WoW dual core compatible?

Discussion in 'Games' started by beerad72, Jan 28, 2007.

  1. beerad72 macrumors newbie

    Joined:
    Oct 16, 2006
    Location:
    CA
    #1
    I'm wondering if anyone knows if World of Warcraft is dual core compatible for the Mac?
     
  2. n0d3 macrumors regular

    Joined:
    Oct 12, 2006
    #2
    Yes, its Universal.
     
  3. Jasonbot macrumors 68020

    Jasonbot

    Joined:
    Aug 15, 2006
    Location:
    The Rainbow Nation RSA
    #3
    Universal= intel compatible
    Dual-Core=Utilizes multiple cores based on really 1337 programming!

    I think WoW is mutli threaded, not to sure though.
     
  4. Josephkyles macrumors regular

    Joined:
    Sep 7, 2006
    #4
    It is!:)
     
  5. beerad72 thread starter macrumors newbie

    Joined:
    Oct 16, 2006
    Location:
    CA
  6. TDM21 macrumors 6502a

    TDM21

    Joined:
    Jul 7, 2004
    #6
    I thought WoW only off loaded the audio on the second processor?

    Now a few matches ago Blizzard added multi-threaded OpenGL, which helps distribute some of the load, but I didn't think the game was multi-threaded like Quake 3 or 4 was.
     
  7. IscariotJ macrumors 6502a

    Joined:
    Jan 13, 2004
    Location:
    UK
    #7
    It is. Easiest way to tell, run WoW in a window, and fire up top. There's a column ( th ) which will show you the number of threads each process has ( for example, iTunes has 9 threads on my MacBook ).

    I wouldn't have thought there'd be much benefit from an online game, mainly as all the important stuff is handled by the server. Other games offload things such as enemy AI in SP games ( Supreme Commander, for example, according to it's FAQ ).
     
  8. rbarris macrumors 6502

    Joined:
    Oct 28, 2003
    Location:
    Irvine CA
    #8
    WoW is highly CPU intensive, centering on the effort of drawing the world and all the players nearby.

    The important number to watch is the CPU usage percentage, where 100% means all of one CPU core is busy. WoW used to hover between 70-105%, in some case we can now push it up to 180% or slightly higher when using multi-threaded GL.
     

Share This Page