3D computer animation apps...

Discussion in 'Mac Apps and Mac App Store' started by teabgs, Apr 8, 2003.

  1. teabgs macrumors 68030


    Jan 18, 2002
    behind you
    There's been a lot of people inquiring about 3D animation apps on the Mac lately. This thread is for the discussion of different 3D apps on OSX, their advantages, and disadvantages.

    Dukestreet is the inspiration for this thread, and as he put it, this is for the good, the bad, and the badly rendered ;)

    I suggest anyone who doesnt know anything about animation and thinks they can just get an app and learn to animate do a little research before making any purchases.

    For some free online info check out www.awn.com

    and for 3D stuff www.highend3D.com

    Let the discussions begin...
  2. cb911 macrumors 601


    Mar 12, 2002
    BrisVegas, Australia
    ok, i'll start if off by saying that first you really should do hand drawn animation. i've started doing a bit of that this year, and it helps you to understand the basic principles of animation, and makes it alot easier when you get on the computer.

    now, onto the apps. everyone probably knows about Maya PLE... a good place to start, because it's FREE!!:D PLE is a good chance to have a look at Maya and have a play around with it because it's the most kick-ass animation app out there (or so i've been told numerous times).

    i know that there are also some other FREE :))) apps out there, but can't remember them at the moment...

    and a few links:
    www.3dtotal.com - regularly updated with industry news. good tutorials etc.
    www.3dbuzz.com - another good site, good forums for just about every 3D app, and also known for their FREE VTM's.

  3. asparagui macrumors member

    Jul 11, 2002
    los angeles (usc)
    I don't know if I'd say maya is the best animation program, but it's certainly one of the most popular in the past few years. It has an extensible architechture around which a whole pile of cool programs have been written.

    3D, on a professional level, is largely picking your area of expertise. Modeling, animation, 2d integration: these are all areas into which a whole pile of study can be done.

    Or, in other words, go download the Maya PLE and play around until you find what you enjoy. If you're wanting to break into the biz, understand that you will need to love what you are doing to handle the workload.
  4. etoiles macrumors 6502a


    Jun 12, 2002
    Where the air is crisp
  5. etoiles macrumors 6502a


    Jun 12, 2002
    Where the air is crisp
  6. 2complex macrumors newbie

    Apr 21, 2003

    for a free 3d modeling program head over to www.rocket3d.com. Its being ported over to the mac. Its not out yet, but should be soon. Looks promising.
  7. jelloshotsrule macrumors G3


    Feb 7, 2002
    just curious what you think is better? i've only used strata studio pro (like 4+ years ago), zbrush, bryce, poser, and maya.... so, needless to say, it's not much competition. :)

    maya ple is a great opportunity for people to learn. some people say that once you know 3d you can basically apply the knowhow to various apps.... i don't know if i buy that totally. i mean, it'll certainly be easier. but having seen some discussions about lightwave (and having opened lightwave and all 1534039534 apps that you need to run for it: hub, modeler, etc) i can't say that it "makes sense" to me...

    i also agree that you develop a particular skill... i'm less of a character modeler and more of a rigger/td... and ideally an animator. but since you need to do all the other stuff for soooooo long before you can animate it well, my animation time is far less than i'd like it to be

    anyways, ya'all should post some examples of your work too. always fun to share.

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