will a joystick work with mohaa on ibook?

Discussion in 'Games' started by abhishekit, Feb 7, 2004.

  1. abhishekit macrumors 65816

    abhishekit

    Joined:
    Nov 6, 2003
    Location:
    akron , ohio
  2. Horrortaxi macrumors 68020

    Horrortaxi

    Joined:
    Jul 6, 2003
    Location:
    Los Angeles
    #2
    I have a USB gamepad and I had to set up a profile for each game so that a given stick movement or button press equals a certain key or mouse movement. Very tedious. I tend to stick to keyboard/mouse for MOH/UT and the like.

    Anyway, yeah it's possible.
     
  3. abhishekit thread starter macrumors 65816

    abhishekit

    Joined:
    Nov 6, 2003
    Location:
    akron , ohio
    #3
    Can you please elaborate a little, how did you set up the profile?
    Thanks

    abhi
     
  4. LoadRunner macrumors member

    Joined:
    Dec 20, 2003
    Location:
    Manhaton Beach California
    #4
    I think Mohaa is a q3a base game . If you can figure out how to get the console open. The command listed bellow may be exactly what your looking for. Ushaly the console binded to the tilda key, but some game chose to lock the console, and also lock the unspoorted commands.

    These are the defolt commands for the q3a egine related to joy sticks. I have no personal expernce with these commands, but I have herd of people playing using a joy stick.


    in_restart
    restarts all the input drivers, dinput, joystick, etc Made it is needed to have some input commands take effect.

    joy_advancedupdate
    removed Graeme says joy support still broken

    in_debugjoystick "0"
    possibly to set the debug level of direct input

    in_joyBall "0"
    possibly to allow support for trackball style joy sticks and orb's

    in_joystick "0"
    toggle the initialization of the joystick

    joy_advanced "0"
    applies game controller axis mapping settings < maddog

    joy_advaxisr "0"
    bind an action to the joystick r axis

    joy_advaxisu "0"
    bind an action to the joystick u axis

    joy_advaxisv "0"
    bind an action to the joystick v axis

    joy_advaxisx "0"
    bind an action to the joystick x axis

    joy_advaxisy "0"
    bind an action to the joystick y axis

    joy_advaxisz "0"
    bind an action to the joystick z axis

    joy_forwardsensitivity "-1"
    set forward/back sensitivity (negative is inverted)

    joy_forwardthreshold "0.15"
    set forward/back dead zone

    joy_name "joystick"
    set joystick name

    joy_pitchsensitivity "1"
    set pitch sensitivity (negative is inverted)

    joy_pitchthreshold "0.15"
    set pitch dead zone

    joy_sidesensitivity "-1"
    set side sensitivity (negative is inverted)

    joy_sidethreshold "0.15"
    set side dead zone

    joy_threshold "0.15"
    possibly an overall threshold setting all other joy variables removed in 1.08

    joy_upsensitivity "-1"
    set up/down sensitivity (negative is inverted)

    joy_upthreshold "0.15"
    set up/down dead zone

    joy_yawsensitivity "-1"
    set yaw sensitivity (negative is inverted)

    joy_yawthreshold "0.15"

    There is no need to memmoryze all these commands. In the console if you type /joy and then hit tab. The console will return a list of all commands starting with joy. This will also will work fwith the /in family of commands.
     
  5. LoadRunner macrumors member

    Joined:
    Dec 20, 2003
    Location:
    Manhaton Beach California
    #5
    hmmm look like 1.3.2 on the mac has no joystick command built in. :|
     
  6. Horrortaxi macrumors 68020

    Horrortaxi

    Joined:
    Jul 6, 2003
    Location:
    Los Angeles
    #6
    The gamepad is a Macally and it came with a driver/utility disk. To use it with a game (I've only done this on the Wolfenstien demo and MOHAA) you have to program the gamepad (in the utility) and tell it what joystick movement = which keyboard input. For instance if you want the X button on the gamepad to stand for a mouse button press (so you can fire) then you would tell it that. Is this clear enough? The gamepad driver just translates your input into something the game will understand.

    It's kind of a crap gamepad though--I end up using the keyboard almost always.
     
  7. abhishekit thread starter macrumors 65816

    abhishekit

    Joined:
    Nov 6, 2003
    Location:
    akron , ohio
    #7
    thanks for the replies fellas..
    this joystick didnt come with any drivers. So may be I have to return this..
     

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