30" display owners: get your HIGH-res pics of UT 2007 here!

nagromme

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Mechcozmo

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I think you'd hurt your neck, trying to game on a 30" monitor. Looking in every single direction at once... :eek:

Of course, I wouldn't mind having one....:D
 

eXan

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Mechcozmo said:
I think you'd hurt your neck, trying to game on a 30" monitor. Looking in every single direction at once... :eek:

Of course, I wouldn't mind having one....:D
Ah! To run that 30-incher, you also need a PowerMac with Rad9650/X800XT/GF6800!! I woundn't mind having those too :D
 

aussie_geek

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Apr 19, 2004
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UT 2007 please, Oh yeah - could I have a GFX card with that......

eXan said:
Ah! To run that 30-incher, you also need a PowerMac with Rad9650/X800XT/GF6800!! I woundn't mind having those too :D
yep - awesome game!! Everyone start saving your cash the GFX card to go with it!! :D


aussie_geek
 

Mechcozmo

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eXan said:
Ah! To run that 30-incher, you also need a PowerMac with Rad9650/X800XT/GF6800!! I woundn't mind having those too :D
Heh, I'll find a way to use that display, don't you worry...
 

nagromme

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It's not PS3, it's Windows presumably--and it's not simulated, it's actual in-engine shots :)

Except the res is clearly rendered at a bigger size than you'd actually play. (Unless you take AA into account.)

As for when it's coming to Mac... no date has even been announced for PC! Although late 2006 or 2007 seems likely from the (working) name :) Then some time after that on Mac probably. Nothing's official, but with the editor planned for Mac, that's a good sign that the game is too.

And yeah, I wish I had a 30" screen too :eek:
 

eXan

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aussie_geek said:
yep - awesome game!! Everyone start saving your cash the GFX card to go with it!! :D


aussie_geek

I saw some tests of G70 (the new GeForce) and those cards are only slightly faster than RadX850PE or GF6800. :confused: These cards are on the about the same performance level!
 

jdechko

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Jul 1, 2004
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well technically the newest 15 and 17-inch PB's w/ 128Mb of VRAM will run a 30-inch display, but I don't know what the overall system requirements of the game are going to be. Depending on the release dates (of both the game and the new Macs, it should be one of the first games that is really compiled for both PPC and Intel Macs, so it ought to be interesting to see.
 

_pb_boi

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Feb 25, 2004
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Mechcozmo said:
I think you'd hurt your neck, trying to game on a 30" monitor. Looking in every single direction at once... :eek:

Of course, I wouldn't mind having one....:D
I'd be willing to take the risk ;)

andy.
 

ProjektJ

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Oct 15, 2004
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eXan said:
I saw some tests of G70 (the new GeForce) and those cards are only slightly faster than RadX850PE or GF6800. :confused: These cards are on the about the same performance level!
what are you talking about?
the g70 is faster than two 6800 ultras in sli
6800ultra x2=1000-1200 dollars
g70=599
 

ProjektJ

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Oct 15, 2004
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directx has never been nvidias strongpoint, look at some opengl games

also, os x uses open gl exclusively, so directx benches have nothing to do with mac gaming
 

nagromme

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jdechko said:
Depending on the release dates (of both the game and the new Macs, it should be one of the first games that is really compiled for both PPC and Intel Macs, so it ought to be interesting to see.
Actually several commercial games were ported to Mac within days, before WWDC was even over. Including UT 2004! :)
 

iPlm

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Dec 17, 2004
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GFLPraxis said:
Not so much according to this review.
http://www.extremetech.com/article2/0,1558,1830187,00.asp

At max res the SLI solution actually wins out, and the 7800 is barely ahead of the single 6800 (usually by about 15 FPS) in all things.

Heck, the X800 XT is almost equal to the 7800.
Hey, this is only Half Life 2 benchmark results. It's not like you'll get the same difference in Doom 3 or something else. It all depends on the application's design you know. In Doom 3 as I've saw at Anand's Tech review, the 7800 GTX is as fast as 6800 Ultra SLi at everything except 2048x1536 with AA, making some 35 FPS :eek: , this IMO is really nice. :D

I wonder when will Apple put it in PowerMacs.:p
 

GFLPraxis

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Mar 17, 2004
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Their 3dmark benchmarks were even worse than Half-Life if I remember right.



3dmark, the SLI setup pwns the 7800 easily.

UT2k4, the 7800 is hardly faster than the 6800.
 

eXan

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ProjektJ said:
what are you talking about?
the g70 is faster than two 6800 ultras in sli

I saw some tests of Doom 3 and UT2004 where new GeForce was about at the same level with other cards, especially in UT2004. The difference was only 1-2 fps
 

liquidtrance123

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Feb 22, 2005
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Cincinnati, Ohio
GFLPraxis said:
Their 3dmark benchmarks were even worse than Half-Life if I remember right.



3dmark, the SLI setup pwns the 7800 easily.

UT2k4, the 7800 is hardly faster than the 6800.
these tests are skewed, according to the numbers these benchmarks look CPU limited to me.

edit: and 3dmark is a worthless way to benchmark cards. the only real way is actual in game demos & benchmarks. You can program drivers and software to make 3dmark spit out whatever number you want. This was the case a few years ago at the [H]
 

benpatient

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Nov 4, 2003
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HL2 is basically CPU bound on anything higher than a 6600 GT.

Lost Coast will change that, but then, Lost coast will look nearly as good as UT3, if those 3 preview screens are any indication.

Lower the resolution to something that will fit on a normal-sized screen, and I'm not very impressed. That close-up face shot looks maybe 5-10% better than the main HL2 characters do, poly and texture-wise...

Add some HDR (which they've done with Lost Coast) and maybe some more texture overlays, and it's the same thing. Not revolutionary.

Who knows, they have another year of work to do before we'll see the finished product...maybe the textures will get better and they will push more polys...that's not what usually happens, though.

UT07 will need to be easily playable on current mid-level hardware if they want it to sell at all this time next year. That's the formula...make it play well on last year's mid-level machine, and have some "ultra" settings for the early adopters and to combat obsolescence.