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ZeptoLab Teases 'Pudding Monsters', Its Next Game After 'Cut the Rope'

Discussion in 'iOS Blog Discussion' started by MacRumors, Dec 4, 2012.

  1. macrumors bot



    ZeptoLab -- the development house behind Cut the Rope and its offspring -- has showed off its next project, another game called Pudding Monsters. We haven't seen any gameplay but TechCrunch got some hands-on time and has a brief preview:
    Pudding Monsters will arrive on the iPhone and iPad on December 20th.

    Article Link: ZeptoLab Teases 'Pudding Monsters', Its Next Game After 'Cut the Rope'
  2. macrumors member


    I realize you have to pay the bills but that's the third or fourth gaming post today.
  3. Guest


    Comes out December 20th when on December 21st iTunes connect will shut down. Any MAJOR problems (if any) will have to wait
  4. macrumors 6502

    Well, ZeptoLab DID win an APPLE design award in 2011 for their Cut the Rope game, which is absolutely fantastic. There's been a lot of game information today... so what!? It makes a change from the usual programming.
  5. macrumors 6502a


    I think Cut the Rope is past it’s prime.
  6. macrumors 604

    Jessica Lares

    I fixed it for you. :rolleyes:

    Cut the Rope is fantastic. Experiments was a nice sequel. Where they screwed up was in the promotional comic books which should have ended up in ComiXology and not in its own app. It ended up dying due to poor reviews and people not wanting to buy the issues. Which is sad because it was very well drawn and written for them being just game makers.

    I look forward to this new game. :)
  7. macrumors 6502


    Well, this was in the iOS blog and MR owns TouchArcade, so game posts are fine by me.

    Besides, gaming is one area that Apple's growth is impressive...they are a serious threat to Nintendo and the iOS platform lends itself to creative games.
  8. macrumors member

    Cut the Rope was great, but I was disappointed with the support on Experiments. They've had "coming soon" on more levels for at least 6 months. I don't know that I'd buy a new app when they've poorly supported existing ones.
  9. macrumors regular

    How much did you pay for it? I think I paid 0.79 €. I feel like I got quite a lot of content for less than a buck. And I honestly wouldn't dream of calling a game "poorly supported", because I have to wait a few months for FREE EXTRA STUFF when the game cost close to nothing in the first place!
  10. macrumors 6502a


    No offence but saying you didn’t pay much for it so they don’t need to finish the game isn’t right.
    That’s like buying a $20 DVD player that doesn’t play DVDs yet but you can’t complain because it was cheap and the materials alone are worth more than $20.
  11. macrumors regular

    This makes no sense. The game works, right? You can play it? All the levels that were included when you bought it? We're talking about FREE EXTRA LEVELS.
  12. macrumors 6502a


    If the levels are in the game when it's released then they are not EXTRA. and 99.9% of the time it's not FREE!
    That is a huge pet peeve of mine. Companies like Capcom release a game then try to sell you "extra fighters" or "extra levels" on day one. :(

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