medal of Honor. I have both RTCW and MOH, and after playing MOH, I haven't touched RTCW since. :D

    Once you beat single player though, because of its reliance on scripting, replayability is limited and the multiplayer is pretty bad. If all you're into is multiplayer though, stick with MOH.

    My 2 cents.
     
  15. macrumors regular

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    #15
    i would like to comunicate with other players with my own voice instead of typing on the keyboard:D
     
  16. macrumors regular

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    #16
    RW

    Roger Wilco, vitruvirus, Roger Wilco.

    I can't remember if this thing was cancelled or not for the Mac. I think it was taken over by another company and they discontinued the Mac version. I'm pretty sure though someone is developing an OSX native Roger Wilco LIKE program.

    Can anyone help me out here?
     
  17. Moderator emeritus

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    #17
    How about a glove with a gun and various settings?

    It would be so nice to be able to point at the screen the same way we did in the 8-bit days to shoot the bad guyz. Maybe it wasn't amazing then, but it felt better than aiming a mouse and firing a mouse button.

    I like the plot in Star Trek Voyager: Elite Force single player. It's still a bit restrictive but not bad.

    I've only had Return to Castle Wolfenstein about a week and it's a great effort but lacks an interesting plot, if there is any.
     
  18. macrumors 68040

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    #18
    What I've always wanted is a game where you get to fling animal dung and pies at clowns and senators.

    Who's with me?!
     
  19. Moderator emeritus

    Mr. Anderson

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    #19
    sorry, that was lame, no set up, just right out there ....
     
  20. macrumors G3

    jelloshotsrule

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    #20
    wow, that first paragraph (that i quoted) is right on the money. all that stuff is big. it's just it must be very tough to do... that and the last paragraph about the wounds and also the buildings taking damage... you'd really really have to get into the physics of everything, which must be very tough and detailed... but would be amazing. and if a company did it, they could probably just reuse it for future games... and it'd be well worth it (to me)...

    as for storming the beaches on d-day.... medal of honor has that. and it's pretty damn intense... though as you said, the team control would make it cooler... have some commands to get them to cover you, to toss a grenade from ahead of you to take out a gunner, etc... all that would rule



    as would poo and pies

    oh, and if i could be ralph nader in the game. taking on the senators... i'd buy it right now.
     
  21. macrumors regular

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    South Dakota
    #21
    I agree with a lot of what has been said already and have a couple of my own items.

    It needs to have a decent story line and some character depth.

    Real world weapons with real world options. Example: M16A2 can be fired as semi-automatic or 3-round burst, AT4 anti-tank weapon uses an armor piercing high explosive projectile and is SINGLE USE, also when a missle launcher like the AT4 is fired there is a backblast area which if you are dumb enough to stand in you can be injured or killed.

    It is important to pay attention to detail if you are using real weapons, for instance cycle rates (round per minute) Example: an M60 machine gun cycles at a slower rate than an M16 (500-600 compared to 800 approx.) also the M60 has a much greater effective range than the M16 does.

    If you want to use made up weapons, just keep in mind the laws of Physics and common sense. Example: automatic weapons can only cycle so fast before they begin to jamb up on spent brass.

    And lastly a personal request. How about some claymore mines with real world range and results. Bot burger anyone? (Yes, claymores have a backblast area too)
     
  22. macrumors G3

    jelloshotsrule

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    #22
    i'm not sure if this exists yet... but it came to mind. not a huge deal but...

    with bullets. for instance, say you have a six shooter (for simplicity). you have 36 bullets total. with 6 in. if you shoot 2 bullets and then reload (rather than waiting til the clip is empty) then you lose those 4 bullets. thus, even though you had 4 bullets left in the clip when you reloaded, you can't use them. so now you have 30 total bullets.... instead of most games where you'd have 34....

    of course this would only apply to guns that you can't just load bullet/cartridge one at a time like a magnum type gun or a shotgun...

    just for realism is all...

    are there any games that do that?
    i know in medal of honor with one of the guns you just can't reload before your clip runs out, but haven't seen anything like i suggested... word
     
  23. macrumors 6502

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    #23
    One of the coolest things that I've seen in games, especially multiplayer games, was in Halo. It's great how you can drive the vehicle, while someone else shoots the turrit. This can be applied to so many situations too. A cooperative effort between 2 or more team members, needed to accomplish a goal, or just kill everything that moves! Being able to function as one presents a whole new challenge to team play.

    Draft
     
  24. macrumors 6502a

    ImAlwaysRight

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    #24
    Re: MOH:AA

    I've read several user reviews that the single player in MOH is better than RTCW. I think mainly cuz zombies and stuff are not realistic. But, it was mildly entertaining. Although plot was weak on RTCW, I don't expect much from a FPS.

    I've also read user reviews that consistently say RTCW is better than MOH for multi-player. So Haberdasher, you'd disagree with this, huh? Guess I'll have to install MOH and go through single player and they try out the multi-play and decide for myself.
     
  25. macrumors 68030

    mischief

    Joined:
    Aug 1, 2001
    Location:
    Santa Cruz Ca
    #25
    Realistic Firearms side effects.

    2 words: Muzzle climb. Oni was excellent for it's pistol-climb. When you cap off a large muzzle-energy firearm that sucker jumps. If you'r using a CAWS sfully Auto- shotgun you can expect it to be vertical after 3 rounds and flip out of your hand at 4.

    Also: Guns are REALLY LOUD. If you'r firing an AK-47 in a concrete hallway 3' wide and only 8' high: You'll be DEAF for a few minutes and most likely stunned for a few seconds.
     

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