Wii Ware

Discussion in 'Console Games' started by applekid, Jun 27, 2007.

  1. macrumors 68020

    Joined:
    Jul 3, 2003
    #1
    http://www.joystiq.com/2007/06/27/nintendo-takes-wraps-off-of-wiiware/

    Sounds great for indie developers. Hopefully the SDK will be simple enough and possibly Mac-compatible.

    So, where's our USB Mass Storage support for growing collection of Virtual Console content?
     
  2. macrumors 65816

    steamboat26

    Joined:
    May 25, 2006
    Location:
    Arlington VA
    #2
    i really want some new free channels, wiipaint would be really cool. The last thing nintendo gave us was everybody votes, and it really isn't that interesting
     
  3. Guest

    Sky Blue

    Joined:
    Jan 8, 2005
    #3
    ...and 512MB of memory.
     
  4. macrumors Core

    Dagless

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    #4
    holy s***
    baby, the Amiga is back.
     
  5. macrumors 604

    GFLPraxis

    Joined:
    Mar 17, 2004
    #5
    You might as well have called this thread, "ATTN: Raggedjimmi".

    How expensive will this be? I would LOVE to learn it.
     
  6. macrumors 6502a

    Coded-Dude

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    Jan 4, 2007
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    #6
    Sony and Microsft have similar "tools."
    But this is good news for Wii users/coders alike.
     
  7. macrumors 604

    GFLPraxis

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    Mar 17, 2004
    #7
    Dedicated to INDIE devs?

    Microsoft has XNA, but I haven't heard about Sony.
     
  8. macrumors Core

    Dagless

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    #8
    I was wondering the same. Sony *had* Net Yaroze but that cost an arm and a leg.

    I'm wondering if it will be easier to dev for WiiWare over XNA. I wasn't too impressed with that since it didn't offer much over regular PC dev'ing.
     
  9. macrumors 6502a

    Coded-Dude

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    #9
    - November 16, 2006

    Sony has been going on about user generated content since last E3.......
    (an official product name has not been announced, but expect several different software tools to arise in the future)
     
  10. macrumors 6502a

    Vidd

    Joined:
    Mar 7, 2006
    #10
    Nintendo had talked about user-created and original games to download since the VC was brought into existence. They've just been somewhat slower.
    This is really overdue!
     
  11. macrumors 604

    GFLPraxis

    Joined:
    Mar 17, 2004
    #11
    The quote you provide is on a very different topic. Sony is talking about making MAPPING software available, while Microsoft and Nintendo are talking about making DEVELOPMENT software available.

    So whereas on XBox Live Arcade or Wii Virtual Console you will see games created by independent developers, on Sony you will not see those games BUT you will get fan-created maps for games like Killzone.

    One of the things I've loved about PC gaming is fan-created maps. They can often be better than the official maps. I still play Elite Force to this day because of fan-created maps like PadGarden and PadKitchen.

    However, to my knowledge, Sony has NOT talked about providing a way for developers to make their own games. They've only talked about letting fans create their own map (not for a profit, either).
     
  12. macrumors Core

    Dagless

    Joined:
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    #12
    Right I'm back home now with a keyboard in lieu of a Wii Remote.

    I'm really excited about this. On a personal level of course, I've got access via my studio to a proper Wii and PC development studio. This could be really great for bedroom coding. I really love how the 360 and Wii are trying to bring us back to the age of the Amiga and friends.

    This spells a great future for gaming.
     
  13. macrumors 6502a

    Coded-Dude

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    #13
    in retrospect, not too long ago Sony had a competition for creative game ideas....whoever had the best id3ea would get funding from Sony to start their own studio. So while the above quote may not incorporate user created games, I am pretty certain it will eventually come to fruition. Its one of the main reasons for PS3 linux(besides getting the console labeled as a "PC" for import tax reasons :p )

     
  14. macrumors 6502a

    Joined:
    Jun 4, 2005
    #14
    I wonder if it's possible to utilise one of those USB ports on the back to connect a external USB 2 hard drive, also i'm hoping someone is going to get a proper streaming app for the wii and mac up and running, as i believe the wii has the potential for this.
     
  15. macrumors 6502

    AppleGuy08

    Joined:
    Mar 6, 2006
    Location:
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    #15
    Its great that they are going to have all this stuff for devs, but come on nintendo! We want more free channels! Yes, the browser is great, and everybody votes is mildly entertaining, but we want more!
     
  16. macrumors 604

    GFLPraxis

    Joined:
    Mar 17, 2004
    #16
    The quote there, however, was an older quote; Sony then pulled Linux as preinstalled and really didn't do anything to help homebrew coders.
     
  17. macrumors Core

    Dagless

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    #17
    Wishing upon a star; it'd be great if they offered a free game every week. Sorta like how iTunes has the free weekly single.
     
  18. macrumors 6502a

    Vidd

    Joined:
    Mar 7, 2006
    #18
    I don't really see the 512MB as limiting creativity too much. Does the XBOX version allow games that size?
    People keep mentioning the SDk but Reggie when talking about Wii Ware kept making references to the standard Wii kit that's already available.
     
  19. macrumors G3

    Joined:
    Mar 9, 2002
    #19
    So WiiWare is an actual SDK? Every article I've read on it so far has appeared vague on what WiiWare actually is, though I'm assuming it is an actual development environment?
     
  20. thread starter macrumors 68020

    Joined:
    Jul 3, 2003
    #20
    Wii Ware is more or less the distribution service. Currently the web browser and Everybody Votes channel are available through Wii Ware. What Nintendo has done is open up Wii Ware to developers so that they can create and distribute software, mostly games. Basically, we should expect to see original and more Xbox Live Arcade-style games instead of just Virtual Console games.
     
  21. macrumors G3

    Joined:
    Mar 9, 2002
    #21
    Oh, I getcha.

    So... what's the Wii SDK situation at the moment?
     
  22. macrumors 65816

    steamboat26

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    May 25, 2006
    Location:
    Arlington VA
    #22
    Is there a timetable for when we can expect to see some wii ware?
     
  23. macrumors 604

    GFLPraxis

    Joined:
    Mar 17, 2004
    #23
    I'm assuming Wii Ware is also a set of dev tools to enable developers to make at least basic Wii games. Maybe not Super Mario Galaxy, but advanced 2D/simple 3D (better than N64), designed to be distributed over the internet.
     
  24. thread starter macrumors 68020

    Joined:
    Jul 3, 2003
    #24
    Well, the first title that will be released via Wii Ware is this:

    http://www.joystiq.com/2007/07/09/first-wii-ware-game-announced-plattchen-twist-n-paint/

    Re-reading the press-release, WiiWare™ does appear to be the name of the SDK. Okay, I lied. Wii Ware isn't just the distribution channel. :p
     
  25. macrumors 604

    zap2

    Joined:
    Mar 8, 2005
    Location:
    Washington D.C
    #25
    Alright, now allow unlimited Wii Channel slots, and let me save to my SD card(and not have to copy back and forth), and use USB Flash Drives, and harddrives as storeage.



    Or atleast come up with an add on for Wii...I'd pay for a flash drive add on to the back of my Wii(8GBs? 16Gbs?) Make it fight real nice up against the Wii.
     

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