Will you be using the iPhone SDK ?

Discussion in 'Mac Programming' started by MacDonaldsd, Mar 6, 2008.

?

Will you be using the iPhone SDK ?

  1. I have some applications planned already

    30 vote(s)
    39.5%
  2. Im looking forward to using it, but have nothing planned

    21 vote(s)
    27.6%
  3. I will have a look at it

    21 vote(s)
    27.6%
  4. Il stick to programming for bigger screens thanks

    4 vote(s)
    5.3%
  1. MacDonaldsd
    Expand Collapse
    macrumors 65816

    MacDonaldsd

    Joined:
    Sep 8, 2005
    Location:
    London , UK
    #1
    Hello fellow coders,

    With the arrival of the iPhone SDK looking like a strong possibility in the next few hours, I am wondering if anyone here is going to use it, or indeed already have some ideas planned ?
     
  2. kainjow
    Expand Collapse
    Moderator emeritus

    kainjow

    Joined:
    Jun 15, 2000
    #2
    It'll be interesting to see how much of the SDK is identical to what's already available from jailbroken iPods.

    I hope they provide a way to access the iPhone's hard drive from the desktop and the iPhone, or else apps that require data to be synced to and from the desktop won't exist.
     
  3. iSee
    Expand Collapse
    macrumors 68040

    iSee

    Joined:
    Oct 25, 2004
    #3
    I'm guessing they'll extend the Sync Service API for syncing data between the iphone/touch and the desktop. I'd be surprised if they weren't using some version of that for their own apps now.

    But yeah, directly or indirectly, we'll need access to the iPhone's "hard drive." (Well, directly would be preferable, but I wouldn't count on being able to mount it as an external drive.)
     
  4. Eraserhead
    Expand Collapse
    macrumors G4

    Eraserhead

    Joined:
    Nov 3, 2005
    Location:
    UK
    #4
    I'm not going to be coding for the iPhone as I don't really have time at the moment, however I'm sure it'll be an interesting device to code for in the future.
     
  5. kainjow
    Expand Collapse
    Moderator emeritus

    kainjow

    Joined:
    Jun 15, 2000
  6. jeremy.king
    Expand Collapse
    macrumors 603

    jeremy.king

    Joined:
    Jul 23, 2002
    Location:
    Fuquay Varina, NC
    #6
    How did so many people get to use this pre-release, yet no real leaks about feature set? Apple has very powerful attorneys...

    Can't wait to play.
     
  7. kainjow
    Expand Collapse
    Moderator emeritus

    kainjow

    Joined:
    Jun 15, 2000
    #7
    Get ready to pony up the $100 though.

    Edit: seems you have to pay to publish, but the SDK download is free.
     
  8. jeremy.king
    Expand Collapse
    macrumors 603

    jeremy.king

    Joined:
    Jul 23, 2002
    Location:
    Fuquay Varina, NC
    #8
    I thought they are just taking 30% if you charge.
    Edit: Just saw that...why must they monetize everything? *sigh*
     
  9. kainjow
    Expand Collapse
    Moderator emeritus

    kainjow

    Joined:
    Jun 15, 2000
    #9
    Well I just signed up:

    But their website won't even load for me to download.
     
  10. Monkaaay
    Expand Collapse
    macrumors 6502

    Monkaaay

    Joined:
    Jun 19, 2006
    Location:
    Richmond, VA
    #10
    From what I can tell, if you're publishing a free app, you won't be paying the $99 fee. For a commercial app, $99 is nothing to be put in front of so many potential customers.
     
  11. NeoMayhem
    Expand Collapse
    macrumors 6502a

    Joined:
    Aug 22, 2003
    #11
    SDK is Intel only, it wont install on my iMac G5.
     
  12. Monkaaay
    Expand Collapse
    macrumors 6502

    Monkaaay

    Joined:
    Jun 19, 2006
    Location:
    Richmond, VA
    #12
    Do we know if the iPhone SDK is Objective-C only, or has support for the other Cocoa friendly languages such as Python and Ruby?
     
  13. HiRez
    Expand Collapse
    macrumors 603

    HiRez

    Joined:
    Jan 6, 2004
    Location:
    Western US
    #13
    Hmm, that's how I think it should work. However, as I understand it you can only use the SDK locally for free, you still need to pay the $99 to distribute the app (using AppStore), even if it's a free app. That's kind of a bummer for a lot of people if it's true.

    EDIT: To be more clear, it seems that you can only run apps on the iPhone simulator on your Mac for free, I don't even think you can install them on your own iPhone without paying (apparently this buys you a certificate that authenticates when you install or something).
     
  14. HiRez
    Expand Collapse
    macrumors 603

    HiRez

    Joined:
    Jan 6, 2004
    Location:
    Western US
    #14
    Does anyone know if the SDK will work with Tiger and Xcode 2 or will Leopard and Xcode 3 be required? I have a feeling it's the latter but I'd like confirmation.
     
  15. kainjow
    Expand Collapse
    Moderator emeritus

    kainjow

    Joined:
    Jun 15, 2000
    #15
    I'm pretty sure I read it was Leopard only, since isn't it using Instruments?
     
  16. HiRez
    Expand Collapse
    macrumors 603

    HiRez

    Joined:
    Jan 6, 2004
    Location:
    Western US
    #16
    Using the bridges in Leopard it shouldn't matter what language you're calling from, right? So just a guess but I think it should probably work using Python or Ruby. Only hitch might be getting it compiled and packaged correctly to install on iPhone?

    EDIT: Now that I think about it, it probably won't work if there's no Python or Ruby runtime on the iPhone. There may be but I didn't see it mentioned. Or maybe it's possible to install that but if it's not installed by default on every iPhone it's not good. But they could probably add those to an iPhone software update.
     
  17. kainjow
    Expand Collapse
    Moderator emeritus

    kainjow

    Joined:
    Jun 15, 2000
    #17
    I'm sure it has to do with the fact that the ARM processor is little-endian. Probably wasn't worth Apple's effort to make it PPC compatible.

    Unless it's already supposed by the iPhone, I doubt it'll be added via third-party since it's looking like the SDK is allowing developers to only write .apps at this point.


    I wish all the newbies would stop loading Apple's site so I can download the SDK.
     
  18. MacDonaldsd
    Expand Collapse
    thread starter macrumors 65816

    MacDonaldsd

    Joined:
    Sep 8, 2005
    Location:
    London , UK
    #18
    Yeah I want it :mad:

    It looks much better than I thought it would be, I thought the interface would have to be hand coded rather than using an interface builder.
     
  19. kainjow
    Expand Collapse
    Moderator emeritus

    kainjow

    Joined:
    Jun 15, 2000
    #19
    I agree, I'm quite impressed with the IB integration, plus the simulator is awesome, and remote debugging will be very useful.


    Looks my new avatar kicked in ;)
     
  20. Monkaaay
    Expand Collapse
    macrumors 6502

    Monkaaay

    Joined:
    Jun 19, 2006
    Location:
    Richmond, VA
  21. MacDonaldsd
    Expand Collapse
    thread starter macrumors 65816

    MacDonaldsd

    Joined:
    Sep 8, 2005
    Location:
    London , UK
    #21
    :D il miss the old one
     
  22. kainjow
    Expand Collapse
    Moderator emeritus

    kainjow

    Joined:
    Jun 15, 2000
    #22
    Start porting over GIMP. I want to see a working prototype in 3 weeks. Get busy.

    ;)

    He's going on sabbatical :)
     
  23. MacDonaldsd
    Expand Collapse
    thread starter macrumors 65816

    MacDonaldsd

    Joined:
    Sep 8, 2005
    Location:
    London , UK
    #23
    Anyone downloaded it yet, I have got as far as the log in page and the connection drops.

    How big is it ?
     
  24. Monkaaay
    Expand Collapse
    macrumors 6502

    Monkaaay

    Joined:
    Jun 19, 2006
    Location:
    Richmond, VA
    #24
    Sir, yes sir!

    /runs off
     
  25. kainjow
    Expand Collapse
    Moderator emeritus

    kainjow

    Joined:
    Jun 15, 2000
    #25
    From this post it's 2GB. Not sure if I believe that, but if so that is ridiculous.

    Edit: Another post says it's 2.1GB. I guess it is that big.
     

Share This Page