OS X Wineskin Fallout 3 Bug

Discussion in 'Mac and PC Games' started by Unclemao, Jul 8, 2013.

  1. macrumors newbie

    Joined:
    Jul 8, 2013
    #1
    Hey Guys,
    I had just tried to run a wineskined version of my fallout 3 GOTY edition. But when ever i try to create a new game it just crashes Pleas Help :D
    :mad::mad::mad::mad::mad::mad::mad::eek::eek::eek::eek::eek::eek::eek:
    here is the error report:

    Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00addf7b).
    Register dump:
    CS:001b SS:0023 DS:0023 ES:0023 FS:108f GS:000f
    EIP:00addf7b ESP:1856ecc4 EBP:00000001 EFLAGS:00010206( R- -- I - -P- )
    EAX:00000000 EBX:0545ea90 ECX:786eb209 EDX:15b9c708
    ESI:00000000 EDI:0517e3e8
    Stack dump:
    0x1856ecc4: 0000001d 0517e3e8 0517e3e8 00000000
    0x1856ecd4: 00bc9672 026cba28 026caf08 1856ee64
    0x1856ece4: 01f5591c 00bc976f 007b1c1a 1856ee30
    0x1856ecf4: 74197468 33df0591 00000019 1856efb8
    0x1856ed04: 7bc3b63e 1856ed78 7bc3b6af 74636172
    0x1856ed14: 5c737265 74756f4d 01005c68 00000000
    0211: sel=108f base=7feb0000 limit=00000fff 32-bit rw-
    Backtrace:
    =>0 0x00addf7b in fallout3 (+0x6ddf7b) (0x00000001)
    0x00addf7b: movl 0x0(%esi),%eax
    Modules:
    Module Address Debug info Name (41 modules)
    ELF 0-7c003000 Stabs <wine-loader>
    PE 330000- 346000 Deferred xinput1_3
    PE 350000- 36e000 Deferred libvorbisfile
    PE 400000- 136b000 Deferred fallout3
    PE 1370000- 1738000 Deferred d3dx9_38
    PE 1740000- 1873000 Deferred libvorbis
    PE efa0000- efc3000 Deferred devenum
    PE 10000000-10008000 Deferred xlive
    PE 18000000-18068000 Deferred binkw32
    PE 1c400000-1c418000 Deferred l3codecx.ax
    PE 35500000-35708000 Deferred quartz
    PE 40510000-40514000 Deferred imm32
    PE 405b0000-405b4000 Deferred version
    PE 405c0000-405c4000 Deferred d3d9
    PE 40790000-40794000 Deferred advapi32
    PE 43eb0000-43ed0000 Deferred comctl32
    PE 43fb0000-43fde000 Deferred user32
    PE 44100000-44104000 Deferred gdi32
    PE 441e0000-441e4000 Deferred wsock32
    PE 44310000-44314000 Deferred wined3d
    PE 44450000-44454000 Deferred setupapi
    PE 444c0000-444c4000 Deferred winspool
    PE 44500000-44504000 Deferred rpcrt4
    PE 44590000-4469e000 Deferred shell32
    PE 44790000-44794000 Deferred shlwapi
    PE 44810000-44818000 Deferred ole32
    PE 44950000-44954000 Deferred msvcrt
    PE 449f0000-449f4000 Deferred ws2_32
    PE 44a20000-44a24000 Deferred iphlpapi
    PE 44a40000-44a44000 Deferred dinput8
    PE 44a70000-44a7b000 Deferred winmm
    PE 44ac0000-44b21000 Deferred dsound
    PE 44bb0000-44bb3000 Deferred winemac
    PE 45ee0000-45ee4000 Deferred mmdevapi
    PE 460c0000-460c4000 Deferred wineps
    PE 46110000-46114000 Deferred opengl32
    PE 47b70000-47b74000 Deferred dinput
    PE 47f90000-47f93000 Deferred winecoreaudio
    PE 4ae20000-4ae27000 Deferred oleaut32
    PE 7b810000-7b994000 Deferred kernel32
    PE 7bc10000-7bc14000 Deferred ntdll
    Threads:
    process tid prio (all id:s are in hex)
    00000008 (D) C:\Program Files\Bethesda Softworks\Fallout 3\Fallout3.exe
    00000037 0
    00000036 0
    00000035 15
    00000034 0
    00000033 0 <==
    00000031 -1
    00000030 0
    0000002f 1
    0000002e 15
    0000002d 0
    0000002c 15
    0000002b 0
    0000002a 0
    00000028 0
    00000027 0
    00000026 0
    00000025 0
    00000024 0
    00000023 0
    00000009 0
    0000000e services.exe
    0000001f 0
    0000001e 0
    00000018 0
    00000017 0
    00000015 0
    00000010 0
    0000000f 0
    00000012 winedevice.exe
    0000001c 0
    00000019 0
    00000014 0
    00000013 0
    0000001a plugplay.exe
    00000020 0
    0000001d 0
    0000001b 0
    00000021 explorer.exe
    00000022 0
    System information:
    Wine build: wine-CX12.1.2
    Platform: i386
    Host system: Darwin
    Host version: 12.4.0
     
  2. macrumors 65816

    Joined:
    Dec 28, 2009
    #2
    If its a Wineskin wrapper you downloaded somewhere and it was made on Wineskin older than 2.5.9, it will probably crash on OS X 10.7.5+ and 10.8.3+ ... it would need to be updated.

    Besides that, the crash info you listed isn't very helpful. Would be more helpful to have your computer specs, and the actual wine logs.
     
  3. Washac, Jul 9, 2013
    Last edited: Jul 9, 2013

    macrumors 68020

    Washac

    Joined:
    Jul 2, 2006
    #3
    As stated we do not know if you downloaded the wrapper or made it.

    Making wrappers is not always simple, there are different version engines and many tweaks that have to be done to get things working.

    Some games will work when just dropped into a basic wrapper.

    This site maybe of assistance, I have linked you into a Fallout 3 wrapper.

    http://portingteam.com/files/file/3047-fallout-3-goty/


    Hope this helps.
     
  4. Unclemao, Jul 9, 2013
    Last edited: Jul 9, 2013

    thread starter macrumors newbie

    Joined:
    Jul 8, 2013
    #4
    I have a macbook air 2012
    i5 Dual Core
    4gb Of 1600mhz DDr3 Ram
    Intel 4000
    BTW the wineskin for my fallout 3 file is 2.5.9 i checked.
    I had found a debug file called fo3_1.output that i had found on bugzilla.
    But i don't know what to do with it. So i just left it in the fallout 3 game files folder but it didn't do anything that time either. :( And how do i access the Wine Logs. Sorry I'm Kinda New to this wineskin thing :D.
     
  5. macrumors 65816

    Joined:
    Dec 28, 2009
    #5
    you run the Wineskin.app in the wrapper, and go to Advanced and do a Test Run. When its done it should prompt you about viewing the logs.
     
  6. thread starter macrumors newbie

    Joined:
    Jul 8, 2013
    #6
    fixme:macdrv:process_attach running experimental Mac driver; enjoy the ride!
    fixme:macdrv:process_attach running experimental Mac driver; enjoy the ride!
    fixme:macdrv:process_attach running experimental Mac driver; enjoy the ride!
    fixme:macdrv:process_attach running experimental Mac driver; enjoy the ride!
    fixme:macdrv:process_attach running experimental Mac driver; enjoy the ride!
    fixme:macdrv:process_attach running experimental Mac driver; enjoy the ride!
    err:eek:le:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
    fixme:win:EnumDisplayDevicesW ((null),0,0x33f88c,0x00000000), stub!
    fixme:macdrv:process_attach running experimental Mac driver; enjoy the ride!
    fixme:win:EnumDisplayDevicesW ((null),0,0x33f53c,0x00000000), stub!
    fixme:win:EnumDisplayDevicesW ((null),0,0x33ee0c,0x00000000), stub!
    fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
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    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    err:eek:le:apartment_getclassobject DllGetClassObject returned error 0x80040111
    err:eek:le:CoGetClassObject no class object {da4e3da0-d07d-11d0-bd50-00a0c911ce86} could be created for context 0x1
    err:eek:le:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
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    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
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    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
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    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
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    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
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    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
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    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
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    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
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    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
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    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
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    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.

    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    wine: Unhandled page fault on read access to 0x00000000 at address 0xaddf7b (thread 003c), starting debugger...
    fixme:macdrv:process_attach running experimental Mac driver; enjoy the ride!
     
  7. macrumors 65816

    Joined:
    Dec 28, 2009
    #7
    Have you tried using X11 instead of the Mac Driver? Mac Driver is still very new and can be problematic.
     
  8. thread starter macrumors newbie

    Joined:
    Jul 8, 2013
    #8
    I don't think i can use x11 because i have OSX 10.8.4. Any more ideas?
     
  9. macrumors 65816

    Joined:
    Dec 28, 2009
    #9
    yes you can...

    Wineskin has WineskinX11 bundled in. In Wineskin.app under Screen Options you have a checkbox to use X11 or Mac Driver.

    In Wineskin.app under Advanced and Options you can even set it to use your system installed XQuartz X11 instead of WineskinX11 as well... sometimes worth testing.
     

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