Anti-piracy service for iPhone developers

Discussion in ' News Discussion' started by MacBytes, Feb 12, 2009.

  1. MacBytes macrumors bot

    Jul 5, 2003
  2. bbplayer5 macrumors 68030

    Apr 13, 2007
    I love this idea. Its the only reason Apple hates jailbreaking. Unlocking is one thing, but pirating software is another.

    Unlocking isnt illegal, stealing software IS.

    However, Apple needs to implement a trial period for apps so people dont have to purchase something without trying it first.
  3. flipperanubi, Feb 12, 2009
    Last edited: Feb 24, 2011
  4. blackcrayon macrumors 68000

    Mar 10, 2003
    It's "the only reason Apple hates jailbreaking"? Apple "hated" jailbreaking a year before there were even apps to pirate...
  5. AlmostThere macrumors 6502a

    That's an odd conclusion because DRM has been in the app store and iPhone from day one.

    The same guys distributing this app are also enabling users to put apps on the iPhone though their /, which in 'black-and-white world' is stealing from Apple. Talk about the pot calling the kettle black. This is nothing more than an attempt to inflate the fears of developers and then exploit them for commercial gain.
  6. dolphin842 macrumors 65816


    Jul 14, 2004
    This also shows that piracy will continue even with the presence of DRM. So the solution is yet another layer of DRM? This is reminiscent of the arms race between the iTunes Music Store and the hymn project.
  7. Winni macrumors 68030


    Oct 15, 2008
    So far, the only involved party making real money through the AppStore is... Apple. While the developers are playing Black Jack in the AppStore hoping to make a buck (but usually lose), Apple owns the Casino. And the house always wins.

    When you own the roads, you're prone to hating the idea of off-road trucks and land rovers. So Apple naturally has an interest in "fighting piracy", because that effectively means defending its own distribution monopoly.

    About trial periods for apps: This is not Apple's job, but the job of the respective developers. For example, the game "Archibald's Adventures" is available in two different versions on the AppStore: A "light" trial version for free and the regular full version for a few dollars. So you can actually 'try before you buy'.
  8. bstreiff macrumors regular

    Feb 14, 2008
    Austin, TX, USA
    Yeah. I think XBox Live Arcade has got a good model going. You can download a free trial of any game... usually they're only a level or two, and you can't get achievements, but it usually provides a good 'sample.' I've bought plenty of games I probably wouldn't have otherwise based on the trial.

    It'd be nicer if Apple provided for better integration in the App Store between trial and full versions; on XBL it's easy to 'convert' a trial version into the full version, but with the App Store, they're two distinct apps.
  9. AlmostThere macrumors 6502a

    Apple would disagree with you one this one:

    (assuming you are using unlocking and jailbreaking interchangeably here).
  10. nagromme macrumors G5


    May 2, 2002
    So as an iPhone developer (hoping to become one, anyway) allowing piracy will help me more than Apple does?

    If Apple didn't have DRM on apps, I'm sure a LOT of those apps would never have been made at all. DRM (and iTunes distribution in general) really does help developers, not just Apple. And that in turn does help the platform and the users.

    So does jailbreaking--for the hobbyist/customizer, it's a neat option that we have, and one I don't see Apple "hating." I see them not spending their own time and money to support it, of course. That's different.

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