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Thanks for your insight as always Mark. You work wonders!
Here's hoping Apple make things easier with the Tessellation side of things later on...
Feral are doing it just fine....
It's also now supported natively in UE4 and and Unity.
If a game is coming to macOS it's probably using one of...
Very few games on Windows use Vulkan. Most are using DX11 or DX12.
If the game is using one of the major engines (Unreal, or Unity) then the...
It’s listed on the mini site.
No new demanding game will use OpenGL on macOS.
I really think it depends on which graphics card you have... On certain AMD cards it seems to be on par.
Why would you think they would remove metal from WoW? That’s simply not going to happen.
Metal is the ONLY option on WoW for anyone running...
Good thing it’s not hard to maintain 60fps then :)
Modern macs can play overwatch with a decent frame rate (60fps). This isn’t an opinion.
You didn’t mention native resolution.. so you are talking about 5k?... Then why this quote?
Because I’m not interested in your opinion about...
You continue to contradict yourself.
The point was frame rate... (60fps) Not 5k resolution.
I keep quoting you on your earlier posts (like this one) because you refuse to see the point I’m trying to make, and continuously try to shift the...
Again.. You've shifted the goalposts.. And gone off on a total strawman argument.
Back to the point.
Modern macs will play overwatch fine at a...
So... We are back at 'unless you can play at 5K 60fps Ultra'... It's a waste of time?..
Dude.. Stop shifting the goalposts.
What's your point?
My point is that macs dating back to 2012 could play overwatch at 1080p/60fps happily....
Oh.. Now we're into 'gaming must be at 5k'... Neat. Remember this?