Widget Development

Discussion in 'Mac Programming' started by bronxbomber92, Dec 10, 2006.

  1. macrumors regular

    Joined:
    Nov 23, 2006
    #1
    Hey, lately I've become pretty interested with widgets. I've made my first simple widget last weekend (you can find it here: http://www.apple.com/downloads/dashboard/search/coolnative.html) and I really had a blast.

    Does anyone else have any experience making widgets? Which IDE do you prefer; Widgetarium, Xcode, Wcode, or none?

    Also, I'm buying Unity (http://www.unity3d.com) soon, which I plan to use for more large scale projects. But it also can make widgets which intrigues me. Are widgets good for small games (or do people like to play widgets for games)?

    I guess I'm just making thread for more of a discussion the for asking :p

    Thanks,
    Jedd
     
  2. macrumors 65816

    Nicolasdec

    Joined:
    Dec 7, 2006
    Location:
    São Paulo
  3. thread starter macrumors regular

    Joined:
    Nov 23, 2006
    #3
    The I made was really simple. Pretty much all widgets are simple, I just find it a littele difficult because I don't know; HTML, JavaScript (well, I know some), or CSS. But if you know at least one of those, it should be pretty simple. It's like making a web page.

    Also, there are some usefull IDE's like Wcode and Widgetarium.
     
  4. macrumors 6502a

    tyr2

    Joined:
    May 6, 2006
    Location:
    Leeds, UK
    #4
    I've nearly got my first widget ready for release. Nothing particularly fancy it just displays the current 'live' timetable for local bus stops in West Yorkshire (UK).

    I coded it in 'vi', it's just an HTML page with CSS and a perl script to do the data grab and processing. I didn't really consider using a IDE. That 'Widgetarium' looks pretty handy tho, I could certainly do with something that can test the widget without importing and deleting it from the dashboard all the time.

    DashCode in Leopard looks like it will come in handy in the future as well.
     

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