Alpha testers needed

gekko513

macrumors 603
Original poster
Oct 16, 2003
6,302
1
My first Mac game is ready to be alpha tested. Download it and try it out at lavacat.com. I need someone to test it and give me feedback so that I can give more exact system requirements. Also report bugs if you get it to work at all ;)

Oh ... the game is a 3D'ish version of Solitaire.


Edit: Alpha 2 release is now available
Edit: Alpha 3 release is now available
Edit: Beta release is now available
Edit: Beta 2 release is now available
Edit: 1.0 released
 

vasaz

macrumors member
Mar 23, 2004
51
0
MN
Same here, opens and crashes right away:

10.3.5, 15" powerbook 1.5 w/512 Ram, 128 Vram
 

MacManDan

macrumors 6502
Apr 11, 2003
295
0
Same thing to report on my machine (PB G4 800/1 gb ram/10.3.5). Crash log says:

ZeroLink: could not load .o file: /Users/audun/Utvikling/Solitaire/build/Solitaire.build/Solitaire XL.build/Objects-normal/ppc/main.ob
ZeroLink: could not load .o file: /Users/audun/Utvikling/Solitaire/build/Solitaire.build/Solitaire XL.build/Objects-normal/ppc/SolitaireWindow.ob
ZeroLink: could not load .o file: /Users/audun/Utvikling/Solitaire/build/Solitaire.build/Solitaire XL.build/Objects-normal/ppc/CardView.ob
ZeroLink: could not load .o file: /Users/audun/Utvikling/Solitaire/build/Solitaire.build/Solitaire XL.build/Objects-normal/ppc/TextureBuilder.ob
ZeroLink: could not load .o file: /Users/audun/Utvikling/Solitaire/build/Solitaire.build/Solitaire XL.build/Objects-normal/ppc/CardWindow.ob
ZeroLink: could not load .o file: /Users/audun/Utvikling/Solitaire/build/Solitaire.build/Solitaire XL.build/Objects-normal/ppc/CardContainer.ob
ZeroLink: could not load .o file: /Users/audun/Utvikling/Solitaire/build/Solitaire.build/Solitaire XL.build/Objects-normal/ppc/CardImageBuilder.ob
ZeroLink: could not load .o file: /Users/audun/Utvikling/Solitaire/build/Solitaire.build/Solitaire XL.build/Objects-normal/ppc/MultiObjectView.ob
ZeroLink: could not load .o file: /Users/audun/Utvikling/Solitaire/build/Solitaire.build/Solitaire XL.build/Objects-normal/ppc/OpenGLObjectView.ob
ZeroLink: could not load .o file: /Users/audun/Utvikling/Solitaire/build/Solitaire.build/Solitaire XL.build/Objects-normal/ppc/DeckContainer.ob
ZeroLink: could not load .o file: /Users/audun/Utvikling/Solitaire/build/Solitaire.build/Solitaire XL.build/Objects-normal/ppc/Deck.ob
ZeroLink: could not load .o file: /Users/audun/Utvikling/Solitaire/build/Solitaire.build/Solitaire XL.build/Objects-normal/ppc/Metrics.ob
ZeroLink: could not load .o file: /Users/audun/Utvikling/Solitaire/build/Solitaire.build/Solitaire XL.build/Objects-normal/ppc/ColumnWindow.ob
ZeroLink: could not load .o file: /Users/audun/Utvikling/Solitaire/build/Solitaire.build/Solitaire XL.build/Objects-normal/ppc/ColumnContainer.ob
ZeroLink: could not load .o file: /Users/audun/Utvikling/Solitaire/build/Solitaire.build/Solitaire XL.build/Objects-normal/ppc/MultiCardWindow.ob
ZeroLink: could not load .o file: /Users/audun/Utvikling/Solitaire/build/Solitaire.build/Solitaire XL.build/Objects-normal/ppc/MultiCardContainer.ob
ZeroLink: could not load .o file: /Users/audun/Utvikling/Solitaire/build/Solitaire.build/Solitaire XL.build/Objects-normal/ppc/PrefImageView.ob
ZeroLink: could not load .o file: /Users/audun/Utvikling/Solitaire/build/Solitaire.build/Solitaire XL.build/Objects-normal/ppc/PrefPanel.ob
ZeroLink: unknown symbol '_main'
FSpOpenRF(FileName) failed, err=-43
Not JPEG: /Volumes/Solitaire XL/Solitaire XL.app
 

Macdantheman07

macrumors member
Jan 24, 2004
39
0
NYC
kwajo.com said:
won't open in my 1.5 ghz pbook running 10.4 beta. sorry for more bad news :(
I know this is off topic but how are u liking 10.4 beta? Can you comment on features or performance or are your lips sealed by apple?

by the way i can't get the program to run either.
 

HexMonkey

Administrator
Staff member
Feb 5, 2004
2,133
425
New Zealand
gekko513, I suspect the problem is that you haven't changed your build style to deployment (assuming you are using Xcode). The default is development, but that prevents you from running the application on another computer.

To change the build style to deployment, select your project in the "Groups & Files" list in Xcode, get info, click on the Styles tab and select "Deployment" in the "Active Build Style" menu.
 

whenpaulsparks

macrumors regular
Jun 5, 2004
210
1
Tallahassee, FL
won't work on my PowerMac G4 (FW 800) 1GHz running 10.3.5

and in case you need to narrow it down to common denominators, heres' the specs:
512 MB DDR 333 RAM
nVidia GeForce 4 MX 64MB DDR (1024x768)
attached devices:
Belkin USB Hub
Logitech Cordless MX Duo
Apple 15GB iPod
 

gekko513

macrumors 603
Original poster
Oct 16, 2003
6,302
1
HexMonkey said:
gekko513, I suspect the problem is that you haven't changed your build style to deployment (assuming you are using Xcode). The default is development, but that prevents you from running the application on another computer.

To change the build style to deployment, select your project in the "Groups & Files" list in Xcode, get info, click on the Styles tab and select "Deployment" in the "Active Build Style" menu.
Thanks HexMonkey ... I'll get back to you with the Alpha 2 Release :D
 

gekko513

macrumors 603
Original poster
Oct 16, 2003
6,302
1
whenpaulsparks said:
since you're planning on making it a free release, why don't you just release the source code? or do you plan on commercializing based on your concepts in the future?
If people like the game, then I'm thinking about developing Solitaire XLS or something like that, with more games. If I develop Solitaire XLS, it will be shareware, like in you choose between paying $9 or have nag windows pop up before you get to play, and as such will be semi-commercial.
 

Laslo Panaflex

macrumors 65816
May 1, 2003
1,292
0
Tokyo
I WON!!!

It's looking pretty good, here are a few things.

1. Make an ability to adjust the size of the playing area.
2. Maybe speed up animations a little, they seem kind of slow.
3. Make a Widget version of this for 10.4 Tiger's Dashboard, that way I can play at work.

Keep up the good work.
 

gekko513

macrumors 603
Original poster
Oct 16, 2003
6,302
1
grapes911 said:
The animations are a little too slow. Also is there an option too use a background? Depending on what you have open, it can be a little hard to see.
It's called Hide Others :) It's good that it runs now!
 

cluthz

macrumors 68040
Jun 15, 2004
3,118
3
Norway
It runs nice on my 12-inch powerbook (10.3.5)
I will try it later on my sawtooth and see if it runs well there too.
 

cluthz

macrumors 68040
Jun 15, 2004
3,118
3
Norway
I can happily confirm that it runs GREAT on my 400 MHZ G4 sawtooth with GF4MX and 512 MB ram.
So your can surely lower you recommended specs on your neat game!

If its due to Quartz Extreme i dont know, but it runs almost as good as on my 12-inch 1.33 GHZ Powerbook
 

PlaceofDis

macrumors Core
Jan 6, 2004
19,232
4
couple of ideas:

speed up the animation, or in prefs allow to turn animation off and adjust speed

in prefs have a windowed mode availible, yes i know that you can just hide others, BUT even with everything else hidden it is hard to play over my current background, so an option to have it windowed completely wouldnt hurt

other than that it, i lose the first time, darn!!

oh and what about scores/stats??
 

gekko513

macrumors 603
Original poster
Oct 16, 2003
6,302
1
cluthz said:
I can happily confirm that it runs GREAT on my 400 MHZ G4 sawtooth with GF4MX and 512 MB ram.
So your can surely lower you recommended specs on your neat game!

If its due to Quartz Extreme i dont know, but it runs almost as good as on my 12-inch 1.33 GHZ Powerbook
Wow ... that's great!

Thanks to all of you who help me by providing this feedback. I've started to implement an Animation Speed slider and a Playing Area Size slider in the Preferences, but I'm still pondering what to do about the solid background request.

I invested a lot of research and development effort into making the card stack windows transparent, just to find out that it makes the game experience worse, LOL :p

Like I said, the Hide Others menu option does provide a way to customize the background, but I guess it isn't obvious and if the user has a cluttered desktop it isn't sufficient either. Maybe I could just expand the Deck window underneath the other windows ... I'll see if I can figure something out.

I'm not sure if I'm able to make a Widget out of this, since I'm not sure how Dashboard handles NSOpenGLViews, I'll look into it when I get the tools required to develop for for Dashboard and the time to read up on it.

Keep the feedback coming ... I'm very excited to hear that you like it!
 

JeDiBoYTJ

macrumors 6502a
Jun 22, 2004
859
0
Ft. Lauderdale, FL
Hey, great game. I always enjoy a good Solitare game.

anyway, ive ran into a bug. I dont know exactly what I was doing, but somehow I made one of the Aces at top "deattach" from the game. its basically like a floating object on my desktop. I cant seem to find a way to get it back into the game. I can move it anywhere, and currently its sitting above what im typing right now



eh, im sure its just a rare occurance, but thought i'd report it anyway.

specs in sig

PS: are you working on any other card-type game? i'd love to play other card games like this :)

edit: hmm... seems I found a quick fix. All I did was Hide the game and brought it back, and the Ace re-attached himself... hmm
 

Attachments

gekko513

macrumors 603
Original poster
Oct 16, 2003
6,302
1
Alpha 3 release is available. Preferences for size, speed and background solidity added.