WINE 1.0 (help)

Discussion in 'Windows, Linux & Others on the Mac' started by frazz, Jun 23, 2008.

  1. macrumors newbie

    Joined:
    Jun 23, 2008
    #1
    With the first stable release of WINE (and the unfortunate demise of my Windows partition after attempting to resize), I thought I'd give it a try.
    I downloaded the latest Xquartz, 2.2.3.
    I then grabbed Darwine from this location: http://thisismyinter.net/?p=47
    I installed everything, and immediately attempted Oblivion and Battlefield 2142. The both installed, but the games failed to run.
    After that I thought I'd try something simpler. I loaded up the internet explorer that comes with it. It told me to get gecko, so I did. Still doesn't work. I guess I'll find some other older programs to try, but the fact that IE (which came along) didn't work tells me that something might be wrong.
    With IE, it just loads a blank window with nothing in it.
    With the games, it gives me a generic error message telling me to check the log. It just contains garble which I can't interpret, but it was different for both games.

    I know this is new and all, but hopefully some of you know more than me.
     
  2. macrumors 65816

    italiano40

    Joined:
    Oct 7, 2007
    Location:
    NY
    #2
    don't use darwine on MacOSX it is very unstable on a mac, it is mostly a port and not a very good port so i would uninstall it
    i would use crossover it is a port of wine that is a direct port that can run all apps that wine can run where darwine can run a very limited ones
     
  3. thread starter macrumors newbie

    Joined:
    Jun 23, 2008
    #3
    I see. So you don't think it's a problem with how I installed or configured it? I tried again and IE is giving me the same generic error message after all.

    Is there any way I can compile WINE myself or something to make it more compatible?

    I don't want to pay for Crossover. I can just install Windows again and have perfect functionality for free. Why should I pay for something that still won't work perfectly? I checked the application database for Crossover, and it is significantly smaller than WINE's
     
  4. macrumors 68000

    Joined:
    Mar 26, 2008
    #4
    Well, technically you paid for your copy of Windows, so it isn't "for free" (unless you pirated it).

    Codeweavers makes money because they can set it up and configure it so it is easier to use. Building your own Wine is for the more advanced user who knows more about how it works. Wine has primarily been aimed at Linux, too, so getting it to work on a Mac is extra work because of the OS differences.

    You might have better luck with Wine oriented forums than here, too.
     
  5. thread starter macrumors newbie

    Joined:
    Jun 23, 2008
    #5
    My copy is totally legit, but I'd be burning dough if I used Crossover, whereas there is no additional cost at the moment if I do Windows.

    Maybe I'll try looking for a WINE forum, but I fear getting a bunch of "Mac noob!" replies. Oh well.:)
     
  6. macrumors 68000

    Joined:
    Mar 26, 2008
    #6
    You could always try taking a Cider-based game and hack it. That's just another implementation of Wine, after all. It works for some games. The free trial version of Spore Creature Creator is one such Cider game you can download.
     
  7. macrumors 6502

    Joined:
    Oct 1, 2006
    #7
    That makes no sense at all. Darwine and CrossOver are both ports of Wine. They both have a handy interface to Wine. With some tweaking, both Darwine and CrossOver will run the exact same programs, as CrossOver contributes all its changes back to Wine, which in turn propagates to Darwine. One's slightly more reliable because you pay for it.
     
  8. macrumors 65816

    Muncher

    Joined:
    Apr 19, 2007
    Location:
    California
    #8
    The thing is, like you pointed out, programmers are paid for their work on crossover, whereas with darwine, well, even I could contribute a bug or two. :p

    Don't bother with darwine, it's crap. Something about Apple's X11 not having an implementation of libGL.
     
  9. macrumors 6502

    Joined:
    Oct 1, 2006
    #9
    If you're complaining about OpenGL support in X11, then CrossOver has the same problem. The problem is that there are actually two libraries called libGL.dylib and libGLU.dylib. Leopard attempts to load the one that is not supposed to be loaded if you try to use an OpenGL-utilizing app.

    If you're going to fork over money you might as well buy Parallels. Of course, this assumes you have a Windows license. If you don't have a Windows license but are willing to fork over some cash, then I'm not sure what you should do.
     
  10. macrumors 604

    ravenvii

    Joined:
    Mar 17, 2004
    Location:
    Melenkurion Skyweir
    #10
    You say you have a legit copy of Windows? Try VirtualBox or Q, they're open source virtualization apps (think Parallels, but free).
     
  11. macrumors demi-god

    Mr. Zarniwoop

    Joined:
    Jun 9, 2005
    #11
    True, but your phrase "some tweaking" can be a big deal. CrossOver is a one-click install. Darwine is not. CrossOver comes with an installer for Windows applications to automatically set up the right components for supported applications. Darwine does not. CrossOver has the concept of "bottles" with different Windows environments. Darwine does not. CrossOver integrates into Mac OS X and "feels" like a Mac application and can launch Windows applications from the Finder. Darwine does not. CrossOver does regression testing against a supported set of applications with every new release. Darwine does not.

    CrossOver is $40 to $70 depending on the flavor. Darwine is free. It's up to you to decide if the features above, and support, are worth the money. It was for me.
     

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