Win32 programmer trying to understand your world

Discussion in 'Mac Programming' started by jedispy, Feb 20, 2008.

  1. macrumors newbie

    Joined:
    Feb 20, 2008
    #1
    Let me start out by saying that I am experienced with programming Win32 applications, but I've never done a thing with code on Macintosh.

    Also I am working on a video game modification. It just so happens that this game exists in both Windows and Macintosh versions, and there's a decent Mac user population. I would LIKE to make my mod available in both Win & Mac. Now this isn't just simply adding models and stuff to existing open game assets. We are recoding a good portion of the existing SDK and changing the way it is played.

    Now here's my question: In Windows, if you want to add code to modify a program, but not change the executable itself, you compile the new code to a .DLL file. What is the Macintosh equivalent to the Dynamic Link Library file?
     
  2. macrumors regular

    Joined:
    Mar 14, 2007
  3. macrumors 603

    Cromulent

    Joined:
    Oct 2, 2006
    Location:
    The Land of Hope and Glory
    #3
    You'll probably get on better initially if you look at the Carbon APIs as they are C based. If you want to program in Cocoa you will need to learn Objective-C.
     

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