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It is technically impressive for sure
But like you said, the use case for most people will be content consumption, and at that price.. most would rather buy a MacBook or a huge OLED TV. It doesn’t have a value proposition for most consumers at this time. It might take years for this to change and the cost come down.

I think despite it being a great device… it will take a while to take off. Reminds me of the first Apple TV actually… a great device that just didn’t get much traction until later iterations when streaming really took off.
Yeah but you’re not wearing your Apple TV on your face. Big difference.
 
Are most people earning much less than £35k though.
I was earning £39k when I left 10 years ago and it was good but not amazing even up north.
Yes.
Just take all the minimum wage jobs.
£11.44/hr * 40 hours * 52 weeks = £23,795.20

And contracts for full time may only be 35 hours making it £20,820.80
 
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Congratulations for buying something 😂
con•grat•u•la•tion congrat-u-la-tion | kan,graCHe'laSH(a)n, kan,grajelaSH(a)n |

noun

(congratulations) words expressing praise for an achievement or good wishes on a special occasion

Yep, for Vision Pro owners it’s a day to celebrate! 🥳
Much like you wish someone congratulations on their new house or new car or anything else they’ll enjoy.
To me it’s a lot more positive than folks who have schadenfreude or even envy.
 
I can't speak for everyone, but I've had a lot of experience in VR. I've owned the Oculus Go, Quest 2 and 3, PlayStation VR, and PSVR2.

I've sold everything except the Quest 3. I picked up my Vision Pro yesterday, and I'll be selling my Quest 3 this weekend.

I spent 10 hours in the VP yesterday and loved it. For me, it's on an entirely different level than the other headsets I've owned. It has some limitations, but for my purposes, it's on an entirely different level when compared to the others.

My buddy has a quest 3, a quest 2 and a Vision Pro. They (him and his son) haven't picked up their Vision Pro since late May, but still use their Quest at least a few times per week. He said he thinking about selling the Vision Pro but hasn't said anything else about it. Biggest thing about the quest is his son likes to HDMI his game consoles into it.

My cousin has one too but he doesn't say much about it. He works at the Spaceship, though, in Cupertino.
 
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$5,000 not thank you, but if you got one congrats I’ll laugh you if you walk into a wall or anything…. Seriously why do you need this??? Doesn’t make anyone better
 
The only VR I've considered getting at this point (last one I owned for a while was a Q2 a while back) is the Q3, just to play Golf+

Those devs were VERY excited about AVP and bringing Golf+ over to AVP... until they tested out the AVP hand tracking situation. The lack of any way to use real controllers (especially important when wanting to adapt the software to all the 3rd party golf club grips) made it a total no-go

I've seen so many similar Dev stories

Apple is screwing up any actual interest of game devs from other VR platforms by not having controllers and/or a way to tie in with 3rd party controllers & APIs for that.

Such an own goal
 
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con•grat•u•la•tion congrat-u-la-tion | kan,graCHe'laSH(a)n, kan,grajelaSH(a)n |

noun

(congratulations) words expressing praise for an achievement or good wishes on a special occasion

Yep, for Vision Pro owners it’s a day to celebrate! 🥳
Much like you wish someone congratulations on their new house or new car or anything else they’ll enjoy.
To me it’s a lot more positive than folks who have schadenfreude or even envy.
I don’t envy anyone with a Vision Pro. It’s not healthy to envy and in any case I do enough stupid stuff without going scuba style.

😜
 
My buddy has a quest 3, a quest 2 and a Vision Pro. They (him and his son) haven't picked up their Vision Pro since late May, but still use their Quest at least a few times per week. He said he thinking about selling the Vision Pro but hasn't said anything else about it. Biggest thing about the quest is his son likes to HDMI his game consoles into it.

My cousin has one too but he doesn't say much about it. He works at the Spaceship, though, in Cupertino.
I think it’s a massive use case to HDMI games and watch films using a headset.

That’s the market Apple could have targeted and had a headset to go alongside Apple TV and AirPods Pro. The ultimate immersive film experience.

Apple TV (streaming plus hardware), AirPods Pro and headset. They could have priced that competitively really easy.

They could have marketed it as the ultimate private cinema without the typical space required for a cinema.

Being also to HDMI consoles into it would be the bonus.

They could still go after that market.
 
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So you agree there is nothing special or relevant about whether or not it is a “prosumer” device when discussing its merits as a consumer device? If so, that takes care of one wall of text.


Anyone THAT concerned about computing privately would simply not do so around other people. Now THAT is more convenient and easier than spending $4k to wear a computer on their face.
Regarding prosumer vs consumer devices
…There is again a very distinct difference between consumer and prosumer devices. It's in the very definition coined decades ago and part of fundamental business (including marketing), design, and human-computer-interaction computer science (HCI) at renowned intitutions such as MIT, Carnegie Mellon, USC, Harvard, Stanford, Georgia Tech, and so on.

There are established expectations for prosumer devices that are not applicalbe to pure consumer devices. Unsurprisingly top tech blogs cover and occasionally will explicitly distinguish devices with the use of 'prosumer' understanding the demographic most likely looking into their coverage of a particular device are prosumers.

Regarding computing privately
You ever heard of open space offices which is especially common in work environments such as Silicon Valley?

The conveniency of being able to work privately by merely putting on a standalone headset absolutely exists and meaningful–especially a Vision Pro that actually has the same support and high picture quality adjacent to other prosumer devices

This is particularly important Apple provides that in their ecosysem with Apple being a very common manufacturer of choice for such people.

No one said private computing is the sole or primary reason; the value of that varies person-to-person. Putting your self in other people’s shoes only to project your values on computing like you’re doing is naïve.
 
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I think it’s a massive use case to HDMI games and watch films using a headset.

That’s the market Apple could have targeted and had a headset to go alongside Apple TV and AirPods Pro. The ultimate immersive film experience.

Apple TV (streaming plus hardware), AirPods Pro and headset. They could have priced that competitively really easy.

They could have marketed it as the ultimate private cinema without the typical space required for a cinema.

Being also to HDMI consoles into it would be the bonus.

They could still go after that market.
…It's a standalone headset that has prosumer specs to be compatible with premium home video consumption to be priced what it is priced.

Even a large monitor with Dolby Vision HDR and HLG HDR with ideal nits (> over 1000 peak nits; 1000 sustained nits ideally) costs thousands of dolars.

Such a screen is why the iPad Pro, Macbook Pro, and Pro Display XDR cost the amount they cost.

The Vision Pro like Apple's other prosumer products are not focused on AAA gaming; a cheaper non-Vision Pro perhaps has a higher priority to connect through HDMI.
 
I don’t buy the privacy argument. All you’re taking about is people looking over your shoulder. The solution to that is not to do critical work on confidential documents in a place where people can look over your shoulder. Turning your whole computer into a face mask is a poor security measure that doesn’t really solve a problem. It’a a case of drastic overkill for a made up problem that’s easily solvable with virtually no effort and no face computer.

Also, “prosumer” is a marketing term. Just like “entry-level” or “enthusiast” or “sport model.” While it’s true that many companies use consumer products in a business context that is NOT the distinction under debate. What we’re talking about is the difference between consumer products and enterprise products. Enterprise products do NOT cross over with the consumer market. No one is buying Lenovo servers to play games in their basement for example.
…There's a huge difference between workstation/enterirpise products than a prosumer device; they both distinct from a pure consumer device (i.e. 4060 vs a 4090 vs a A6000).

Apple merely by design have a simpler segmentation strategy with their products line-up. The Vision Pro is absolutely a prosumer competition with currently unfortunately no competition in that segment with again no recent Meta Quest Pro, Varjo XR-TX, or Microsoft Halolens headset to realistically compete.

Meta merely has similar lack of competition for the pure consumer budget segment with their Quest 3 headset this gen. Average people can absolutey elect to settle with that headset.

You and this Mr_Ed user are moving the goalposts and doing a strawman bringing workstation/enterprise products in this discussion (in attempt to minimize prosumer products or something?)

Workstation/Enteprise product SKUs/configurations are irrelvant ot the dicussion compared to Apple's prosumer products and established prosumer

That's irrelevant to a Vision Pro vs. the other headsets out there.


Regarding Privacy
…The world doesn't revolve around what you're comfortably doing in public or in open spaces. There is nonetheless great convenience and value for products that enable more convenient and more explicitly private ways to compute–whether traveling, some cafe, and so on.

Ancodtately working with or working in the top 5 tech companies, agencies, and several US government/educational instituttions, it's very much a reach to think a XR doesn't solve real problems people have people being unnecessarily noisy about what they're doing–especially working on need-to-know stuff.

A very meaningful amount of people have communicated they would work in the office more if they had a dedicated closed office in high-end workspaces such as the ones Silicon Valley offers; a Vision Pro enables open space work desks to be much more meaningfully equipped and arranged for such people to work in space and less distractions from others as they see fit.

In comparision Privacy screen filters are very finnicky and not ideal–especially when working on design and color-specific work on-the-go or contextually.

Finally the Vision Pro enables work typically done in device labs for quick responsive layout/design computing use cases be significanty faster and practical to do.
 
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100% agree. It is on a different level especially if it is right for you.
Having played with one yesterday, my confidence in Apple increased massively to be able to deliver something truly amazing in 3-5 years time that is more aligned in pricing and size for the customers.
When it comes to price, size, and related features: They can just make a non-Pro SKU just like the Studio Display vs. the Pro Display XDR; iPad Air vs iPad Pro; Macbook vs Macbook Pro,; and so on.

Apple merely released their prosumer variant first instead of a mainstream headset which is understandable for a fundamentally expensive and more exclusionary spatial computing platform spatial computing is compared to the mainstream computing platforms today.

Spatial computing is one of the most boldest computing platforms endeavors by societies ever:

It necessitates an initial asking price prohibitively expensive for most people not unlike the bold computing platforms efforts throughout human history.

With the social media capabilities most people throughout society today have, most people who cannot afford headsets with the most ideal specs and capabilities to have a baseline XR experience even properly be beneficial worthwhile compared to non-XR computing can spread their disdain at an unprecedented scale.

I'm of the opinion it made sense for Apple to release and prosumer headset first:

Apple already is more than comfortable creating products for prosumers segments their closed hardware ecosystem already benefits distinct from most people.

Prosumer products like the Vision Pro enable the supply chain advantages Apple notable has to make their best mainstream products successful:

Some of Apple’s best distinct tech that debuted on their high-end SKUs like the Vision Pro and Pro Display XDR in order to recoup the R&D costs to make such things viable on lower-end devices.

The Vision Pro has optimal synergy with their existing high-end consumer products that targets demographics most interested in and most willing to comfortably afford a headset which is a great privilege in and of itself.

A XR headset is supposed to be the most expensive/luxurious form of personal computing one pursues having.

The average person during these economic times are unlikely to pay and afford the baseline specs of a desired XR headset experience on par and above traditional computing devices.

The Vision Pro is the first headset closest to be on par with complementary prosumer hardware and priced accordingly…

Mainstream/Gaming headsets are yet to even be on par with non-VR equivalents and still cost more making them a hard sell arguably causing arguably irreparable harm to that segment's commercial viability.

No new player will be in a rush to make a budget headset indefinitely vs. enthusiasts and prosumers who have far more predictable expectations and baselines.
 
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It's WAY better at isolating you from friends and family around you

Hey...wait a minute...
That's not "better"
…It's a personal computing device. A great deal of people want their personal computing to be able to be more personal and private at-will.

A great deal of people compute most of the day alone, or want more versatile opportunities to compute more privately or isolated from their environment contextually.

That can be especially invaluable for those that are creative and like to do isolated-oriented things like meditating. The Vision Pro enables more flexible ways to consume premium visual content at a higher level than most things on the go with its 5000 peak nits and Dolby Vision + HLG HDR support.

If people want to compute contextually in a way to be more sharable with people, there are an abundance of ways to do so; headsets like the Vision Pro can even mirror what someone is doing to devices like a TV or monitor if that's contextually important.

A Vision Pro does not encourage people to use it amongst friends and family; if someone does that, that's their choice.

Maybe that's exactly what they want to do, that's their choice. It's also a better 2nd screen than most things.

It's great you effectively can have a large monitor (even 5K2K with 2.0) on the go in case computing tasks come up in which a large/ultrawide-monitor would be nice.
 
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The only VR I've considered getting at this point (last one I owned for a while was a Q2 a while back) is the Q3, just to play Golf+

Those devs were VERY excited about AVP and bringing Golf+ over to AVP... until they tested out the AVP hand tracking situation. The lack of any way to use real controllers (especially important when wanting to adapt the software to all the 3rd party golf club grips) made it a total no-go

I've seen so many similar Dev stories

Apple is screwing up any actual interest of game devs from other VR platforms by not having controllers and/or a way to tie in with 3rd party controllers & APIs for that.

Such an own goal
The Vision Pro is not primarily for gamers and gaming–Apple has not optimized for these things with their more mainstream high-end desktop machines–so why you feel entitled to think that would be the case with the Vision Pro?

The Vision Pro merely offers about ~.5 more TFLOPS than the Quest 3 despite offering a much more capable CPU (laptop class) and far better picture quality. The Vision Pro doesn’t even have ray-tracing.

Unfortunately for game devs, actual specialized gaming headsets such as the Quest 3 and PSVR2 don't even offer hardware that allows them ot make XR games on par with current-gen consoles and PC at all.


That's not Apple's problem or responsibility to "save the day" here. Apple's XR headset in its pursuit for non-gaming premium content and prosumer computing to be done well alongside their non-spatial-computing prosumer hardware necessitated specs and tech like eye-tracking to be better than most gaming headsets—most notably actually supporting premium HDR!

The PC market has far GPUs and components to be used for such use cases (being a PC gamer myself with a prosumer PC using Nvidia prosumer and workstation GPUs + AMD workstation GPUs like the 4090).
 
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I am intrigued about this, but would not buy at this price. Is anyone considering buying just to try and then return?
 
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It's WAY better at isolating you from friends and family around you

Hey...wait a minute...
That's not "better"
I don't think it's any more isolating than a family sitting together on a sofa in the living room, but each doing their own stuff on their mobile devices while the TV runs in the background. The AVP has passthrough and lets the people around you see a virtual representation of your eyes, and if it's societal norms we are talking about, that too can change with time.

Like what's the difference between someone eating by himself at McDonald's while watching YouTube on his phone, vs someone doing the same on a VR headset? I have seen people run zoom meetings on their laptops at cafes; what's wrong with substituting that with the AVP where you get better privacy?

If you say it looks weird, many people thought the AirPods looked weird initially as well.

I don't know. A lot of complaints just feel very...recycled.
 
Lots of things… yet you didn’t even mention a single one. A 10 foot 2D virtual screen isn’t an innovation that lets you do something you can’t with other hardware. Giant 2D monitors exist. The question is what can you DO with that. What UTILITY does a giant virtual monitor have that you can’t achieve by doing simple things like moving closer to your existing screen? Do you actually NEED that much real estate?

1. Real estate. You can keep more of your iguanas on a 40 acre farm than on an urban lot.
2. Positioning. 2" from your eyes if you want or 30 feet. Or on the ceiling.
3. Security. I can order Christmas presents with the family around and they don't know it
Probably more things as well.

Any word on whether John Lewis will stock Vision Pro in the UK?

Apple is unlikely to allow 3rd party sales for some time. They want control to make sure that the sales experience is as perfect as possible.

The fact the Vision Pro enables a Macbook Pro to be more useful and private on the go with its mirroring capabilities (especially with 2.0’s 5K2K mode) is certainly valuable to prosumers at enterprise level.
yes.
There’s only a single DSLR that can even on its own record spatial content on par for its screen.
Which one? Several have been mentioned.

They don’t have one single compelling truly unique and revolutionary experience that you can only get with this device.

Maybe for you. I am continually finding new "unique and revolutionary" experiences. Just spent an hour on an Hawaiian mountaintop listening to music. Yesterday watched whales swimming through my living room. Have traveled to places without ever leaving home.

What can it do that just can’t be done with any other hardware?
I am continually amazed at the technology in the VP and how they have implemented it. It has its flaws (weight, glare) but for me they are insignificant compared to the pluses. When you moving out of an immersive environment it starts coming back at your lap first so you can see things like a keyboard.

1. Travel to Zimbabwe, Machu Picchu, Foz do Iguaçu without leaving your chair using the share spatial app. It gives you 90% of the visual experience for those who can't actually go there.

2. Use a 6 foot monitor from your mac

3. Play lossless music from your AirPods Pro 2 with the album cover inches from your face. Much more enjoyable.

4. Run a "Mindfullness" or other mediation app to help relax and sleep. Take a snooze by a running creek in an Oregon winter scene. See the results of the mediation if you have an Apple Watch.

5. Watch a 3D concert where the singer swings her hair in your face with AmazeVR concerts, although it is a bit creepy.

6. Explore the constellations. Grab one out of the night sky to know more about it with SkyGuide

7. Checkout which flights are landing at an airport in 3D with their plane type, where they came from, etc. with testflight

8. Explore extinct creatures with David Attenborough. Watch them in 3D in their native environment.

9. Convert your old photos into 3D ones with Spacial Media Toolkit. Just a start but shows what can be done.

10. Explore the Mars lander in 3D. Grab a part and see what it does with Exploring Mars.

11. Travel to a museum for a close look at the Mona Lisa with Art Authority museum. Explore contemporary artists with Art Universe.

12. Not a gamer but occasionally play Legos in 3D or place parts on a music store

13. Movies, some in 3D, of course with Apple TV and Disney Plus. Much better than going to the theater. No fuzzy screen, better sound.

And this is just the start. More great stuff is coming.

 
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Sorry. That kind of appeal to authority fallacy isn’t advancing the conversation at all. I don’t have to speak with an “eye specialist” in order to understand the risks of a fixed focal distance. Did you consult an expert in person regarding every assertion you’ve made? No. Of course you haven’t.



Or being in an enclosed space where you can’t focus on something further than 20 feet away.



And you’ve consulted with an “eye specialist” about this? Nope. My point stands. A fixed focal distance (which is what Vision has) presents problems for your eyes over an extended period of time (more than 20 minutes at a stretch.)



According to you? Or did you consult an “eye specialist”?



Sure. And Apple doesn’t market it as a media consumption device that you’re going to watch a movie or a sporting event in. Again, point stands. No one is going to take it off every 20 minutes. So your comments regarding that are irrelevant.
…I absolutely did consult multiple eye specialist as well as engineers/designers that manifests headsets.

HCI work is plentiful on the matter. Again the bigger eye issues with XR headset panels vs. monitors for most people will be dry eyes compared to your concern.

As far as 20 minute breaks not done: It’s recommended generally to do with any screen; it’s not required. It’s a recommendation most relevant for people prone to have annoying issues with dry eyes.

Healthy recommendations involving tech are often ignored by a meaningful amount of people all the time. That’s their choice.

Regardless the Vision Pro is the best standalone headset ever for people concerned about their eye health. It’s a prosumer headset after all.
 
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Apple is unlikely to allow 3rd party sales for some time. They want control to make sure that the sales experience is as perfect as possible.
I think it's also more that the Vision Pro needs to be customised to each user, and only Apple would have the scale to keep a set of every size of light seal and / or lens on hand and not be sitting on a ton of unsold inventory (imagine a retailer needing to keep one of every style of Apple Watch band in stock). It's no surprise that the AVP is being sold only in countries with an established store presence for now.
 
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I had the 30 minute demo today, initial thoughts...

- 30 minutes is not long enough, 45 minimum would be better, you can book additional demos and continue on from where you left off as they save all your details to to your Apple ID for the next demo
- There is an iPad used by the demonstrator so they can see what you see, it showed my eyes were too close to the "screens" so they grabbed another light seal. They can also control the demo with the iPad if you have challenges selecting items, etc.
- make sure the AVP is low enough on your face to block as much light as possible from your nose, the seals stop the top & sides but if it is too high you get some light leaking in and reflecting inside
- if you wear glasses then the lenses used for the demo may not be ideal for you but hopefully close enough to get a good feel, they scan your glasses to get the closest option
- setup was quick and simple once you have the correct light seal
- noise in the store was a problem so you cannot really tell how good the audio is (or not)
- hand gestures and eye movement sensing worked well
- spatial photos & videos impressive
- quality of spatial photos taken on AVP is noticeably lower than iPhone 15 pro photos
- panoramas are great but originals must be good quality as you can see defects more easily
- immersive videos very impressive, fairly sure the lady with the nose ring should remove it before doing what she does
- videos good on giant screen but limited time to get a good feel for it
- environments are very effective
- no demo of Mac screen on AVP available - probably should add as that is one of the key selling points
- no demo of reading emails or any data entry
- Apple store team still learning so asking tricky questions such as with my Intel MacBook Pro will I be able to see a greater than 3K screen with Vision OS2? Could not be answered.
- they seemed to have lots of staff in the AVP area but only two demos when I was there
 
I had the 30 minute demo today, initial thoughts...

- 30 minutes is not long enough, 45 minimum would be better, you can book additional demos and continue on from where you left off as they save all your details to to your Apple ID for the next demo
- There is an iPad used by the demonstrator so they can see what you see, it showed my eyes were too close to the "screens" so they grabbed another light seal. They can also control the demo with the iPad if you have challenges selecting items, etc.
- make sure the AVP is low enough on your face to block as much light as possible from your nose, the seals stop the top & sides but if it is too high you get some light leaking in and reflecting inside
- if you wear glasses then the lenses used for the demo may not be ideal for you but hopefully close enough to get a good feel, they scan your glasses to get the closest option
- setup was quick and simple once you have the correct light seal
- noise in the store was a problem so you cannot really tell how good the audio is (or not)
- hand gestures and eye movement sensing worked well
- spatial photos & videos impressive
- quality of spatial photos taken on AVP is noticeably lower than iPhone 15 pro photos
- panoramas are great but originals must be good quality as you can see defects more easily
- immersive videos very impressive, fairly sure the lady with the nose ring should remove it before doing what she does
- videos good on giant screen but limited time to get a good feel for it
- environments are very effective
- no demo of Mac screen on AVP available - probably should add as that is one of the key selling points
- no demo of reading emails or any data entry
- Apple store team still learning so asking tricky questions such as with my Intel MacBook Pro will I be able to see a greater than 3K screen with Vision OS2? Could not be answered.
- they seemed to have lots of staff in the AVP area but only two demos when I was there
Thanks for this - got my in-store demo today, and as I wear glasses, this is all good stuff to know going in.
 
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