Wii Controllers - some new info

Discussion in 'Games' started by DEXTERITY, Jul 15, 2006.

  1. DEXTERITY macrumors 6502a

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    #1
    http://wii.ign.com/articles/718/718946p1.html


    July 14, 2006 - edThe Big N has been relatively hush-hush about the details of its innovative new Wii console and controller, choosing to release information during major events and then going quiet on the subject. But in official Wii developer documentation obtained by IGN, the company defines many of the hardware specifics and functionalities for its upcoming Wii controllers. We have some of those revelations below.

    One of the big questions about the Wii-mote has remained how it will be powered. Official documentation on the topic offers some answers. The pointer will accept two AA alkaline batteries, which will keep it going for a considerable amount of time. If the precision aim functionality of the pointer is being used in games, the device will run for approximately 30 hours. If only the accelerometer functionality is being utilized, the Wii-mote will operate for 60 hours on two AA batteries.
    The controller communicates with the Wii console via Bluetooth technology on a 2.4GHz band.


    The Wii-mote features 6KB of "non-volatile" memory, whose exact purpose remains a mystery. IGN Wii speculates that this throwaway memory could possibly be used in conjunction with the Wii-mote's recently revealed internal speaker. It's also possible that this memory could enable players to store custom settings for the controller. However, official documentation does not specify one way or the other. In fact, Nintendo is currently offering developers no means to interact with the controller's internal speaker despite showing off games such as The Legend of Zelda: Twilight Princess, which spotlighted the hardware feature at E3 2006 in Los Angeles.

    Recent photos of the Wii console's front flap showcase a button called SYNCHRO, whose purpose seems fairly obvious. The SYNCHRO button is, according to documentation, used to identify Wii controllers that can be used with the console. It assigns each controller a wireless ID number. Evidently gamers first press the SYNCHRO button on the console itself and then find and press another SYNCHRO button located inside the battery compartment of the Wii controller. Documentation also suggests that gamers can hold down the 1 and 2 buttons on the Wii-mote to accomplish the same task.

    All of the buttons on the Wii controller are digital in nature. This includes (obviously) the D-Pad, as well as A, B, 1, 2, -, +, Power and SYNCHRO. The C and Z buttons on the nunchuk unit are also digital.

    The sensor bar that interacts with the Wii-mote must be placed "above or below" the television set. The bar itself is about 20 centimeters in length and features two sensors, one on each end.


    The Wii-mote's LEDs serve two roles. The first is to show which player is communicating with the console at a given moment. Player 1 will light up on the far left, Player 2 the next over, and so on. The second purpose is to illustrate battery life. Upon booting up, four LEDs blink when the controller has between 75% and full power. Three LEDs blink to show 50% and 75% power. Two LEDs blink to show 25% and 50% power. And one LED blinks to illustrate anything below that.

    The Wii-mote features a built-in rumble motor that can be turned on or off. It does not offer varying degrees of rumble sensitivity. However, according to documentation, more intense vibrations can be simulated if developers rapidly trigger the motor on and off.

    Light sources from fluorescent and halogen lamps, plastic, mirrors and more may occasionally interfere with the pointer, based on official documentation. To eliminate this interference, the pointer must identify the sensor bar and mark its two coordinates. When pointing with the Wii-mote, the unit is actually interacting with the sensor bar, which then translates data to the television, in effect simulating a direct aim to the television.


    Interestingly, according to documentation the Wii-mote is able to act as something of an eye, measuring coordinates between 0-1023 on the X axis and 0-767 on the Y axis, which means that it is more or less seeing a megapixel image. Whether or not this data can be interpreted into visual information remains unknown, but we're not ruling out the possibility that the pointer could sub as a camera. This is, of course, purely speculative on our part, but stranger things have certainly happened - like, for instance, an internal speaker.

    Developers tell IGN Wii that they are expecting to get classic Wii controllers in early September, which suggests that Nintendo is serious about providing this third input alternative for Virtual Console endeavors.

    We contacted Nintendo of America for comments on our latest findings.

    "There are many details that we've divulged about the console, but there is also more to learn," said the subsidiary's PR manager, Matt Atwood, in a telephone conversation. "However, Nintendo does not comment on rumors or speculation."

    Nintendo's new generation console is officially set to launch sometime before the Thanksgiving holiday. However, rumors persist that the machine could debut as early as late October. Nintendo is expected to hold a briefing in September to reveal price and release date.
     
  2. Counterfit macrumors G3

    Counterfit

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    #2
    Well, I was hoping that any trigger buttons would be analog, and
    is a smidgen disappointing, but considering the state of previous wireless controllers (no rumble) and other upcoming wireless controllers (still no rumble, but for other reasons), it's pretty impressive.
    Now, since the Wii will be having Bluetooth™, I wonder if Ninty will include any standard profiles (say, headsets) or if you can pair it with your phone so the game pauses when you get a call (like Salling Clicker and Romeo).
     
  3. Foxglove9 macrumors 65816

    Foxglove9

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    #3
    Yeah I was suprised the buttons weren't analog too, especially since the L/R's were analog on the gamecube pad. But I think everything else on the new controller makes up for that.

     
  4. 0s and 1s macrumors 6502a

    0s and 1s

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    #4
    Pardon the ignorant question, but what IF a player doesn't like the Wii-mote? Is there a "regular" controller that will be available to buy, or did Nintendo use the "take it or leave it" approach for this revolutionary controller?

    Thanks! :confused:
     
  5. ddrueckhammer macrumors 65816

    ddrueckhammer

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    #5
    There is a classic controller for use with older games, such as those that will be available from the virtual console download service. Also, the Game Cube controllers will work with the Wii but games that require the motion sensor, such as, Wii Sports will require the Wiimote. I'm sure most games will allow both controls but some will require the new one just like the touchscreen is sometimes, always, or never required depending on the game being played on the DS.
     
  6. GFLPraxis macrumors 604

    GFLPraxis

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    #6
    There is a classic style controller available that is for use with classic games and games not designed for the Wii-mote. You can also use GameCube controllers.

    The only game that has been announced that uses the classic style controller and/or GameCube controller exclusively is Super Smash Bros Brawl.

    The fact is that most games will be designed entirely around the controller and probably impossible to control with a regular controller. Like WarioWare.
     
  7. Dagless macrumors Core

    Dagless

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    #7
    I'm hoping some nice hackers will come up with a way to get Macs/PCs connected to the Wii controller. That would just make for an awesome remote/gyro mouse (if the bar is somehow hacked to work with it).

    Likes- The little memory capacity. though it probably is only used to store calibration info, a little extra for carrying around stats and records would be excellent. Say I could take my controller to my girlfriends, beat her some times on Smash Bros and have the controller record my progress, take it back home and the controller uploads the info to my stats database. doesn't carry save files, so I can't chose characters I've unlocked. but just the stats would be nice. I really hope thats in there.

    dislikes- digital rumble? aw. I'd have liked varying degrees like how the original Xbox pulled off. or did much more noticeably than the Cube/PS2.
     
  8. steve_hill4 macrumors 68000

    steve_hill4

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    #8
    I'm not sure about the GameCube controller being able to control anything other than the GameCube games. If they can, cool. I personally hope to be able to use the traditional style Wii remote with more games though, it looks possibly the best Nintendo controller since the SNES.

    [​IMG]
     
  9. FleurDuMal macrumors 68000

    FleurDuMal

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    #9
    I have no idea if that's actually a good controller, but it certainly looks pretty. Very...Apple :eek:
     
  10. Dagless macrumors Core

    Dagless

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    #10
    I like how Nintendo are the only console producers who put wedges into the analogue controls. I just find it so much easier when I know I'm pushing fully in a chosen direction.
     
  11. GFLPraxis macrumors 604

    GFLPraxis

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    #11
    It's a good controller. It's incredibly lightweight, too. Think SNES controller, but lighter.
     
  12. 2nyRiggz macrumors 603

    2nyRiggz

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    #12
    That controller looks nice....Analog sticks look really close together like the PS2 DH2 but it can do the job. I rather the wiimote though...something about it makes me want the Wii...besides the motion etc..


    Bless
     
  13. Counterfit macrumors G3

    Counterfit

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  14. sk1985 macrumors regular

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    #14
    Most likely it won't happen. I imagine the sensor bar will hook up the the wii console via a proprietary port. However if it hooks up via usb or firewire (which it most likely won't) then a hacker could figure out a way of getting a wii setup on a pc or mac. On a side note I highly doubt nintendo will use a standard format port to hook up the sensor bar to the console. That motion sensor controller is the wii's big selling point. I'm almost positive nintendo will want to protect that investment and keep that feature exclusive by using a proprietary port.
     
  15. crachoar macrumors 6502a

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    #15
    XBOX controller FTW.
     
  16. GFLPraxis macrumors 604

    GFLPraxis

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    #16
    It's better that way for NES and SNES games.
     
  17. Dagless macrumors Core

    Dagless

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    #17
    I dunno. As a whole, I'd rather the Analogue be the main controller, like the Gamecube. but seeing this will be used for Snes and N64 games (Think I'd rather use the Wii-mote at an angle for NES) then it will probably be ok. I just hope it's uber good to hold, I'll probably spend half my upcoming life on the Virtual Console.
     
  18. chairguru22 macrumors 6502a

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    #18
    battery life doesnt seem too good being 30 hours... i hope there will be a chargeable one or something but thats probably just wishful thinking..
     
  19. Dagless macrumors Core

    Dagless

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    #19
    30 hours? I don't play consoles much so that would last me a month/30 days. Then I have some super charged, super mHa (is it?) AA batteries that last a very long time. lasted a whole trip to Poland's worth of photos (600 in total) before needing a recharge, where normal AA batteries do around half that. very expensive too. 360 and Wii owners are probably best off super expensive but high powered AA batteries. What does the PS3 use? have they announced it yet? Hoping they have something flexible like the 360.


    ... Can't believe I missed this

    no. bad move Nintendo. Digital Z I can accept. Digital control stick? sorry. bad move.
     
  20. seenew macrumors 68000

    seenew

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    #20
    I have these awesome Rayovac 15-minute rechargabe AA batteries that tend to last like ten times longer than traditional AAs. NiMH I think.. I'll gladly use these!
     
  21. GFLPraxis macrumors 604

    GFLPraxis

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    #21

    C is the button...not a stick.
     
  22. Chundles macrumors G4

    Chundles

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    #22
    I'm hoping they've figured out a decent method for controlling the Wii with two or more wii-ers. When you've got two or more Wii-ers the rule is generally not to cross the streams. Hopefully they've watched the Ghostbusters.
     
  23. Counterfit macrumors G3

    Counterfit

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    #23
    Or, you know, the GameCube controller...
    Well, I hope they let us use a GC controller for SSB then...
     
  24. Dagless macrumors Core

    Dagless

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    #24
    hmm, I thought there was only Z1, Z2 and the analogue (digital?) stick on the nunchuck controller? Which is the C stick?
     
  25. 17luv macrumors member

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    May 15, 2006
    #25
    Thanks for the post :) Haven't bought a nintendo (other than a ds lately) since Duck Hunt (haha) but really looking forward to it and seeing what the remote can do, guess I need to get some rechargeable batteries ;)
     

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